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Why are so many people saying this game is bad?

STAR WARS: The Old Republic > English > General Discussion
Why are so many people saying this game is bad?

viewtifuldee's Avatar


viewtifuldee
03.04.2012 , 03:00 PM | #391
good, bad, fun, boring...it's all subjective.

Let people have their opinions and move on with your life.
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iceperson's Avatar


iceperson
03.04.2012 , 03:01 PM | #392
Quote: Originally Posted by SirRobin View Post
Meh... Associating popularity with good is hardly uncalled for since I doubt, and reasonably so, that most of those leaving are thinking to themselves, "TOR is just too good of a game for me to keep paying for it."
why do you think most of those not leaving are staying? do you think something needs 100% of the people to like it for it to be good? can you not think of anything you like that most people don't know/care about?

did you play wow at release? do you remember the forum qq? do you remember warriors rolling gnomes and crashing servers to make a statement? i was there when downtime was measured in days not hours at WoWs release. if you think there's a lot of qq here you haven't seen anything. WoW seemed to do okay though...

Cepheid's Avatar


Cepheid
03.04.2012 , 03:04 PM | #393
Quote: Originally Posted by iceperson View Post
why do you think most of those not leaving are staying? do you think something needs 100% of the people to like it for it to be good? can you not think of anything you like that most people don't know/care about?

did you play wow at release? do you remember the forum qq? do you remember warriors rolling gnomes and crashing servers to make a statement? i was there when downtime was measured in days not hours at WoWs release. if you think there's a lot of qq here you haven't seen anything. WoW seemed to do okay though...
Wow was an exception as it took great features from previous MMOs and put them together in one game. It wasn't innovative but it was a collection of popular features from other MMOs. WoW is exactly what SWTOR is not as Bioware essentially decided they didn't care about the features people wanted at launch nor did they put together a particularly solid game or build on previous good ideas in the industry (outside of voiceover /slowclap). The same quality that made WoW popular is what is causing SWTOR's hemorrhaging, a complete lack of easy popular features.
"I am somehow less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops." - Stephen Jay Gould

Tic-'s Avatar


Tic-
03.04.2012 , 03:10 PM | #394
Quote: Originally Posted by krinaman View Post
Ah, one of the two biggests complaints, which are:


1 - It's too much like WoW
2 - It's not enough like WoW
Oh i agree..

You have the same endgame as WoW, some people will get bored rather quickly.

Others will wonder why you don't have all the fixins WoW has (lfg, add-ons, flying mounts).

Me, i fall into the first group.

peroxsigh's Avatar


peroxsigh
03.04.2012 , 03:11 PM | #395
Quote: Originally Posted by Concede View Post
something that cost 200 million to 300 million should be close to perfection if not perfected

things like combat delay have no place in a project that has this kind of budget backing it up

this is how 200 million dollar look like
http://www.youtube.com/watch?v=KdWyb...eature=related
Not true ,at all. You ***** look at a price tag and assume it should be perfection. The fact is, nothing is cheap anymore. And even making a 'bad' game costs a money.
This was one of the worst launches, ever. I should have known, considering EA is involved. Anyone remember the 7 hour server crashes for BF3?

iceperson's Avatar


iceperson
03.04.2012 , 03:12 PM | #396
Quote: Originally Posted by Cepheid View Post
Wow was an exception...
well, as long as you say so...

had you and the poster i responded to spent any time on the wow forums at release i'm sure you would have be sure it was doomed too.

Tic-'s Avatar


Tic-
03.04.2012 , 03:13 PM | #397
Quote: Originally Posted by JeramieCrowe View Post
Then you have missed out on all the interviews, summits, and statements constantly made by the devs that each of the 8 storylines are going to have continuing content (after all, when you reach 50, the end of Chapter 3, it says "Interlude") that will extend into endgame, that the writers already have a year's worth of content laid out, that more single-player content will be added to what's already on Ilum, that Live Events are coming, that content content content is on its way as early as 1.2, that more Flashpoints and Operations are already being added.

So, we have a game here that launched with more endgame content than any other MMO, and more content is already coming down the pipe with no end of it in sight.

I don't know how you missed all that.
Once again, I'm not complaining about the amount of content.

Andryah's Avatar


Andryah
03.04.2012 , 03:14 PM | #398
Quote: Originally Posted by Esaru View Post
you can go ahead and debate it if you want - it doesn't mean you're right.
Silly person. You are not very comfortable outside of a binary paradigm are you?

Right/wrong has nothing to do with opinion or debate per se. They only impart a quality upon opinion and debate.

Actually, to debate requires differing (sometimes opposing) opinions, not right/wrong.

Now, while opposing opinion could be arbitrarily distilled down to binary theorums of right vs wrong, this is rarely the case in reality. If you ever participated in collegiate debate, you would know this as a reality of discussion between human beings. If you ever participated in a political or religious discussion you would know this as a practical matter of human nature.

Humans are not binary expressions of reality.

No matter how hard you try to make them that way through your dictatorial proclomations and ad hominem attacks, they remain non-binary expressions of reality.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Cepheid's Avatar


Cepheid
03.04.2012 , 03:15 PM | #399
Quote: Originally Posted by iceperson View Post
well, as long as you say so...

had you and the poster i responded to spent any time on the wow forums at release i'm sure you would have be sure it was doomed too.
I played from Vanilla to WotLK. Please find some other way to discredit my observation outside of flinging your lack of knowledge about my personal gaming history into the ring. Perhaps had you spent any time gathering info before making a comment like this then you wouldn't continue to get lambasted for poorly constructed arguments in the forums.

Perhaps reading and responding to the actual observation rather than attempting an ad hominem comment about my gaming history (BBS MUDS and up there super guy) would be more appropriate.
"I am somehow less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops." - Stephen Jay Gould

SirRobin's Avatar


SirRobin
03.04.2012 , 03:17 PM | #400
Quote: Originally Posted by iceperson View Post
why do you think most of those not leaving are staying? do you think something needs 100% of the people to like it for it to be good? can you not think of anything you like that most people don't know/care about?

did you play wow at release? do you remember the forum qq? do you remember warriors rolling gnomes and crashing servers to make a statement? i was there when downtime was measured in days not hours at WoWs release. if you think there's a lot of qq here you haven't seen anything. WoW seemed to do okay though...
Well I'm still here, and paying, but its mostly because something better has not come along yet. I understand that those giving awards and those paying to make these games are likely not solely interested in only my opinion. Nor yours. The ones giving those rewards are probably more interested in their own opinions. The ones paying to make these games are likely more interested in the general opinion of their targeted demographic.

So when the vast majority of those who buy a product do not keep paying to keep playing, then it doesn't really matter if I think its good or not. It didn't let Mark keep his job, nor all the others laid off afterward, at Mythic.

Actually I was a day one WoW'ser and I played it for around six months straight. The key difference between then and now is, first of all, the amount of people actually playing. Second of all, the amount of people who wanted to keep playing. I recall WoW's growing pains and it could be trying at times. However, the game was so "good" that I actually wanted to keep coming back. TOR? Not so much...