Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

As long as ranged is blatantly favored, PVP in this game will never be balanced.

STAR WARS: The Old Republic > English > PvP
As long as ranged is blatantly favored, PVP in this game will never be balanced.

Typheran's Avatar


Typheran
03.03.2012 , 11:39 AM | #21
... I... Wait.. What?

Force leap is just as long as most ranged abilites. Interrupts, snares... I dont see the problem. My maurader does fine. My Merc does fine.

Huttball is harder for most, nonskilled, melee classes that don't know how to use position to prevent knockbacks, but the other two warzones are fine.

This seems to be a experiance/practice issue.

Poizun's Avatar


Poizun
03.03.2012 , 11:39 AM | #22
I was just in a voidstar with 5 commandos and 3 sages. Was quite fun... fun? isn't that what games are for? The pvp in this game is a steaming pile and fixes are coming out too slowly. WTB GW2 where gear doesn't matter

Talizzar's Avatar


Talizzar
03.03.2012 , 11:45 AM | #23
The issue with the melee class in Ilum is that everyone has a pull. Once you are pulled into the mass you are dead. I think only the BH has a skill that prevents him from being pulled. You can in some case double or even triple pull before resolve fills.

And since roots and other holds do not get resolve you get stun locked and can't get away most times.

So you get a number of classes with nothing to do but guard the back lines which is fine but does not keep them in battle so they have to go up front and take aoe to get credit.

Pulling your teammate back to safety makes sense. Jumping to an opponent makes sense. Pulling opponents without there being any real way to prevent it seems out of place.

The pubs would never get Ilum done without a pull though.

Lhaim's Avatar


Lhaim
03.03.2012 , 11:46 AM | #24
Rated warzones will be dominated by heal/melee-zerg stacked teams.

/thread

rzrknight's Avatar


rzrknight
03.03.2012 , 12:18 PM | #25
Quote: Originally Posted by nschlan View Post
Gap closers...they exist for a reason.
it does not work that way.

Pick a good position and people cant pull you , if they jump to you they actually fall, and many other tricks.

I wont even bother about force run , that one is simple gimped sometimes.

No , if you use your brain when ranged , you get the advantage most of the times.

Still i dont think there is nothing wrong with that , i mean , each class got their own perks , i alrdy knew they would be better for this when i picked melee.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

Jesmcalli's Avatar


Jesmcalli
03.03.2012 , 04:09 PM | #26
Quote: Originally Posted by Britneyfears View Post
I completely disagree. Playing melee as well and the trick is not to get targeted right away. If so, you need to look for LoS opportunities and/or use your cc to even the odds.
Yes it's better to have a healer or a tank guarding you, but that's not always the case. And it DOES help your team to LoS, because a dead melee dps doesn't do any dmg and your enemies will have to switch to other players, meaning you can get back in the fight.

What you are portraiting here is the situation I see alot of melee do: rush in and try to zerg the 4-8 oppenents standing there blowing all their cd's, die within 7 secs and start cursing in ops chat for not getting any heals ot help. Patience is a virtue in that regard. Moving in and out of the fight will save you alot of dmg on yourself while still damaging your opponents. A ranged dps will mostly have to cast his abilities, so it will give you enough time to either interrupt, cc and/or run into LoS, run out of LoS and do some more dmg.
You might not kill them very fast, but then again they won't kill you either...
No, I don't jump into 4-8 opponents. It's when you're on the outskirts of a battle perhaps trying to take on 1 target, and still getting gibbed in a heartbeat due to still being well within range of 4-6 ranged players. The problem is ranged has much more time on target than melee. With the plethora of CC in this game, you spend a good portion of your playtime stunned, rooted, snared or flying through the air and then you're dead. Pile on top of that guard and nigh invincibility when receiving heals and it's all uphill. A decently geared ranged player can facetank melee while waiting on CDs for gapmakers, and that should not be the case.

Yes, I know that melee ( mostly ) has some sort of gap closer, but if you wait for the knockback to use it, chances are you've eaten significant amounts of damage while en route to your target, even with defensive CDs. This doesn't factor in other CCs, damage sources from other ranged just tab targeting away, safely out of reach. Spending your time pillar humping/stealthing etc isn't helping your team and it isn't taking the objective.

fungihoujo's Avatar


fungihoujo
03.03.2012 , 04:13 PM | #27
Oh look, bad melee classes that don't know how to team play complaining.

Try remembering this is a team game- get a tank to guard you, a healer to heal you- BAM, marauders are most OP class in the game by a long shot.


It's not BW's fault you don't play to your class's strengths, and no, the game should never be balanced around bads, that just makes the game terrible. Good players already are all rerolling marauders because of how OP there are.

Jesmcalli's Avatar


Jesmcalli
03.03.2012 , 04:16 PM | #28
Quote: Originally Posted by fungihoujo View Post
Oh look, bad melee classes that don't know how to team play complaining.

Try remembering this is a team game- get a tank to guard you, a healer to heal you- BAM, marauders are most OP class in the game by a long shot.


It's not BW's fault you don't play to your class's strengths, and no, the game should never be balanced around bads, that just makes the game terrible. Good players already are all rerolling marauders because of how OP there are.
You can't make a tank guard you, or a healer heal you, as much as you'd like it. Being an elitist clown doesn't further your point.

triangulate's Avatar


triangulate
03.03.2012 , 04:18 PM | #29
I have been playing MMO's for a long long time and i was in a conversation with a dev of "ANOTHER" game about a bug.
We got to talking about various things and the issue of range vs melee came up.

He told me that if 100 people where playing a game, only 30 would have a descent internet connecion and out of that 30 only 15 would have a good computer. Out of the 15 only 1-3 would have the skill needed to be able to realy play melee well... i mean realy well btw.

That is why most of the population seem to favour playing ranged classes where reaction times and lag etc. aren't as big of an issue as it is in melee. The ones that persevere with melee are the ones you see on the forums QQ'ing and asking for nerfs to everything and his cat.

fungihoujo's Avatar


fungihoujo
03.03.2012 , 04:43 PM | #30
Quote: Originally Posted by Jesmcalli View Post
You can't make a tank guard you, or a healer heal you, as much as you'd like it. Being an elitist clown doesn't further your point.
Uh... yeah, you can, it's called grouping with friends/premades- and as rated pvp is coming out, it's what's going to be happening- and it's what the game will be balancing around.