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Why are so many people saying this game is bad?

STAR WARS: The Old Republic > English > General Discussion
Why are so many people saying this game is bad?

Samborino's Avatar


Samborino
03.04.2012 , 08:02 PM | #481
Quote: Originally Posted by artilleryshell View Post
because while many things about the game are good, three weeks into this experiment, several game breaking bugs have not been addressed.
Game breaking eh? So you mean it stops you in your tracks and you can not continue to play?

List them please.

I have been playing this game since early access and have not once been stopped in my tracks unable to progress since beta. I have a level 50 smuggler that has experienced all the content including , All the HM FP's dozens of times, normal mode and hard mode 8 and 16 man raids KP and EV (with little to no problems i heard their were problems in the first month while i was still leveling but by the time i hit 50 we had no problem clearing normal the first few weeks and have had no problem clearing the hard mode Ops either)
Ive experience all the warzones and Ilum with no issues except for some lag when there are 80+ people on the screen (thats gonna be the same with any mmo that doesnt have graphics that are 5+ years old) regardless though i never really drop below 40 fps except in the case of ilum on really busy days, even on republic fleet with 100+ people my FPS is fine.

Ive pretty much expereinced all the end game content and have 3 alts one at 20 and 2 above level 30 2 of them on the imperial side.

And like i said i havent experience 1 game breaking issue throughout my entire time playing, so please explain.

antiviolence's Avatar


antiviolence
03.04.2012 , 08:07 PM | #482
Quote: Originally Posted by Samborino View Post
Game breaking eh? So you mean it stops you in your tracks and you can not continue to play?

List them please.

I have been playing this game since early access and have not once been stopped in my tracks unable to progress since beta. I have a level 50 smuggler that has experienced all the content including , All the HM FP's dozens of times, normal mode and hard mode 8 and 16 man raids KP and EV (with little to no problems i heard their were problems in the first month while i was still leveling but by the time i hit 50 we had no problem clearing normal the first few weeks and have had no problem clearing the hard mode Ops either)
Ive experience all the warzones and Ilum with no issues except for some lag when there are 80+ people on the screen (thats gonna be the same with any mmo that doesnt have graphics that are 5+ years old) regardless though i never really drop below 40 fps except in the case of ilum on really busy days, even on republic fleet with 100+ people my FPS is fine.

Ive pretty much expereinced all the end game content and have 3 alts one at 20 and 2 above level 30 2 of them on the imperial side.

And like i said i havent experience 1 game breaking issue throughout my entire time playing, so please explain.
You have not experienced the 8v12 PVP WZ exploits?
Quote: Originally Posted by atreyuz View Post
oooh the classic 31/31/31 spec.

Rahl_Windsong's Avatar


Rahl_Windsong
03.04.2012 , 08:08 PM | #483
Basically its bad because Bioware chose to use a third party game engine known as the Hero game engine. So they are now limitted to very limitting game engine that can not handle large amounts of players in the same area therefore the game really seems like playing KOTOR 3 in multiplayer mode with a few friends and not that epic large world feel you get with an MMO.
Captain El'amber Level 48.5 Scoundrel
Cipher Agent El'ember Level 42 Operative
Lord El'zara Level 40 Sorceress

Gungan's Avatar


Gungan
03.04.2012 , 08:14 PM | #484
Quote: Originally Posted by DarthAcacius View Post
at the end of the day, this game has its problems, but when you look around they're not that big, seriously look at BF3 and its problems, COD MW3 and its lack of stat tracking for PC players, rift's massive security issues on launch, warhammer online launching with tank classes for some races, wow's cataclysm expansion and its "pandaria" plans, diablo 3's ever growing delay listings, duke nukem's 11+ year dev cycle for a below average game, these are just from the last year and a half of gaming but when it comes to TOR its only a very vocal few players who take issue with TOR, the rest of us are busy playing to complain.
Glad you're enjoying your 5 unique class quests per planet.

For people who don't like rolling alts, spending 6 hours (yes, that's right, that's the amount of time I've spent just today) in the fleet looking for a group for hard mode flashpoints because they didn't put in a LFG tool and royally screwed faction balance and server populations, it's not good enough.

Gungan's Avatar


Gungan
03.04.2012 , 08:17 PM | #485
Quote: Originally Posted by Samborino View Post
Game breaking eh? So you mean it stops you in your tracks and you can not continue to play?

List them please.

I have been playing this game since early access and have not once been stopped in my tracks unable to progress since beta. I have a level 50 smuggler that has experienced all the content including , All the HM FP's dozens of times, normal mode and hard mode 8 and 16 man raids KP and EV (with little to no problems i heard their were problems in the first month while i was still leveling but by the time i hit 50 we had no problem clearing normal the first few weeks and have had no problem clearing the hard mode Ops either)
Ive experience all the warzones and Ilum with no issues except for some lag when there are 80+ people on the screen (thats gonna be the same with any mmo that doesnt have graphics that are 5+ years old) regardless though i never really drop below 40 fps except in the case of ilum on really busy days, even on republic fleet with 100+ people my FPS is fine.

Ive pretty much expereinced all the end game content and have 3 alts one at 20 and 2 above level 30 2 of them on the imperial side.

And like i said i havent experience 1 game breaking issue throughout my entire time playing, so please explain.
1.) More than 8 players on the other team in a warzone match.
2.) Ilum exploiting that was not rolled back.
3.) Bosses in flashpoints and operations getting stuck enraged in combat, forcing you to reset the entire flashpoint or operation.

Blackardin's Avatar


Blackardin
03.04.2012 , 08:24 PM | #486
Quote: Originally Posted by Esaru View Post
That was a funny read, especially the last couple of lines. All you really managed to say (while coming off as a pompous pseudo-intellectual) is that I need 'proof'. Well the proof is there, you just don't want to see it. Nothing I say or do will make you see it. Where's your 'proof' that the game is a 'living breathing MMORPG world'? Because you have yet to bring ANY evidence to the table.

"Beyond that argument, once again, tihs is your opinion and has not, in any way, demonstrated that the game is a failure." is all I need to see to realize that you're not even listening to what I'm saying. I even specifically stated that I NEVER said this game was a failure and yet you continue to assume just that.
Edited: Not going to play this game. You made a blanket statement. I demonstrated the flaw in the statement and asked that you qualify such. You have not. When you do I will be happy to discuss it.

DarthAcacius's Avatar


DarthAcacius
03.04.2012 , 08:26 PM | #487
faction balance and server pops are a player driven problem. if you find this difficult to comprehend then wait till server transfers are available. its more than a growing trend that players will lean towards playing empire or sith in particular as on a base psychological level people want to act out a fantasy of being evil in a game when social convention says we can't do that in real life, but hey thats just human nature at work. in the future we may see cross server warzones and pvp brought in but that takes both time and patience (a recurring theme here) as there are more important thing on the devs mind with the impending launch of 1.2 and other features that didn't make initial launch.

also as far and a group finder npc, its not the devs fault noone uses the tool that already in game, the who tab in the social window lists and lfg function. on top of that i know of more than one guild who will work with pugs on hard mode flashpoints and ops.

ad victorium on corellian run is a prime example of this, on top of that they're good bunch of people to group with and vent with them is more than entertaining.

none of the problems that have been listed are really a fault of the game itself or haven't been commented on about having solution waiting to be implemented or is at least on the drawing board.

as for an earlier reply of the 8 vs 12 WZ exploit thats also a player driven problem, a) the main cause of that was apperently fixed two patches ago and if you see it your meant to screenshot it and report it, along with server and time so the powers that be can continue to rectify the issue on their end.

Blackardin's Avatar


Blackardin
03.04.2012 , 08:42 PM | #488
Quote: Originally Posted by Gungan View Post
Except when you ask in general chat you pretty much hear the same complaints as the forum. Some people just have higher tolerance for them.
In all the time I've been playing, My general chat is on at all times. I've seen childish behavior, arguments about certain subjects within the game, even some Chcuk Norris jokes. However, I've seen only one person parroting the negative arguments put forth on these boards in all that time.

My contention is that this statement is more conjecture. However, as per usual, I would absolutely be willing to examine proof of this happening on a wide scale basis while in game.

Blackardin's Avatar


Blackardin
03.04.2012 , 08:47 PM | #489
Quote: Originally Posted by krinaman View Post
Ah, one of the two biggests complaints, which are:


1 - It's too much like WoW
2 - It's not enough like WoW
LOL, pretty much sums it up. ;p

Blackardin's Avatar


Blackardin
03.04.2012 , 08:49 PM | #490
Quote: Originally Posted by SirRobin View Post
Meh... Associating popularity with good is hardly uncalled for since I doubt, and reasonably so, that most of those leaving are thinking to themselves, "TOR is just too good of a game for me to keep paying for it."
Actually, the larger question is why those that claim to hate the game are still here, and still playing. That's also the most puzzling.