Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Gs/snipers, 100% useless for competitive play

STAR WARS: The Old Republic > English > PvP
Gs/snipers, 100% useless for competitive play

Nyysjan's Avatar


Nyysjan
03.04.2012 , 11:03 AM | #131
Quote: Originally Posted by richardya View Post
Root is as powerful as force speed or leap or grapple or pull. It is the most underrated ability in Huttball and useful to mess up attackers en route in Alderan. In Voidstar GS owns.
Sniper root breaks on damage, so unless there is nobody else on the target, it is barely worth using, if there is nobody else on the target, they make a goal 5 seconds later, or pass the ball to a friend who goals, or break the root (Powertech AP spec has root removal/speed buff, not sure of other classes).
Not saying root is not usefull, but it is hardly powerfull enough to even make a dent to all the issues snipers have, and claiming it's as usefull as grapple or pull or force speed, is beyond hilarious.
Quote: Originally Posted by CloudKiller View Post
Agent: "If you want a door smashed down call a Sith Warrior, if you want a door blow to pieces call a Bounty Hunter, if you want the key to the door and the knowledge of what lies beyond it then you call me."

richardya's Avatar


richardya
03.04.2012 , 11:08 AM | #132
Quote: Originally Posted by Nyysjan View Post
Sniper root breaks on damage, so unless there is nobody else on the target, it is barely worth using, if there is nobody else on the target, they make a goal 5 seconds later, or pass the ball to a friend who goals, or break the root (Powertech AP spec has root removal/speed buff, not sure of other classes).
Not saying root is not usefull, but it is hardly powerfull enough to even make a dent to all the issues snipers have, and claiming it's as usefull as grapple or pull or force speed, is beyond hilarious.
You can damage for 2 seconds without it breaking. A root in the fire will not have people damaging the carrier. A root before the goal line, 2 seconds is an eternity. This is especially true because people generally give the carrier full resolve and root bypasses resolve, but you made a fair point. Not trying to be argumentative.

In Alderan, I constantly use root to root people running to attack a side turret when I am at mid and we control it. It leaves him alone and easy pray for the guys at mid with nothing to do.

Also, Assassins and knights are totally kept out of the fight, they have virtually no range abilities.

goulet's Avatar


goulet
03.04.2012 , 11:14 AM | #133
2 dots+explosive probe+cull, followed by a 2nd cull that is hitting with a damage bonus from 3 dots (explosive probes 3 second one). Granted you have to be lethality and on your toes.

used to hate sniper till i started sitting back and helped attack targets who were already being focused. Not saying they don't need improving in some areas, but its not a nail in the coffin right now. Yeah it sucks when people get close to you, but you're a sniper, its supposed to suck.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."

Desgarden's Avatar


Desgarden
03.04.2012 , 11:17 AM | #134
Quote: Originally Posted by richardya View Post
You can damage for 2 seconds without it breaking. A root in the fire will not have people damaging the carrier. A root before the goal line, 2 seconds is an eternity. This is especially true because people generally give the carrier full resolve and root bypasses resolve, but you made a fair point. Not trying to be argumentative.

In Alderan, I constantly use root to root people running to attack a side turret when I am at mid and we control it. It leaves him alone and easy pray for the guys at mid with nothing to do.

Also, Assassins and knights are totally kept out of the fight, they have virtually no range abilities.
Assassins and Knights often parry/deflect your shots - leg shot included. Maybe you should mention that as well

And sorry, inflating a 2 sec root (it is usually not more, not less) to be SUUUUUCH a great thing is grasping for straws. Don't get me wrong, it can help now and then. But it is not that great at all.
Sith happens!

Noctournys's Avatar


Noctournys
03.04.2012 , 11:22 AM | #135
Quote: Originally Posted by goulet View Post
2 dots+explosive probe+cull, followed by a 2nd cull that is hitting with a damage bonus from 3 dots (explosive probes 3 second one). Granted you have to be lethality and on your toes.

used to hate sniper till i started sitting back and helped attack targets who were already being focused. Not saying they don't need improving in some areas, but its not a nail in the coffin right now. Yeah it sucks when people get close to you, but you're a sniper, its supposed to suck.
Cull only gains a damage bonus from corrosive grenade and corrosive dart. None of the other DoTs count.

edit: and on the subject of leg shot - yeah, you can damage them for 2 seconds after the root.. but because of the global, you get .5 seconds to land damage, which means you need to have an instant lined up or you dont get anything at all.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Twenynge's Avatar


Twenynge
03.04.2012 , 11:26 AM | #136
Quote: Originally Posted by richardya View Post
You can damage for 2 seconds without it breaking. A root in the fire will not have people damaging the carrier. A root before the goal line, 2 seconds is an eternity. This is especially true because people generally give the carrier full resolve and root bypasses resolve, but you made a fair point. Not trying to be argumentative.

In Alderan, I constantly use root to root people running to attack a side turret when I am at mid and we control it. It leaves him alone and easy pray for the guys at mid with nothing to do.

Also, Assassins and knights totally keep those classes with no range out of the fight.
I'm not jumping in the middle of this debate except to say that our root is not terribly useful due to the fact that it breaks on damage. Especially considering two of our specs are heavily DoT reliant, you are pretty much guaranteed that it lasts two seconds and no more. What's worse, the slow in the engineer/sabotuer tree is also a DoT, meaning our snare prevents the use of our root and vice versa. Even if you somehow avoid breaking your root, you can be sure some mouth breathing force user will pounce immediately thus breaking the root, preventing you from gaining any distance, and thus ensuring your untimely death.

With regard to the ability to damage the rootee for two seconds without worry of breaking the root, the previous poster is discounting the fact that 1.5 of the two "free" seconds is taken up by the global cooldown, meaning you can really only cast one of two incredibly weak instants with no travel time. Not worth the risk...

richardya's Avatar


richardya
03.04.2012 , 11:38 AM | #137
Quote: Originally Posted by Desgarden View Post
And sorry, inflating a 2 sec root (it is usually not more, not less) to be SUUUUUCH a great thing is grasping for straws. Don't get me wrong, it can help now and then. But it is not that great at all.
I am probably making it to be more than it is, but... it is the only CC that bypasses resolve and in HUttball I have found it to be a pretty big deal. In a 1 V 1 it is no use because of the reasons stated but most WZ are not 1v1. You all made valid points though.

Twenynge's Avatar


Twenynge
03.04.2012 , 11:48 AM | #138
Quote: Originally Posted by richardya View Post
You can damage for 2 seconds without it breaking. A root in the fire will not have people damaging the carrier. A root before the goal line, 2 seconds is an eternity. This is especially true because people generally give the carrier full resolve and root bypasses resolve, but you made a fair point. Not trying to be argumentative.

In Alderan, I constantly use root to root people running to attack a side turret when I am at mid and we control it. It leaves him alone and easy pray for the guys at mid with nothing to do.

Also, Assassins and knights totally keep those classes with no range out of the fight.
I'm not jumping in the middle of this debate except to say that our root is not terribly useful due to the fact that it breaks on damage. Especially considering two of our specs are heavily DoT reliant, you are pretty much guaranteed that it lasts two seconds and no more. What's worse, the slow in the engineer/sabotuer tree is also a DoT, meaning our snare prevents the use of our root and vice versa. Even if you somehow avoid breaking your root, you can be sure some mouth breathing force user will pounce immediately thus breaking the root, preventing you from gaining any distance, and thus ensuring your untimely death.

With regard to the ability to damage the rootee for two seconds without worry of breaking the root, the previous poster is discounting the fact that 1.5 of the two "free" seconds is taken up by the global cooldown, meaning you can really only cast one of two incredibly weak instants with no travel time. Not worth the risk...

GingerMagician's Avatar


GingerMagician
03.04.2012 , 11:50 AM | #139
Most of what is posted regarding the defencies of gunslingers is true.

What I find unbelieveable is that on switching to dirty fighting that while the spec has a lot better mobility and aoe damage without needing to be in cover you basically have 5 clicks and then the rest of the time until you die you are spamming burst of bolts because your energy is not enough to go into cover and even fire off 1 ability.

How can you have a spec that works for 20 seconds of the warzone and then you cant use it again until you either die or spent 15 seconds recuperating?

Is there any other class which runs out of energy like this?

Totally incredible that such an untested and unusable spec could make it into the live game.

DrekorSilverfang's Avatar


DrekorSilverfang
03.04.2012 , 11:55 AM | #140
I was going to post a detailed response to this about how wrong the OP is. Then I realized I like being overpowered and the less people know about the sniper the better. Let's all whine about marauders instead.... yesssssssssss. muahahahahah.