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As long as ranged is blatantly favored, PVP in this game will never be balanced.

STAR WARS: The Old Republic > English > PvP
As long as ranged is blatantly favored, PVP in this game will never be balanced.

EternalFinality's Avatar


EternalFinality
03.04.2012 , 06:59 PM | #141
Quote: Originally Posted by Smashbrother View Post
Not by much.

On my commando healer I hate melee far far more than ranged dps. I use this thing called LoS.
There are also things called roots and knockbacks. They do nothing to ranged to stop them from focusing you. They do a hell of a lot to melee.

Redmarx's Avatar


Redmarx
03.04.2012 , 07:04 PM | #142
Quote: Originally Posted by EternalFinality View Post
It is easier and more effective for ranged to focus someone compared to melee. That's the whole point.
Completely wrong.

The strength of melee lies in assist, and melee do focus fire much better than ranged who are simply chain interrupted into uselessness. Roots and knockbacks are not a big issue for melee who know how to play.

Smashbrother's Avatar


Smashbrother
03.04.2012 , 07:08 PM | #143
Quote: Originally Posted by EternalFinality View Post
There are also things called roots and knockbacks. They do nothing to ranged to stop them from focusing you. They do a hell of a lot to melee.
Knockback is luls because I can simply zealous leap back in, or I can force push them which resets my force leap. The only roots I have an issue with is the talented sorc one that aoe knockbacks AND roots. That is something BW should fix because one skill should not knockback AND root, but that's a whole another discussion. If my cc break is up, then it's even more luls. Roots/KBs have counters. LoS on the otherhand has no counter.

My commando healer has no roots or snares, and die far more easily to melee assaults than ranged assaults.

mercturq's Avatar


mercturq
03.04.2012 , 07:13 PM | #144
I play a Vanguard who is mostly melee. I have gap closers and good interrupts and I know how to use them. I have a grappling hook that pulls my enemy to me, I know how to use it. I am consistently around the number one spot in WZ's, or I usually get MVP votes if I am not because my efforts are seen. Whether you believe what I say or not, I care not. I am just letting you know that melee is fine in this game if you know what you are doing.

This whole thing was in vanilla SWG as well. I remember when people were saying "omg, ranged is so OP! Melle can't do anything!"... then everyone found out that Teras Kasi was god-like.
I put the Orange Pixel under a microscope, and I saw this.
DON'T QUIT! I got your back!

Jesmcalli's Avatar


Jesmcalli
03.04.2012 , 07:29 PM | #145
Quote: Originally Posted by Redmarx View Post
Completely wrong.

The strength of melee lies in assist, and melee do focus fire much better than ranged who are simply chain interrupted into uselessness. Roots and knockbacks are not a big issue for melee who know how to play.
So, ranged can pretty much spam 3-4 buttons and contribute, but melee has to manage CDs, watch procs, stay on target through roots, knockbacks, stuns, mezzes, etc in order to do similar damage, and that is somehow balanced? Roots and knockbacks from one source aren't a big issue from melee who know how to play. But CC from several sources out of your range is another issue.

Morticoccus's Avatar


Morticoccus
03.04.2012 , 07:56 PM | #146
I just started PvP as a sentinel (Watchman spec ofc) and I'm only level 19 so I still lack core abilities (to put it mildly) compared to some of the other players.

What I've observed is that in most of the matches where my team gets curbstomped, our loss depends more on superior tactics from the enemy team than on our individual classes being underpowered.

For example, a team with 90% inquisitors will have access to stealth, damage mitigation, massive AOE zones for area denial, slows aplenty, CCs, DOTs, area pushbacks and healing.

And yet in a 1v1 fight most of these factors mean very little because in my build I have healing mitigation (both in the form of a flat 20% debuff and two interrupts, with stasis and my AOE CC I'll have 4 at level cap) damage reduction, some healing of my own, slows of my own to level the field, one DOT (with my core ability unlock at level 20 two) and a kickass gap closer that I can use to get back in melee range and maintain DOT presence.

Like I said, ability wise I come out on top, but the sorcs have three distinct advantages. First is their range, which doesn't mean much once I get close but allows them to lock me down with slows if they see me coming, forcing me to waste my gap closer, as soon as I get camo this will not be an issue anymore.

Second is a purely psychological benefit, but a VERY big one, they are ranged, and they can heal. This means that they are natural rallying points for the enemy team even if most of the team have these qualities, leading to clustering wherever they appear.

In premade play clustering is a bad strategy because it can easily be flanked, in random BG it's a very good strategy, because people generally attack the furball in an uncoordinated manner, which allows the enemy teams ranged classes to pick targets and focus them down very quickly, in Voidstar for example a common strategy seems to be to cluster all sorcs between the doors and then send one out to interrupt captures or scorch the ground in front of the door while the rest focus down anyone that attacks them.

Third, CC.

Yes, the fact that sorcerers and other ranged classes can leave you hanging for a prolonged time while the rest of their team move to surround is also a psychological benefit, as it allows them to very easily scare players into blowing their 2 min CD flee buttons and then be easy pickings for two more respawns.


Tl;dr?

Sorcerers get more help from their teammates even in random.
When all is said and done we're not the only ones who look at life this way: That's what the Sith lords say.
And if they'd ever change as that reminds to say. But every time I see them makes me wish I had a gun. If I thought that I was crazy well I guess I'd have more fun.

Abiza's Avatar


Abiza
03.04.2012 , 08:06 PM | #147
OP, I said the same thing at first. But then I got good.

True story.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

kweassa's Avatar


kweassa
03.04.2012 , 08:08 PM | #148
Getting tired of this bullshi* nonsense.

So, what the f*** is it you want? What's your vision of balance?



You want the melees so strong, that you can jump in in the midst of 4~5 ranged cookies and wade and truck along despite all the CCs and slows and focus fire that falls on you?

You want your attacks so strong, that despite your target marked for death uses his CDs, you can still crush the defenses and manage to kill it before the 3~4 people that focus fire on you can kill you?


Is that what you want?

Do you want some sort of a brilliant aura protecting you that makes the ranged players suddenly stupid and dumbfounded, so they can't target you?

A targe-dropping AoE placate power that makes you untargettable while you jump into all those enemies so you can get your job done any way you like it?

...

Because, whatever vision of "balance" you have, it simply means you don't want to get killed despite focus fire, and to me, no amount of excuse can ever make me consider that as being "balanced."


If you get focused, you die. That's the simple rule.

If you don't want to get focused, it is up to you to find a way, and not to the system of balance to find a way to cater to your every, stupid need, since clearly there are other people who can manage such situations without much of a problem.

Learn, to, play.

]
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

nschlan's Avatar


nschlan
03.04.2012 , 08:16 PM | #149
I used to think ranged was OP...and then I took some skill to the knee

Morticoccus's Avatar


Morticoccus
03.04.2012 , 08:28 PM | #150
Quote: Originally Posted by kweassa View Post
Getting tired of this bullshi* nonsense.

So, what the f*** is it you want? What's your vision of balance?



You want the melees so strong, that you can jump in in the midst of 4~5 ranged cookies and wade and truck along despite all the CCs and slows and focus fire that falls on you?

You want your attacks so strong, that despite your target marked for death uses his CDs, you can still crush the defenses and manage to kill it before the 3~4 people that focus fire on you can kill you?


Is that what you want?

Do you want some sort of a brilliant aura protecting you that makes the ranged players suddenly stupid and dumbfounded, so they can't target you?

A targe-dropping AoE placate power that makes you untargettable while you jump into all those enemies so you can get your job done any way you like it?

...

Because, whatever vision of "balance" you have, it simply means you don't want to get killed despite focus fire, and to me, no amount of excuse can ever make me consider that as being "balanced."


If you get focused, you die. That's the simple rule.

If you don't want to get focused, it is up to you to find a way, and not to the system of balance to find a way to cater to your every, stupid need, since clearly there are other people who can manage such situations without much of a problem.

Learn, to, play.

]
The problem is, as I said that the way to not get focused is to not be the single, shining red target for all the ranged moving in a ball to lock on to, which means not being in range, which means giving them free reign to do whatever.

Which is fine, tanking is not my job anyhow I'm melee DPS.

However, if the only thing that exists on the map is three capture points, one furball of ranged with maybe an op running interference and a team spread out over the entire map, those ranged players can just walk in one direction, stopping occasionally to mow down anything in range and then keep walking.

What I want is not a balance patch, what I want is a patch that adds a huge sign in front of the spawn gate saying "Stay together, team!"

Because I do not want to run from the spawn to cover a point and get there seeing enemies on the map but no allies, because if I get focused, I die.


Like I said, I'm a newbie at PvP in general (I literally just started sentinel WZ today) and even I see that the issue lies in team cohesion and not class balance.

Ranged classes draw teammates to them because they feel protected/the need to protect squishies. Melee classes do not. People should learn that if the opposing team clusters, you have to form up and flank them to win, it's not rocket science, and everyone wants to win right?
When all is said and done we're not the only ones who look at life this way: That's what the Sith lords say.
And if they'd ever change as that reminds to say. But every time I see them makes me wish I had a gun. If I thought that I was crazy well I guess I'd have more fun.