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As long as ranged is blatantly favored, PVP in this game will never be balanced.

STAR WARS: The Old Republic > English > PvP
As long as ranged is blatantly favored, PVP in this game will never be balanced.

WooliestWorm's Avatar


WooliestWorm
03.04.2012 , 02:41 PM | #131
I think the problem a lot of melee have is that by jumping into the enemy lines even with a group you really bring yourself to the attention of everyone. Because of that you tend to get attacked by the majority of enemy players and end up complaining because of all the resulting deaths. Just pop your defensive cooldowns and you can buy your team a lot of time to do some damage.

savionen's Avatar


savionen
03.04.2012 , 02:43 PM | #132
Quote: Originally Posted by WooliestWorm View Post
I think the problem a lot of melee have is that by jumping into the enemy lines even with a group you really bring yourself to the attention of everyone. Because of that you tend to get attacked by the majority of enemy players and end up complaining because of all the resulting deaths. Just pop your defensive cooldowns and you can buy your team a lot of time to do some damage.
Ranged classes have defensive cooldowns, too. Infact, a DPS Mercenary has more damage reduction than a DPS Vanguard.

WooliestWorm's Avatar


WooliestWorm
03.04.2012 , 02:52 PM | #133
Quote: Originally Posted by savionen View Post
Ranged classes have defensive cooldowns, too. Infact, a DPS Mercenary has more damage reduction than a DPS Vanguard.
That doesn't change the fact that you can buy your team a fair bit of time as a Sent with defensive cds

babiegirlla's Avatar


babiegirlla
03.04.2012 , 03:41 PM | #134
I remember in WAR, shortly before cross-server pvp, there was a map that favored ranged. In fact, it was so ranged favored, that what people did was specific queue for this map, to dominate it and get the best gear and be ahead of everyone else.

To put this in a SWTOR sense, imagine Hutball, then imagine the entire team being 8 sorcs. Now imagine them all chain passing, using sprint and having all the knockbacks and stuns to keep ranged and melee away. That was what this gametype was in WAR. That game, died in not a year, not half a year, it was half dead before cross-server pvp, and was dead shortly after. Months.

I hope they change the way a lot spells and classes play because they were obviously not intended to play the way they do in PvP as PvE, and like it or not BW, people really LOVE PvP in this game, but you need to begin the difficult job of balancing between PvE and PvP.

The biggest change I would make to this game would be to make a full resolve bar act as a second trinket and break any cc on you, make snares count toward resolve, *maybe* slows. And remove any ability for a ball carrier to leap, sprint, etc. That way you promote less pointless fighting around the arena, and more actual "basketball" like play and passing.

BobaFurz's Avatar


BobaFurz
03.04.2012 , 03:56 PM | #135
Well some of the pvp devs from WAR did actually develop swtor
STAR WARS
RETURN OF TEH HUTTBALL

Jesmcalli's Avatar


Jesmcalli
03.04.2012 , 06:40 PM | #136
Last game...vs 5 BHs, 2 sorcs and a sniper in Void Star. Yeah, that was fun. Getting rooted and nuked into oblivion is totally balanced.

Smashbrother's Avatar


Smashbrother
03.04.2012 , 06:44 PM | #137
Quote: Originally Posted by Jesmcalli View Post
Title says it all. There is a really good reason you see so many teams with nothing but BH/Trooper Sorc/Sages. Yes, this is probably the umpteenth thread on it, but after seeing warzone after warzone of nothing but TM and lightning spam, I am fed up. Ranged classes in general aren't punished nearly enough for staying in melee range. Yet, if I am melee within 30 meters of any ranged class, it's spam damage and CC from several different sources.
My guardian that ***** face would like to say hello.

nschlan's Avatar


nschlan
03.04.2012 , 06:44 PM | #138
Quote: Originally Posted by Jesmcalli View Post
Last game...vs 5 BHs, 2 sorcs and a sniper in Void Star. Yeah, that was fun. Getting rooted and nuked into oblivion is totally balanced.
If that's happening, you're getting focused. One of the basic rules of PvP is you get focused, you die. Same thing woulda happened had you been ranged.

EternalFinality's Avatar


EternalFinality
03.04.2012 , 06:47 PM | #139
Quote: Originally Posted by nschlan View Post
If that's happening, you're getting focused. One of the basic rules of PvP is you get focused, you die. Same thing woulda happened had you been ranged.
It is easier and more effective for ranged to focus someone compared to melee. That's the whole point.

Smashbrother's Avatar


Smashbrother
03.04.2012 , 06:50 PM | #140
Quote: Originally Posted by EternalFinality View Post
It is easier and more effective for ranged to focus someone compared to melee. That's the whole point.
Not by much.

On my commando healer I hate melee far far more than ranged dps. I use this thing called LoS.