Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why are so many people saying this game is bad?

STAR WARS: The Old Republic > English > General Discussion
Why are so many people saying this game is bad?

Fiachsidhe's Avatar


Fiachsidhe
03.04.2012 , 09:30 PM | #501
As much fun as I find this game, Bioware arrogantly believed their own ideas, and ideals, were more important than giving gamers what they actually wanted. I told them, as did many others, the key to fighting WoW, is to offer what WoW doesn't. They think dialogue trees are enough.

As such, everything from species choice, to space combat, was done as cheaply and as easily as possible, and tons of corners were cut despite the budget and time given to them.

Problems that are a year old, from beta, still exist. Beta testers' warnings were ignored. The demands for appearance tabs refused, due to their arrogant belief that their weak mod system was good enough, and sure enough Blizzard takes advantage of Bioware's arrogance and stubbornness, and did what Bioware joyfully refused to do, and included transmog.

Tons of content was removed to be inserted into expansion and patches (armor sets, white crystals, etc.)

I've been playing the new play to 20 free thing Rift has, it's amazing just how much more flexible the UI is (being able to select from a ton of bottom and side action bars). Hell I can run the high res graphics in that game, better than I can on SWTOR. Again, because Bioware squandered money using the Hero Engine, which has never been more than a big piece of under-performing crap for lazy developers.

This game has the potential to be great, but with Bioware and EA running things, who knows.

I still find the game enjoyable, it's just that I can't believe how Bioware let their ego's override sensibilities.

Vecke's Avatar


Vecke
03.04.2012 , 09:32 PM | #502
Quote: Originally Posted by Cepheid View Post
Yeah, it actually did cost that much. Voiceover isn't cheap.
I'm not denying the cost of the game (because I don't know one way or the other). I am, however, wondering if we aren't putting too much emphasis on the cost of voiceovers.

ME1, ME2, KOTOR, KOTOR2, Fallout 3, Oblivion, Skyrim, and many more games have every bit as many (if not significantly more) voice-overs, and many of them with very famous people doing the work, from Liam Neeson to Patrick Stewart.

Yet none of those games boast a cost anywhere near that much.

So I doubt the $200 million mark, but even if it was that much, I don't see how voice-overs were what put it there.
"I know."

Cepheid's Avatar


Cepheid
03.04.2012 , 09:34 PM | #503
Quote: Originally Posted by Vecke View Post
I'm not denying the cost of the game (because I don't know one way or the other). I am, however, wondering if we aren't putting too much emphasis on the cost of voiceovers.

ME1, ME2, KOTOR, KOTOR2, Fallout 3, Oblivion, Skyrim, and many more games have every bit as many (if not significantly more) voice-overs, and many of them with very famous people doing the work, from Liam Neeson to Patrick Stewart.

Yet none of those games boast a cost anywhere near that much.

So I doubt the $200 million mark, but even if it was that much, I don't see how voice-overs were what put it there.
Well I'd certainly hate to think that Bioware "hit their mark" and achieved what they wanted. I mean whatever the case may be the game does not have the feature of a game with a budget that size. Feels like I bought a a car with a Ferrari price tage but with no AC.

Engine was premade they just augmented to cut cost. I mean it's hard for me to imagine 200m in any form or fashion as that amount of money just doesn't fit into my imagination all that well but I do know games that cost A LOT less did a better job with basic features and providing an optimized engine.

**I would imagine they factored in cost for the IP
"I am somehow less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops." - Stephen Jay Gould

BlackZoback's Avatar


BlackZoback
03.04.2012 , 09:38 PM | #504
Quote: Originally Posted by Cepheid View Post
Well I'd certainly hate to think that Bioware "hit there mark" and achieved what they wanted. I mean whatever the case may be the game does not have the feature of a game with a budget that size. Feels like I bought a a car with a Ferrari price tage but with no AC.

Engine was premade they just augmented to cut cost.
MMo's are not cars.

antiviolence's Avatar


antiviolence
03.04.2012 , 09:39 PM | #505
Quote: Originally Posted by DarthAcacius View Post
as for an earlier reply of the 8 vs 12 WZ exploit thats also a player driven problem, a) the main cause of that was apperently fixed two patches ago and if you see it your meant to screenshot it and report it, along with server and time so the powers that be can continue to rectify the issue on their end.
It is only an exploit if the game allows it to be. The problem though fixed 1-2 patches ago, had already been a problem since launch, no wait, since beta. Reports have been made and screenshots provided but it took them almost 2 months to fix it. Even during the period they were fixing this, they did not even acknowledge the problem which to me is horrendous.

If they had in the first place said "hey guys we know theres an exploit going around, please give us some time to fix this." then that would've appeased the players, and probably saved them some subs, knowing that the devs are hard at work trying to fix a game breaking issue.


Quote: Originally Posted by Blackardin View Post
Actually, the larger question is why those that claim to hate the game are still here, and still playing. That's also the most puzzling.
No. It's puzzling why people who claim the game is so amazing and yet still find the time to come to the forums to whine about haters when they could be enjoying the game they love so much. See what I did there?

FYI, most of these people don't HATE the game, they actually provide valuable insight and feedback that could help improve the game but it's people like you who just go around and quote everything they say as ******** which btw isn't helping but hurting the game.
Quote: Originally Posted by atreyuz View Post
oooh the classic 31/31/31 spec.

kaboro's Avatar


kaboro
03.04.2012 , 09:50 PM | #506
Quote: Originally Posted by Fiachsidhe View Post
As much fun as I find this game, Bioware arrogantly believed their own ideas, and ideals, were more important than giving gamers what they actually wanted. I told them, as did many others, the key to fighting WoW, is to offer what WoW doesn't. They think dialogue trees are enough.

As such, everything from species choice, to space combat, was done as cheaply and as easily as possible, and tons of corners were cut despite the budget and time given to them.

Problems that are a year old, from beta, still exist. Beta testers' warnings were ignored. The demands for appearance tabs refused, due to their arrogant belief that their weak mod system was good enough, and sure enough Blizzard takes advantage of Bioware's arrogance and stubbornness, and did what Bioware joyfully refused to do, and included transmog.

Tons of content was removed to be inserted into expansion and patches (armor sets, white crystals, etc.)

I've been playing the new play to 20 free thing Rift has, it's amazing just how much more flexible the UI is (being able to select from a ton of bottom and side action bars). Hell I can run the high res graphics in that game, better than I can on SWTOR. Again, because Bioware squandered money using the Hero Engine, which has never been more than a big piece of under-performing crap for lazy developers.

This game has the potential to be great, but with Bioware and EA running things, who knows.

I still find the game enjoyable, it's just that I can't believe how Bioware let their ego's override sensibilities.
Awesome post. You hit the nail on the head. Dont get your hopes up for Rift though, its actually a very basic and poor game.

Valdshade's Avatar


Valdshade
03.04.2012 , 10:01 PM | #507
Did bioware let there ego get the best of them or did the just build a MMO to say they did spend and make alot of money then o right back to what they do best and work on a frist person shooter 'Masseffect 3" and let this dog die as it has already made the investors money back Hummmmm ither way .


This game could have been so much more then it is if the devs hadent gotten lasy
and they listend to there customers .

In stead they have chosen to do nothing about the huge issues with pvp hackers third party prgrams and expolites the lack content other then the bothersome voice over crap that no true gamer listens to more then once if that What ever heres hoping Guildwars2 is better .

Gungan's Avatar


Gungan
03.04.2012 , 10:02 PM | #508
Quote: Originally Posted by Ozzlik View Post
well, i have a simple solution for you, PLAY ANOTHER CLASS!!! Each class has its own story and gameplay or change to darkside / lightside.
No, it doesn't. It's 5 unique quests per planet after Coruscant/Dromund Kaas, and 95% the same side quests you just did on your last character.

Denskoo's Avatar


Denskoo
03.04.2012 , 10:03 PM | #509
Quote: Originally Posted by Vecke View Post
I'm not denying the cost of the game (because I don't know one way or the other). I am, however, wondering if we aren't putting too much emphasis on the cost of voiceovers.

ME1, ME2, KOTOR, KOTOR2, Fallout 3, Oblivion, Skyrim, and many more games have every bit as many (if not significantly more) voice-overs, and many of them with very famous people doing the work, from Liam Neeson to Patrick Stewart.

Yet none of those games boast a cost anywhere near that much.

So I doubt the $200 million mark, but even if it was that much, I don't see how voice-overs were what put it there.

I keep seeing numbers anywhere from $60 million to $100 million for Skyrim but I don't know where you found the official development cost numbers for all of those. I haven't been able to find any official sources yet.

I would not be surprised if swtor has a whole lot more voice acting than any of those when you factor in the length of gameplay in swtor along with the multiple classes and two factions. And looking at the list of actors, SWTOR has like 5 times the number of voice actors than what Skyrim had. SWTOR literally has over 250 voice actors if not closer to 300. Skyrim had around 50-70 voice actors.


Even with how many actors they used, I'm disappointed at how voices are purely class based and we didn't have any options for our character's voice. I understand why but still..

And I do think the game was rushed to release, leaving many things in unfinished or unpolished states. However, for me personally I have two characters I've leveled to 50 on without any of the bugs interfering with the enjoyment of the game. For me the issues are more about the design (of lack of) for many aspects of the game more so than bugs. Like why are they so few decent character creation options and why does almost all of the equipment look the same (for a given armor type).

krinaman's Avatar


krinaman
03.04.2012 , 10:12 PM | #510
Quote: Originally Posted by Fiachsidhe View Post
As much fun as I find this game, Bioware arrogantly believed their own ideas, and ideals, were more important than giving gamers what they actually wanted.
Which gamers?

Because there is a whole lot of gamers out there and they all want something different.