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Expertise - As seen from both sides of the fence. It is broken.

STAR WARS: The Old Republic > English > PvP
Expertise - As seen from both sides of the fence. It is broken.

Darthshnooky's Avatar


Darthshnooky
03.05.2012 , 08:54 AM | #71
I hit 50 last week. Been playing since early release but just leveled slowly, taking my time and enjoying the game with friends.

As a fresh 50, not even in daily reward gear, i jumped into the Warzones. Know what? I got stomped. A lot. Know what i didn't do? I didn't come to the boards and complain about it.

I watched for ways to help my team, passing the ball to better geared players, using slows and stuns instead of trying to get 1-on-1 kills, etc. Any player, of any class, with ANY gear can still help their team if they take a moment to think about what they can do beyond just "zomg killz!"

Since then (in the last week) i'm up to 2-3 pieces of Champion and 5 or so pieces of Centurion gear. I've just been doin' the Warzone dailies and one weekly, with some extra games here and there to buy bags. No Ilum yet. I've already noticed a tremendous difference. My kills and damage are going up, my medal counts are going up, and I can contribute in more and more ways.

Sure, i still get stomped sometimes -- especially if i get double-teamed. But i'm getting better, both in terms of skill and gear. Just by playing. Even after i've done my dailies, I queue up again. Know why? Cause i enjoy it. I like pvp and i find the Warzones fun.

The lack of xserver means i see a lot of the same people repeatedly. Getting to know folks who are on my team this round, and stunlocking me next is fun. I'm enjoying the game and slowly but surely i'm gearing up. My only complaint after a solid week of level 50 bracket pvp? The fact that I have not gotten a single champion token out of a bag -- Not ONE!

Celebrus's Avatar


Celebrus
03.05.2012 , 08:56 AM | #72
Quote:
ppl are quitting the game due to lack of content and u guys want stuff to be even easier amazing
People are quitting the game because most of it sucks.

Expertise is a factor in that.

You simply cannot win in this situation as a developer though, and they've set themselves up for it, so don't blame the players.

If they remove expertise, "PvPers" will cry about it and unsub.

Then PvE carebears will cry about it and unsub because now all of a sudden you get close to equal gear from PvP (soloable) as you can from raiding (not).

Or you can nerf down PvP gear a bit, after removing expertise, then PvPers will cry again because they feel like their efforts should be rewarded with gear *at least* as good as what you get from raiding. As I said, Bioware's end game design is what put them here, not people crying for expertise nerfs, or kids that stay at home all day to grind gear. It's ****** design, at the core.

Or you could set your game up from stage one so that there is more of a reason to come back than soft gear resets. It's absolutely *********** ludicrous that we are only 2 months into the game's life and devs are already talking about the "next tier of gear coming in 1.2".

It is becoming extremely clear that this game's end game content is practically a carbon copy of WoW's. Complete with soft gear resets just to keep the gear grinders happy, because apparently thats the only crowd that belongs in MMOs.

venjinze's Avatar


venjinze
03.05.2012 , 09:00 AM | #73
Quote: Originally Posted by Darthshnooky View Post
I hit 50 last week. Been playing since early release but just leveled slowly, taking my time and enjoying the game with friends.

As a fresh 50, not even in daily reward gear, i jumped into the Warzones. Know what? I got stomped. A lot. Know what i didn't do? I didn't come to the boards and complain about it.

I watched for ways to help my team, passing the ball to better geared players, using slows and stuns instead of trying to get 1-on-1 kills, etc. Any player, of any class, with ANY gear can still help their team if they take a moment to think about what they can do beyond just "zomg killz!"

Since then (in the last week) i'm up to 2-3 pieces of Champion and 5 or so pieces of Centurion gear. I've just been doin' the Warzone dailies and one weekly, with some extra games here and there to buy bags. No Ilum yet. I've already noticed a tremendous difference. My kills and damage are going up, my medal counts are going up, and I can contribute in more and more ways.

Sure, i still get stomped sometimes -- especially if i get double-teamed. But i'm getting better, both in terms of skill and gear. Just by playing. Even after i've done my dailies, I queue up again. Know why? Cause i enjoy it. I like pvp and i find the Warzones fun.

The lack of xserver means i see a lot of the same people repeatedly. Getting to know folks who are on my team this round, and stunlocking me next is fun. I'm enjoying the game and slowly but surely i'm gearing up. My only complaint after a solid week of level 50 bracket pvp? The fact that I have not gotten a single champion token out of a bag -- Not ONE!
See, people need to read this over. 50 last week and you have 8 pieces of PvP gear, was it that hard? Why is it so hard for people that come here and post irrelvant complaints?

BTW, you probably wont' see any champion token, they are extremely rare, its like a small chance to crit. The champion commedations are where you get the champion gear progression.
I'm a beast.

Darthshnooky's Avatar


Darthshnooky
03.05.2012 , 09:03 AM | #74
Quote: Originally Posted by venjinze View Post
See, people need to read this over. 50 last week and you have 8 pieces of PvP gear, was it that hard? Why is it so hard for people that come here and post irrelvant complaints?

BTW, you probably wont' see a champion token, they are extremely rare, its like a small chance to crit. The champion commedations are where you get the champion gear progression.
Yeah, I've kinda figured that is the case. But every time I open one of those bags, there's that brief Christmas morning moment. Then it's just more Cent and Champ commendations.

gwrtheyn's Avatar


gwrtheyn
03.05.2012 , 09:04 AM | #75
removing expertise and pvp gear iss easy

fixed stats @ warzones+open pvp(around bm level) even if you have no armor
no use items,only class skills

Edit: prob is you need to gain something in PvP,so something new must be there
Edit2: without something to gain all warzones and ilum would be empty since doing the same 3 warzones all the time(60%+ 1 of em) is little fun...

savionen's Avatar


savionen
03.05.2012 , 09:11 AM | #76
I agree. I hit 50 mid-January as well, back when people weren't as geared. Coming from other games with stats similar to Expertise, it seemed like "It's fine, L2P." You always got trashed as a fresh 50, but I never experienced such a huge damage drop.

On my second character, I was rocking warzones 10-49, commonly getting 275-300k damage, I figured it'd be no big deal. I'm honestly not even sure if Expertise works as it says. It's supposed to only be 10-12% depending on gear. But my experience as a "Fresh 50" had my Hi-Impact Bolt (said 1500 damage on the tooltip) commonly CRITING for less than 1500 (it ignores 90% of armor) on classes like Assassins and Sorcerers. It seemed like my damage had dropped a good 50% or more. I'm still not even sure how that was possible.

I'm not really sure what the solution is, though. If PvP gear is easy to get, people will use it for PvE and can potentially make operations too easy, or vice-versa.

At least it's pretty easy to get Centurion gear now. Can take a day or two of miserable PvP, but it's over after that, I guess.

Bbizzle's Avatar


Bbizzle
03.05.2012 , 09:19 AM | #77
Quote: Originally Posted by PostalTwinkie View Post
I am not going to get into the math behind Expertise, I don't care, it has been done enough. This is simply my observation from playing since early access, taking two characters to 50 with a decent spread of time between them.

My first character to 50 was my Juggernaut, I hit 50 about mid January, and through WZ's managed to gear myself in full Champion gear. Being part of the early crowd to obtain my gear I at first didn't pay much attention to the Expertise argument, and how much of an advantage it is. Eventually I decided I would try and see what everyone was talking about, and rolled another character. The choice being the Agent to Operative route, even though they were nerfed heavily.

During the leveling of my Operative I spent a great deal of time in WZ's. I capped my Mercenary Commendations, fully geared myself in PvP gear several times, as well as companions. With the exception of a level 42 rifle, there is no Expertise on these items, just generally decent stats. At level 50 I completely upgraded my gear with items I had purchased during my level from the GTN, with commendations, etc. Generally getting about the best you can have outside of the PvP/PvE Tier sets.

Upon hitting 50 and being about as well geared as I could be for a "Fresh 50" I started the 50 bracket. It is hard to explain what it was like, I don't think frustrating is accurate enough, depressing I suppose is the word. The sudden plummet in damage I dealt to these geared characters was a slap in the face. I was seeing some crits down in the triple digits, only to have the returning hit to crit for upwards of 4,000. Overall survivability immediately became something along the lines of zero, to a few seconds if lucky. I went from dealing 200,000+ damage in a WZ to under 75,000. Due to the lack of damage dealt and how quickly I died upon revealing myself.

I was lucky enough to get into a 1 v 1 with another Operative, he of course being fully PvP geared. The disparity between damage coming and going between us was insulting. I am generally OK with gear providing an edge in combat, that is the point of getting better gear. But when gear gives a clear decisive win to the other, it just feels wrong. Especially when keeping in mind that my Operative hit 50 with about the best gear you can have out side of the Tier 1/2/3, I spent a great deal of time setting that up. Most new players are not going to be able or know to take that step. They are going to be using items they randomly found, or quest rewards. Not gear obtained through meticulous planning. Which really means the experience for them will be even worse than what I had.

It is just really sad, and slightly depressing, to experience what these new guys are talking about. It isn't something that they are making up, the gab between the new and older isn't a gap, more of a canyon. It is simply amazing switching between my Juggernaut and my Operative and seeing how drastically different play is, all because of one stat.

Night and day....it needs to be resolved.
A pvp stat is just a bad design.

Id honestly rather see a gearing system like warhammer, Different sets have different bonuses, IE Centurion had set bonuses, champ had new different ones. Meaning there was variation, sacrifice, You COULD wear your champ gear but your centurion set bonuses are just amazing for your playstyle. So you're sacrificing stats/armor.

I also like how there was no pvp stat and was ward checks for pve. Meaning you could only do hardmodes when you had tier 2 (champ) gear set 5/5 or you just get hit too hard by bosses.

There was no pvp stat in war. If the set best for your class was a raid set, looks like you were raiding. If it was a pvp set, looks like you were pvping. They had the carrot on the stick thing for gear down. I know people who put 300+ hours into single characters inthat game.

They could just as easily just remove expertise, buff stats on battlemaster to be in line with rakata, and just go from there. That'd be a good first step. or nerf rakata to be in line with battlemaster, either way.

Crunchyblack's Avatar


Crunchyblack
03.05.2012 , 09:20 AM | #78
I think its great theres something to aquire and progress with at endgame for pvpers.

I see posts stating people quit because they couldnt get their gear fast or easy enoguh...what about they people who will quit when theres nothing left to do...since you handed everyone endgame gear for doing nothing?

I like the stat expertise....see a guy running around in pvp gear and im not...know hes a pvpers.

I think peoples expectations that are broken...this isnt a shooter deathmatch game...there is NO fair fight. these games are about exploiting your strengths and exploiting your opponents weaknesses. There are suppose to be fights you cant win...its why the older RPG games gave you a run option.

Applied to pvp...its not suppose to be about pure player skill in a fair even setting. Put your time in being pvp food for those who put their time in before you, earn your gear and your expertise.

or continue to complain and whine how the game isnt fair/broken/dev's bad. They didnt want a game that was a fair deathmatch, otherwise it would be a FPS/TPS shooter with no levels or progression. Go play CS basically.

Skillmare's Avatar


Skillmare
03.05.2012 , 09:58 AM | #79
Quote: Originally Posted by Calomega View Post
Listen up pumpkin,

If you got over 400 expertise in 2 days, you play WAY more than the average player. Your argument is thus invalid, and stupid.

In a well designed game, skill should trump gear. In this game, you literally CAN NOT win against a better geared player if they have even half of a brain. I can outplay the **** out of someone, blow all my CD's and still lose to their gear.

How can anyone consider that enjoyable?
Where does it end, then? Should a level 10 be able to beat a level 50? Oh, wait, that's not fair because...why?

Everything about MMOs is progression. Whether you agree with it or not is actually irrelevant, as there is no actual disadvantage other than time invested. If you can't invest the time, MMOs are not for you. That's just the way it is.

Although, Centurion gear is so easily obtainable that I don't see that huge of a problem. Pending class and skill of a player, a Centurion can beat a battlemaster, as BM requires more time but doesn't indicate skill.
Do you know who I am?

Tenndou's Avatar


Tenndou
03.05.2012 , 10:01 AM | #80
Quote: Originally Posted by Celebrus View Post
People are quitting the game because most of it sucks.

Expertise is a factor in that.

You simply cannot win in this situation as a developer though, and they've set themselves up for it, so don't blame the players.

If they remove expertise, "PvPers" will cry about it and unsub.

Then PvE carebears will cry about it and unsub because now all of a sudden you get close to equal gear from PvP (soloable) as you can from raiding (not).

Or you can nerf down PvP gear a bit, after removing expertise, then PvPers will cry again because they feel like their efforts should be rewarded with gear *at least* as good as what you get from raiding. As I said, Bioware's end game design is what put them here, not people crying for expertise nerfs, or kids that stay at home all day to grind gear. It's ****** design, at the core.

Or you could set your game up from stage one so that there is more of a reason to come back than soft gear resets. It's absolutely *********** ludicrous that we are only 2 months into the game's life and devs are already talking about the "next tier of gear coming in 1.2".

It is becoming extremely clear that this game's end game content is practically a carbon copy of WoW's. Complete with soft gear resets just to keep the gear grinders happy, because apparently thats the only crowd that belongs in MMOs.
Less ppl would quit if they actually had something to do except 1-2 days of ezmode raiding, daylie quests and pvp with randoms

good content buys the game time to get polished, ppl can live with some bugs / bad features but they cant live without content