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Hi, I'm a sage.


Redmarx's Avatar


Redmarx
03.05.2012 , 05:25 AM | #71
Quote: Originally Posted by Waagabond View Post
This.

The sorc not only have too much utility, the synergy with same class is insane when it comes to team balancing.

Unless they fix the sage and sorc before competative warzones, we will, atleast on imperial side, see 60% sorcs on the teams. There are a lot fewer sages then sorcs in general so sages is seldom a problem in my opinion.
Heck, I have even played hutball vs republic (I play republic) where no sages have been part of the games, and this has not happened only once or twice.
This would never, ever, ever, happen on imperial side.

Defending this class is redicilous.

Clueless terribad who doesn't understand PVP, very few high ranked warzone teams will have hybrid sorcs as dps. They are squishy, easy to shut down, don't do enough damage on the assist, and are better replaced by several other classes.

Until you realise that sorcs are actually mediocre in skilled group PVP, you'll stay terrible at the game.

Livein's Avatar


Livein
03.05.2012 , 05:30 AM | #72
Quote: Originally Posted by Stratoforce View Post
My class is incredibly silly. This is my spec.

http://www.torhead.com/skill-calc#60...dRrhZcMcRsMz.1

http://www.torhead.com/skill-calc#20...dRrhZcMcRsMz.1 (Sorcerer version)

340~ Expertise.

It isn't even optimized, but it is a spec that suits my playstyle, and I can beat full battlemaster geared people. I have an answer for everything, can heal myself, and get away really easily. I'd say the only thing that even comes remotely close to giving me trouble is good operatives/scoundrels and Powertechs/vanguards. Even then, it is still drastically in my favor.

Every game now is against 5 sages or sorcerers + other on my server.

We are the best healers, best at utility, and because of this it makes us great to have in bulk. I'd like to see more things get moved up high enough into the trees so hybrid specs aren't viable at all.

Kinetic Collapse/Backlash and Electric Bindings/Force wake, combined with Madness/Wrath and Telekinetic Balance/Presence of Mind are the criminals. Please fix this, thanks.
Stop wasting time QQ'ing and L2P your class. All boils to that.

Waagabond's Avatar


Waagabond
03.05.2012 , 05:35 AM | #73
Quote: Originally Posted by biowareftw View Post
Yeah I am clueless just like all the other sorc/sages who called for nerfs to the hybrid spec in beta and in live.

I don't see other classes calling for nerfs on themselves lol.

WHY did we call for nerfs? Because we knew this spec broke the game, we knew it would be WAY overpopulated.

Every beta phase this class went from being a normally played AC to being stupidly overplayed.

Every beta phase we had polls (new players came in) and asked which AC you would play. All were around 10 percent. By the time beta phase ended? Sage/Sorc were well over 20. No other spec was even close except for commando/merc in the last couple of phases (they were buffed).

Oh look what happened in live! Metrics? You better pray Bioware/Ea doesn't look at metrics.

The average difference between sage/sorc at a BM gear level is damn near nil. Other specs are 300 k apart lol.

But whatever. Why am I talking to someone that flat out lies and says he can't break 2.5 k in BM gear, when you can break 4 k in champion gear?

You are a complete liar and are on this board 24/7 trying to keep your class from getting nerfed. How do you do it? Lying and not even knowing about any spec but the hybrid, because it is the only spec so easy and OP that even someone like you can do well on it...

No wonder you don't want this class nerfed. Prob the only time you have been good at pvp in an MMO...ever...
This is my biggest gripe too.

Why didnt bioware do anything when this class have been over the top since closed beta?

Personally i dont mind the damage and healing, but in a team oriented game this class brings too much utility while at the same time able to none stop pull hard numbers.

4k single target hit?

Thats what scoundrels and operatives hit in BM and Rakata gear WITHOUT using any adrenals or relics, but thats their once in a fight stealth opener thats supposed to hit extremly hard.
Scoundrels and operatives does break 5k in bm gear when they have expertise buff and use poweradrenals, relics and crits, they can even get up to 5.5k with some luck.
But thats it, thats once per 3 minutes.

My problem with this class is that it currently destroyes the fun in SWTOR PVP, which personally I find very nice.
Again, as an experienced pvper I have little problems with this class, and I do think its nice that new players gets to pick a class thats easy to play and easy to get into. But there should be a limit.
The problem with the sage and sorc is when experienced players picks it up. Then it becomes a powerhouse with no equal match in this game, not even remotely close.

If they did the damage they do and had the utility they do, but didnt have any bubbles or any heals, it would be balanced. But its a bloody hybrid class.

And as you said, even newly dinged sages and sorcs can pull out amazing numbers where most other classes must wait until high gear level.

And last but not least: Marauders: Play one. There are so many terrible maras and sents out there, and you KNOW its sages or sorcs that have rerolled an alt and obviuosly chosen the best melee dps class in the game, just to realize its bloody difficult to play, and as such, are getting facerolled.

Terrible players will remain terrible players.
Once Sages and Sorcs have been nerfd, which will happen, then we will see who remain true to their class.
I think we will see an overpopulation in mercs and commandos after that, as spamming tracer missiles or gravrounds is on the same level as playing a sorc or sage.
Maras will be much too difficult for 99% of the sorc population to master.

Venjirai's Avatar


Venjirai
03.05.2012 , 05:38 AM | #74
Quote: Originally Posted by biowareftw View Post
So you are saying a spec where you still do more dps (if same player is playing all classes) is underpowered?

Your reason for saying Balance/madness is underpowered is that you have to actually worry about a resource (like all other classes in the game)?

L O L.

Thanks for making our points for us. What a joke.
Sustained damage does not do much in pvp rather than showing big numbers on the scoreboard. Is that were you get your facts about classes?
Ranked Warzones will show, that sages/sorcs when handled properly are a small thing to worry about.

biowareftw's Avatar


biowareftw
03.05.2012 , 05:39 AM | #75
Quote: Originally Posted by Redmarx View Post
Clueless terribad who doesn't understand PVP, very few high ranked warzone teams will have hybrid sorcs as dps. They are squishy, easy to shut down, don't do enough damage on the assist, and are better replaced by several other classes.

Until you realise that sorcs are actually mediocre in skilled group PVP, you'll stay terrible at the game.
Yeah why would you want a class with...

a ranged interupt (commando/merc lacks this)

a ranged stun. Multiple sorc/sages = stunlocking from ranged (LOL at these game designers)

a CC that is instant and turns into a short stun (commando/mercs has cast time). This is VERY important because other CC's break immediately on dmg

has passive dmg, which gives you procs, which makes LOS'ing very good. Commando/merc has zero dmg when using same tactic.

can shield other people (best instant heal in the game as there is no offensive dispel

never runs out of resources to deal dmg (no downtime due to resources), and passive dmg and no spell tree lockout makes them the highest uptime as far as dps

can aoe knockback and ROOT PEOPLE THAT HAVE FULL RESOLVE, which means each additional one you add screws over any melee on the other team even more

has a no cooldown aoe spell they can spam to keep people off nodes (from range). Other classes have cooldowns on theirs, can't do it from ranged, or it cost a TON of resources

can force sprint between nodes/respawn area to prevent caps

can dispel other sorc/sages CC (because they will be stacked)

The only thing other then a heal with a cast time is channeled and AUTOKITES your target for you and can proc to channel at twice the speed

Ranged slow. VERY important. Commando/mercs/slingers/snipers (as not dot spec) lack a snare

Can pull people out of danger from a melee (including other hybrid specced sorc/sages), as well as grip ballcarriers to them

Is complete faceroll as far as skill needed to play

Yeah why would I ever bring a ton of these people on my team... Oh yeah cus I will be playing the lone sent/marauder and giving them perma predation (focus/rage spec) and steamrolling everyone until I get bored of this joke of a game, due to one stupid AC completely ruining game balance.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Orangerascal's Avatar


Orangerascal
03.05.2012 , 05:42 AM | #76
Quote: Originally Posted by biowareftw View Post
...
More tears please, my cup is almost full.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

GrandMike's Avatar


GrandMike
03.05.2012 , 05:43 AM | #77
Quote: Originally Posted by Waagabond View Post
4k single target hit?
IF you are specced deep into blance tree - 28 points min (which kinda throws hybrid spec out of the window)
IF you use all boosts available
IF surge hasnt been nerfed

So yeah.

Regular crits: around 2,5k

face_hindu's Avatar


face_hindu
03.05.2012 , 05:50 AM | #78
Quote: Originally Posted by biowareftw View Post
Yeah why would you want a class with...

10 WIN-buttons

And I think you forgot the "friendly pull" which makes us all Doug Fluties in Huttball
On March 20th, 2006, Moniker said:
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword.

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Defang's Avatar


Defang
03.05.2012 , 05:51 AM | #79
Quote: Originally Posted by Redmarx View Post
Clueless terribad who doesn't understand PVP, very few high ranked warzone teams will have hybrid sorcs as dps. They are squishy, easy to shut down, don't do enough damage on the assist, and are better replaced by several other classes.

Until you realise that sorcs are actually mediocre in skilled group PVP, you'll stay terrible at the game.
I'm sure plenty of teams will have these Lightning/Madness Hybrid specs in them. It's not about damage so much as it is about utility. Having another Rescue combined with the sprint > stomp combo is reason enough to take a Sorc over another dps class.

It just seems that the Lightning/Madness Hybrid spec does the most burst damage out of the other specs.

To say that Sorcs are mediocre at skilled group PVP is insanity, no other class has as many tools as the Sorc.

I know its hard to see past your tinted view of Sorcs, but coming from someone who plays a Sorc, Merc and Juggernaut. The Sorc is by far the best.
<MVP>
Warriors of Shadow

My Blog about Mercenary Bounty Hunters http://bountyblacklist.blogspot.com/

GrandMike's Avatar


GrandMike
03.05.2012 , 05:57 AM | #80
Quote: Originally Posted by face_hindu View Post
And I think you forgot the "friendly pull" which makes us all Doug Fluties in Huttball
If you let sorc pull off friendly pull on any useful place you can only blame yoursef

L2P

Quote: Originally Posted by Defang View Post
To say that Sorcs are mediocre at skilled group PVP is insanity, no other class has as many tools as the Sorc.
All the tools in the world are beside a point if you are facing dirt.

Sorc doesnt do anything best, low damage, CC as many other classes, heals comparable to other healers.