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As long as ranged is blatantly favored, PVP in this game will never be balanced.

STAR WARS: The Old Republic > English > PvP
As long as ranged is blatantly favored, PVP in this game will never be balanced.

MorgothQuick's Avatar


MorgothQuick
03.04.2012 , 08:30 PM | #151
As a melee I do not have issues with knockbacks or slows. What I do have issue with is being stuck to the floor and being nuked from orbit by multiple ranged classes, all because I cant move at all. Its pretty retarded that I cant do anything to the attacker in this regard, whereas a ranged in this position can simply shoot back.

AKfourtyseven's Avatar


AKfourtyseven
03.04.2012 , 08:39 PM | #152
Quote: Originally Posted by mercturq View Post

This whole thing was in vanilla SWG as well. I remember when people were saying "omg, ranged is so OP! Melle can't do anything!"... then everyone found out that Teras Kasi was god-like.
Meh, TKM got destroyed by any fencer/pistoleer until the nerfed it. Then TKM got destroyed by any (speed capped) Rifleman+melee(fencer/tk def). Then it got destroyed by CM/Rifleman.

The thing that SWG got right however is that a pure melee stacker had the best defences in the game and those defences worked against pretty much anything. In this game, the only class that can come close to that philosophy is a marauder.

As soon as they change the way def works, everything will be 100% balanced.

Morticoccus's Avatar


Morticoccus
03.04.2012 , 08:40 PM | #153
Quote: Originally Posted by MorgothQuick View Post
As a melee I do not have issues with knockbacks or slows. What I do have issue with is being stuck to the floor and being nuked from orbit by multiple ranged classes, all because I cant move at all. Its pretty retarded that I cant do anything to the attacker in this regard, whereas a ranged in this position can simply shoot back.
If you get focused you die, we've been over this already.

The chain root combo mostly happens if you get focused, if they don't manage to lock you down you can generally just use your wonderful gap closer to get close enough to melt their face again.

Sentinel PvP really is all about the face melting, which gladdens me since I never had the patience to level up a shadow priest in WoW.
When all is said and done we're not the only ones who look at life this way: That's what the Sith lords say.
And if they'd ever change as that reminds to say. But every time I see them makes me wish I had a gun. If I thought that I was crazy well I guess I'd have more fun.

DarthRaika's Avatar


DarthRaika
03.04.2012 , 09:14 PM | #154
Lol at favoring ranged. In mmos I switch between my first mains but I've played mmos for a very long time and in every mmo GOOD wars/sins are the biggest threats to any single person and GOOD instant ranged or wars switch between the biggest threat to teams (in terms of dmg dealing classes).

Also, in every mmo bad melee always complain that they are UP. In a balanced game randed dmg is about positioning and targetting and melee is about timing and targetting. Ranged needs to worry about people sneaking up on them and gap closers. Melee needs to worry about being the primary tab target for the other team. Bad melee (most melee) like bad ranged (most ranged) don't think about timing or positioning respectively.

Also, in all mmos there are periods where wars and sins are extremely OP in the hands of good players because of all the bad players complaining. This is not the case yet with swotor, however properly specc'd melee are pretty well off right now and definitely not UP.

Watch most shadows/sins they don't even start fights from stealth most of the time because they have huge dmg mit already lol. Also, you'll see wars running buckwild around and not thinking while still killing 1-2 targets if geared. that is definitely not UP lol.

I'm happy with balance on my classes for the most part and not complaining. I know my sin will win 1 on 1 and bh/sorc/marauder will win in team matches if played well.

Good melee have it very well here as well because 1 healer can easily keep a marauder or sin up against several other decent dps (of course the idiot dps in question here should just kill the healer lol).

The best premades as far as killing right now are marauder/sin premades with any kind of healer support. That is a pretty nice place to be so **** .

EternalFinality's Avatar


EternalFinality
03.04.2012 , 09:14 PM | #155
Quote:
Getting tired of this bullshi* nonsense.

So, what the f*** is it you want? What's your vision of balance?
Two things:

1. Roots must be affected by resolve.

2. Knockbacks should give more resolve than they do currently.

We can work on the PvE range imbalances later.

Jesmcalli's Avatar


Jesmcalli
03.04.2012 , 09:16 PM | #156
Quote: Originally Posted by kweassa View Post
Getting tired of this bullshi* nonsense.

So, what the f*** is it you want? What's your vision of balance?



You want the melees so strong, that you can jump in in the midst of 4~5 ranged cookies and wade and truck along despite all the CCs and slows and focus fire that falls on you?

You want your attacks so strong, that despite your target marked for death uses his CDs, you can still crush the defenses and manage to kill it before the 3~4 people that focus fire on you can kill you?


Is that what you want?

Do you want some sort of a brilliant aura protecting you that makes the ranged players suddenly stupid and dumbfounded, so they can't target you?

A targe-dropping AoE placate power that makes you untargettable while you jump into all those enemies so you can get your job done any way you like it?

...

Because, whatever vision of "balance" you have, it simply means you don't want to get killed despite focus fire, and to me, no amount of excuse can ever make me consider that as being "balanced."


If you get focused, you die. That's the simple rule.

If you don't want to get focused, it is up to you to find a way, and not to the system of balance to find a way to cater to your every, stupid need, since clearly there are other people who can manage such situations without much of a problem.

Learn, to, play.

]
What I personally want, what I considered "balanced", is for ranged to have to work as hard performing their said role as a melee does. Right now, that is not the case. I am not talking min/max, uber-leet PVP. I am talking the type of PVP the rest of the population plays. Ranged should not be able to stand in a cluster and tab target away, pretty much destroying anything that comes within 30 meters of them with impunity. Having a fully ranged stacked team should be a disadvantage, not a faceroll AOEfest.

Morticoccus's Avatar


Morticoccus
03.04.2012 , 09:18 PM | #157
Quote: Originally Posted by EternalFinality View Post
Two things:

1. Roots must be affected by resolve.

2. Knockbacks should give more resolve than they do currently.

We can work on the PvE range imbalances later.
Since the only way this would affect melee classes negatively is that it would remove the need to spec into slow on cauterize to avoid easy cleanses, that would make watchman sentinel completely OP, even more so against sorcs.

And I don't want my favorite class to go the way of the operative, thank you very much.
When all is said and done we're not the only ones who look at life this way: That's what the Sith lords say.
And if they'd ever change as that reminds to say. But every time I see them makes me wish I had a gun. If I thought that I was crazy well I guess I'd have more fun.

Spyde's Avatar


Spyde
03.04.2012 , 09:22 PM | #158
i have to add to the lulz melee underpowered..


Tell that to a marauder or a rage spec jugger that has a clue

Morticoccus's Avatar


Morticoccus
03.04.2012 , 10:49 PM | #159
Quote: Originally Posted by Spyde View Post
i have to add to the lulz melee underpowered..


Tell that to a marauder or a rage spec jugger that has a clue
Yeah but if snares and roots gave resolve they would make the melee classes broken as hell.
When all is said and done we're not the only ones who look at life this way: That's what the Sith lords say.
And if they'd ever change as that reminds to say. But every time I see them makes me wish I had a gun. If I thought that I was crazy well I guess I'd have more fun.

EternalFinality's Avatar


EternalFinality
03.04.2012 , 10:50 PM | #160
Quote: Originally Posted by Morticoccus View Post
Since the only way this would affect melee classes negatively is that it would remove the need to spec into slow on cauterize to avoid easy cleanses, that would make watchman sentinel completely OP, even more so against sorcs.

And I don't want my favorite class to go the way of the operative, thank you very much.
Watchman needs nerfs and the other specs buffs as it is, so....