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Disagreement on the removal of alignment restrictions on color crystals

STAR WARS: The Old Republic > English > General Discussion
Disagreement on the removal of alignment restrictions on color crystals

Tahana's Avatar


Tahana
03.02.2012 , 02:43 PM | #21
Quote: Originally Posted by AlriDSG View Post
I know a lot of people probably disagree with me but I liked the fact that many color crystals had light or dark side requirements.

The reasons for this are that it somewhat puts SWTOR in a position where like traditional Star Wars lore, many Jedi used blue, whereas many Sith used red as I think to me at least, many people who go Republic play light sided, whereas Imperials go dark side. With that trend even being slightly followed the majority falling into the place of only being able to use what is basically their "faction colors" is also done.
So if you are against this, then you must be against the whole 'Hide Corruption' feature in the game.

IMO if you are against allowing color to cross light/dark and want to play Billy Bad ... you should be against people being able to hide that they are corrupt by simply putting a check into the box.
What lies behind us and what lies before us are tiny matters compared to
what lies within us. - Ralph Waldo Emerson -

skepticck's Avatar


skepticck
03.02.2012 , 02:46 PM | #22
Quote: Originally Posted by Brool View Post
glad they are removing the restrictions again, was not happy about it when they placed them in the game in the first place during beta.
same here, this is a very good change imo

Anishor's Avatar


Anishor
03.02.2012 , 02:52 PM | #23
Quote: Originally Posted by cpdm View Post
I'd rather spend my attention on what they are doing and how I'm going to beat them.
I'm sorry you can't track that many things. Driving must be really hard for you.
Sranishor <Penumbral | Nightlife>
Knight and Warrior

Nigredo's Avatar


Nigredo
03.02.2012 , 02:56 PM | #24
if i think my sociopath Sith wants to run round with the light saber i took off some nut-bag Jedi as some sort of trophy so be it.. regardless of how it makes pvp fan boys feel...

LiquidDakrness's Avatar


LiquidDakrness
03.02.2012 , 03:10 PM | #25
For lore reasons, you want them to NOT do this? I guess color crystals don't really effect gameplay, however you can still tell who is who by the imperial sign on their portrait, or republic sign on their portrait, color crystals partially define if a person is light side or dark. It is the sith corruption that you need to be looking for.

I am all for this idea mainly because I want a blue saber, it is my favorite color, but I also want sith corruption.

Caelc's Avatar


Caelc
03.02.2012 , 03:22 PM | #26
I think only purple is changing, that what it sounds like in the developer fake news article.

Shonuff's Avatar


Shonuff
03.02.2012 , 03:44 PM | #27
One good idea is to reward players by playing with their color sabers by giving them bonus stats. For example, if you lean towards darkside and you use red color crystals in your weapons, you gain an additional + 30 End or + 30 Power ect. This way you can use any color you want but benifit from what side you play. You can even extend it to additional abilities related to your class.

I say this because in this game your not bound to play light side (good) or dark side (Evil). As many people have figured out you can server your faction but be aligned differently. So you can be a Jedi who falls to the Darkside or a Sith trying to walk the path of the Light, an Agent with good morals or a Trooper who cares only about the mission and no regard for life.

So rather than say "Oh you can't use this because your not "evil" enough reward them by giving them special bonuses like a permenant buff or new abilities. One good example is giving a Sith who goes light to use a Blue Saber and have the ability to use Jedi Mind Trick or something or any other light sided power.
Zallhela
Sith Marauder
// Night Crew \\

KahnyaGnorc's Avatar


KahnyaGnorc
03.02.2012 , 03:55 PM | #28
What would make more sense is if the synthetic red crystals that artificers use to make the refined crystals to make lightsabers red be rarer on Republic (and the blue/green crystals rare on Imperial), with the reverse being abundant. Perhaps make it so that missions don't bring back the other side's color(s) (or as rare as purple materials from missions), so you have to find the raw crystals in areas that the other faction quests in.

Alignment restrictions on crystals don't make sense lore-wise. Faction restrictions on the availability of crystals makes a lot more sense.

iakushka's Avatar


iakushka
03.02.2012 , 07:38 PM | #29
Quote: Originally Posted by Shonuff View Post
One good idea is to reward players by playing with their color sabers by giving them bonus stats. For example, if you lean towards darkside and you use red color crystals in your weapons, you gain an additional + 30 End or + 30 Power ect. This way you can use any color you want but benifit from what side you play. You can even extend it to additional abilities related to your class.

I say this because in this game your not bound to play light side (good) or dark side (Evil). As many people have figured out you can server your faction but be aligned differently. So you can be a Jedi who falls to the Darkside or a Sith trying to walk the path of the Light, an Agent with good morals or a Trooper who cares only about the mission and no regard for life.

So rather than say "Oh you can't use this because your not "evil" enough reward them by giving them special bonuses like a permenant buff or new abilities. One good example is giving a Sith who goes light to use a Blue Saber and have the ability to use Jedi Mind Trick or something or any other light sided power.
i believe that would make it unfair to people who want to use yellow, orange, purple, ect. Plus that wouldn't make any sense what so ever lore-wise. It would also beak game balance.

Ganrax's Avatar


Ganrax
03.02.2012 , 07:57 PM | #30
Quote: Originally Posted by cpdm View Post
I have to agree with you. I like being able to easily identify who is light/dark side. Sort of the way I like to be able to tell what someone's class is by they type of weapon they are carrying or wielding.

The patch notes seemed unclear when compared to the announcement placed on the front page of the community site. Is it all color crystals that have had these requirements removed, or only some special (high-level) colors?
How does color crystal play ANY part into identifying what class/spec someone is? The only thing that it tells you right now is alignment which counts for jack **** in PvP since you can be dark or light on either side and it doesn't effect combat in any way shape or form whether you're light or dark.

I am personally glad about this change. It was originally like this in beta and nothing was wrong at all. They changed it at the last minute because of the vocal minority of "lore fanboys" that argued it was ruining their immersion to give us the choice on which color we want. The lore argument doesn't even hold up as these fanboys are just picking choosing which lore they like and ignoring the parts that go against their views of how they want Star Wars to be. I am all for options to the players, we all know this game needs more of them.