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Making Carnage Viable for Ops


malispar's Avatar


malispar
03.02.2012 , 10:28 AM | #11
I think it just sucks that Massacre ends up being your filler move, when Force Scream crits for 4k, and Annihilation's bleeds do more damage than Ataru strikes. and "set it and forget it" which caters the movement heavy role of a melee dps.

If Massacre applied some sort of damage over time component, it would really help to keep it in line with other abilities. Maybe it could stack with applications of Massacre?

AcaciaDragon's Avatar


AcaciaDragon
03.02.2012 , 11:27 AM | #12
Quote: Originally Posted by malispar View Post
I think it just sucks that Massacre ends up being your filler move, when Force Scream crits for 4k, and Annihilation's bleeds do more damage than Ataru strikes. and "set it and forget it" which caters the movement heavy role of a melee dps.

If Massacre applied some sort of damage over time component, it would really help to keep it in line with other abilities. Maybe it could stack with applications of Massacre?
I just think the Ataru Strikes need to do more damage, we control our flow of damage yet Carnage offers us yet no increase to critical strikes or major damage bonus to the small amount of damage it provides or any other ability other than Scream. Hell Rage has a shorter CD on this move than we do.

I seriously think they should switch Erupting Fury from Carnage with Brutality in Rage and make it effect Massacre.
Wingweaver Champion Carnage Marauder

Arraegath's Avatar


Arraegath
03.02.2012 , 01:48 PM | #13
There needs to be a talent in the Carnage tree that increases offhand scaling, and Ataru scaling with stats. Basically it will give us a definitive and unique focus on stats over Annihialate.

If offhand damage came within 75-80% of MH damage, you would have an increased weigh on having accuracy for instance. As well as Ataru strike being higher damage. So stacking power + accuracy would be THE stats for Carnage maras for instance.

I do enjoy the playstyle of Carnage a lot more, and for Flashpoints its definately more of a useful spec I think (at least on the tons of trash you are encountering).

malispar's Avatar


malispar
03.02.2012 , 03:33 PM | #14
What about "Your Massacre strikes apply Vulnerable to your target, increasing all damage taken by 1%, this ability stacks up to 5 times".

This would allow for stronger scaling attacks (a-la juyo form), along with an incentive to bring a carnage marauder(damage increase), instead of an annihilation(offheals).

Ythera's Avatar


Ythera
03.02.2012 , 07:55 PM | #15
Agreed. Ataru form needs to address its accuracy focus if it wants to be anywhere near consistent as the Juyo form of Anni.
Life can either be your slave or your master; it's up to you to decide which one.

Tumri's Avatar


Tumri
03.03.2012 , 09:02 PM | #16
Carnage will be a trash spec until they fix tracer missile and sunder armor. Currently the two debuffs stack with themselves so if you have 3 Mercs and 2 Juggs you get 20%x5=100% armor penetration the entire time. In raids this means Gore is worthless. In addition the tracer missile stacks from other bounty hunters make Heatseeker Missiles hit harder making BHs overpowered when stacked.

They need to fix debuffs in general honestly because other classes have debuffs that don't work correctly either.

Carnage needs Gore to be a 100% uptime ability with less armor penetration %. Currently your entire rotation revolves around a tiny window of damage. This is terrible design because unlike WoW that kind of burst won't insta-kill anyone and simply limits you 70% of the time in PvP. In PvE this is beyond stupid because if you get targeted by some sort of mechanic requiring you to move away then your Gore burst just got wasted. The reason Annihilation does so much better is because despite the idiotic 3x Annihilator buff ramp up the damage is still MORE mobile than the supposed mobile spec(carnage).

Carnage needs to have Accuracy matter. The spec is designed around off-hand and ataru strikes and high accuracy through talents but the value of that accuracy ends up being non-existent because off-hand strikes are pathetically weak. If there were a talent that made off-hand strikes scale with Power/Strength like the main hand then Carnage would be far more unique. To compensate for the large buff they could just nerf the base damages of abilities until Carnage was in a good place.

If they don't want to make accuracy more valuable for Carnage then the talents granting increased accuracy need to be replaced. Currently there isn't a reason to go above 98%/108%(normal/special) accuracy. Carnage's talents bring us to 96/106 automatically and this severely limits our gearing options because accuracy is present on almost all good enhancements. It's idiotic to put accuracy boosting talents into a tree if that tree doesn't gain a huge benefit from accuracy. Carnage would be much better off if those 3% accuracy boosts from Narrowed Hatred and Ataru Form instead increased the damage of Ataru strikes by a large amount. Currently ataru strikes do not hit very hard and do not do enough to close the gap between carnage and annihilation.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

mrHaterade's Avatar


mrHaterade
03.04.2012 , 12:44 PM | #17
There's already an organized idea thread, not just for Carnage, but for marauders in general.
http://www.swtor.com/community/showthread.php?t=320961

Stay organized. Get visibility.