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As long as ranged is blatantly favored, PVP in this game will never be balanced.

STAR WARS: The Old Republic > English > PvP
As long as ranged is blatantly favored, PVP in this game will never be balanced.

Pvpingwithnoobs's Avatar


Pvpingwithnoobs
03.03.2012 , 06:30 PM | #41
Quote: Originally Posted by Kyrandis View Post
Lulz....melee...underpowered....
Huge lol, full BM here and still get hit for 5k+ crits from melee, not a lot u can do when you seem to be perms stunned.

Oh well must be because they have way better gear

drduncan's Avatar


drduncan
03.03.2012 , 06:55 PM | #42
Quote: Originally Posted by nschlan View Post
Gap closers...they exist for a reason.
Tell that to my scoundrel

Sylvarine's Avatar


Sylvarine
03.03.2012 , 06:56 PM | #43
The problem with the current pvp system and ranged in general boils down to just how pathetically easy it is to play classes like troopers, Mercs, Sages/Sorcs and such. I'm only talking in relation to the dps specs and not the healing as they are two entirely different degrees of difficulty unless you're carried by a team.

Playing the dps specs, a good player can literally put 5-6 hot keys on their bar and stomp people into the ground. There is virtually no skill required to be succesful playing them which is a huge part of why there are so many. Now you take the healing specs which literally use 20+ hot keys, or op's that have to use every ability, or mauraders, the degree of difficulty in them is leaps and bounds from one another.

Until Bioware addresses the classes 1 by 1 and gets rid of these cookie cutter builds and 3-4 button pushers and put some skill into playing these classes, nothing will change. People play what is easy and sadly, these classes are king and so succesful that even the poorest player can look decent playing them. People tend to migrate to what's easy to play, and I'm afraid if it's not addressed sooner rather then later, pvp in general will be dead or just be pve'ers as guild wars will take every single pvp player that wants real pvp.

nschlan's Avatar


nschlan
03.03.2012 , 06:56 PM | #44
Quote: Originally Posted by drduncan View Post
Tell that to my scoundrel
I hear you get Stealth and Chain CC.

Jesmcalli's Avatar


Jesmcalli
03.03.2012 , 07:06 PM | #45
Just finished a warzone where the other team had 5 BHs and 3 sorcs. We had a mix of sents/guards, a scrapper scoundrel and a sage thrown in. Want to guess who won? For one, this bolster system is the most horribly thought out, horribly executed PVP system I have ever seen. Period. Second, when a match can be called on who has more ranged, I'm sorry, but it needs looking at. PVP in this game is going to be the death of it unless they add more brackets ( sorry, having more HP doesn't make up for the fact that you may not have essential PVP abilities, or talents), and tweak how ranged is played.

RedOmen's Avatar


RedOmen
03.03.2012 , 07:23 PM | #46
LOL! Range is favored???!!! Play a sniper then and see what is unfair.

Jesmcalli's Avatar


Jesmcalli
03.03.2012 , 07:24 PM | #47
Quote: Originally Posted by RedOmen View Post
LOL! Range is favored???!!! Play a sniper then and see what is unfair.
So one ranged AC has it rough, and they're not as helpless as everyone makes them out to be.

savionen's Avatar


savionen
03.03.2012 , 07:27 PM | #48
Quote: Originally Posted by Pvpingwithnoobs View Post
Huge lol, full BM here and still get hit for 5k+ crits from melee, not a lot u can do when you seem to be perms stunned.

Oh well must be because they have way better gear
Gotta hate those perma-stunning 5k critting melee, oh wait.

Redmarx's Avatar


Redmarx
03.03.2012 , 07:27 PM | #49
Melee > ranged in PVP.

By far.

Jesmcalli's Avatar


Jesmcalli
03.03.2012 , 07:28 PM | #50
Quote: Originally Posted by Redmarx View Post
Melee ( with guard and a dedicated healer > ranged in PVP.

By far.
Fixed it for ya.