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The thought that WoW has more endgame content

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The thought that WoW has more endgame content

Malefactor's Avatar


Malefactor
03.02.2012 , 06:50 PM | #371
Quote: Originally Posted by Dayfax View Post
You're right, but then Warcraft is obviously at the end of its lifecycle and doesn't have the budget it used to.

Bioware is still playing catchup, and 1.2 looks more and more like the game they originally meant to ship. What will be interesting to see is whether they can continue this pace while growing the playerbase.

If subs don't grow, then I expect EA will cut the budgets & the rate of updates will slow to a crawl.
It's quite possible that 1.2 was the game they intended to ship, also possible that pressure from EA, as well as constant outcry from the masses for release forced them to release before they really wanted to, and they had to put on hold some things while preparing for launch.

Either way, time is what is needed for each and every MMO post-launch to grow and become the feature rich games that older MMO's, with time under their belts, are.

From my point of view and the ~15 years of personal experience playing MMO's, SW:TOR released with a pretty impressive amount of content overall as well as having a very stable launch. Now it all depends on the devs and their timetable (and ability to meet that timetable) for releasing more and more content and features, and their plans to expand into more territories across the globe.
Hyperbole: The angry forum poster's weapon of choice.

rkopczak's Avatar


rkopczak
03.02.2012 , 06:53 PM | #372
Quote: Originally Posted by muzzle_flash View Post
While I hate the bloated blizzard monster pig as much the the next guy, to suggest that swtor has even a fraction of its content is laughable, no matter how you look at it. With 3 years of dev love swtor still couldnt match that behemoth for content...
so what WoW has like 14 tiers of raid gear, when nobody is doing this anymore?
Maybe it has plenty of content, but this content is old and unused.
Only thing that matters right now is Dragon Soul and it's already few months old and will have to bo sufficient until Pandaria so it's loooong time.
SWTOR is 2 months old and we have already seen new operation and flashpoint and next one will be in few weeks time alongside new warzone, at that rate SWTOR will have more content then WoW in no time.
For Hope, for Freedom, For the Republic!

RabidPopcorn's Avatar


RabidPopcorn
03.02.2012 , 06:56 PM | #373
Quote: Originally Posted by KhealThar View Post
I can't wait for the day that MMO standards aren't what WoW is doing.


I dunno about you guys but I'm sick of WoW, I'm sick of playing games like WoW. It's pretty obvious a lot of people feel the same way but developers keep on tossing out WoW clones thinking it will somehow be competitive with WoW.

People want something DIFFERENT, I don't want to just grind dailies and grind gear for endgame content.

I don't want to grind gear for a month just to be competitive with other players in PVP. I want to just JUMP in on the fun and have a blast, why is it so hard for someone to create an MMO that is fun and not just a mindless grind to get to the fun part but by the time you get there you're so sick of playing the game that it isn't fun?

Thank god the GW2 developers understand people don't want to grind endlessly for PVP gear and making new comers the pvp scene scared to even queue because they get 3 shot by battlemasters.

I just hope for MMO sake that GW2 delivers. I'm sick and tired of everyone hyping up the next "WoW killer" that just ends up being a terrible version of WoW.




These "full fledged" raiding guilds must be bad because I pug DS normal on my server.. I've cleared it 3 times now.
Fair point, that is why most people like you shouldn't be playing MMOs; games like Diablo and Guild Wars would be better suited for you. Why play a MMO if it's leading to more agony than fun?

Samborino's Avatar


Samborino
03.02.2012 , 06:58 PM | #374
Quote: Originally Posted by Malefactor View Post
It's quite possible that 1.2 was the game they intended to ship, also possible that pressure from EA, as well as constant outcry from the masses for release forced them to release before they really wanted to, and they had to put on hold some things while preparing for launch.

Either way, time is what is needed for each and every MMO post-launch to grow and become the feature rich games that older MMO's, with time under their belts, are.

From my point of view and the ~15 years of personal experience playing MMO's, SW:TOR released with a pretty impressive amount of content overall as well as having a very stable launch. Now it all depends on the devs and their timetable (and ability to meet that timetable) for releasing more and more content and features, and their plans to expand into more territories across the globe.
My cousin is a line producer for 3 games at the EA head office, and he constantly talks about the pressure to get the game out on time, and the crunch that happens a month before release. They dont really accept any delays at EA at all. After the launch date is set, that is it.

Samborino's Avatar


Samborino
03.02.2012 , 07:01 PM | #375
Quote: Originally Posted by Dayfax View Post
You're right, but then Warcraft is obviously at the end of its lifecycle and doesn't have the budget it used to.

Bioware is still playing catchup, and 1.2 looks more and more like the game they originally meant to ship. What will be interesting to see is whether they can continue this pace while growing the playerbase.

If subs don't grow, then I expect EA will cut the budgets & the rate of updates will slow to a crawl.
You mean if subs shrink to much, if they keep a steady 1.5 to 2 million subscribers i dont think anything will slow to a crawl i think that is a formidable subscription base. At 1 million subs the game is on profitable supposedly. So at 2 million it should be quite a profitable endevour.

Lethality's Avatar


Lethality
03.02.2012 , 07:43 PM | #376
Quote: Originally Posted by BlackZoback View Post
Good thing all of those are you opinions, because as a 6 year vet of that game my experiences where the exact opposite.
They're my opinions too.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Lethality's Avatar


Lethality
03.02.2012 , 07:46 PM | #377
Quote: Originally Posted by Malefactor View Post
Didn't bother to go through all the pages of this thread, but has anyone mentioned the fact that Blizzard has been rehashing old dungeons/raids since WOTLK, and will continue this trend in MoP? Or that Blizzard has one of (if not the) slowest development times to release new content?

If BioWare can keep pace with their current content release schedule (2 major content patches in ~3 months, no idea on their timetable for expansions) and Blizzard continues their slow content release schedule (a major content patch ~6 months + expansion every 1 1/2-2 years) they will surpass Blizzard in endgame (and fluff) content in a relatively short amount of time, time that all MMO's need to expand upon the foundation that is the launch product.
You cannot possibly be calling 1.1 a content patch in the same way, for example, 4.3 was a content patch for WoW.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Dayfax's Avatar


Dayfax
03.02.2012 , 07:51 PM | #378
Quote: Originally Posted by Samborino View Post
You mean if subs shrink to much, if they keep a steady 1.5 to 2 million subscribers i dont think anything will slow to a crawl i think that is a formidable subscription base. At 1 million subs the game is on profitable supposedly. So at 2 million it should be quite a profitable endevour.
No, I mean if they don't grow. If you're not actively growing in the MMO space, your game is dying, because these games have an almost natural attrition built into them. Worse, you're much more vulnerable to the competition that comes up every year.

The only exception to this are really super-niche games like EVE, because they're offering a style of gameplay that can't be found in AAA titles.
"Sounds like you could use a soldier."

Ansultares's Avatar


Ansultares
03.02.2012 , 07:52 PM | #379
Quote: Originally Posted by rkopczak View Post
SWTOR is 2 months old and we have already seen new operation and flashpoint and next one will be in few weeks time alongside new warzone, at that rate SWTOR will have more content then WoW in no time.
Really bad content.

Does every dungeon have to be a continuous hallway? Is that really necessary? Oversimplification of the dungeons in BC is what drove me away from WoW, and I'm really disappointed with what I've seen so far in TOR.

I don't know why they'd put themselves under this kind of pressure to release new content when they could just design something more complex and fleshed out that could keep players occupied for several months.

I haven't been able to bring myself to run a flashpoint more than twice, regardless of whether I got all the drops I want or not. They're not awful, just shallow.

RabidPopcorn's Avatar


RabidPopcorn
03.02.2012 , 10:37 PM | #380
Quote: Originally Posted by Ansultares View Post
Really bad content.

Does every dungeon have to be a continuous hallway? Is that really necessary? Oversimplification of the dungeons in BC is what drove me away from WoW, and I'm really disappointed with what I've seen so far in TOR.

I don't know why they'd put themselves under this kind of pressure to release new content when they could just design something more complex and fleshed out that could keep players occupied for several months.

I haven't been able to bring myself to run a flashpoint more than twice, regardless of whether I got all the drops I want or not. They're not awful, just shallow.
Yeah a quest area similar to something like Blackrock Mountain would be nice; Blackrock Mountain had a whole lot of lore surrounding it and was thus able to generate lots of quests and dungeons for players - e.g. Blackrock Depths was a rather interesting dungeon (10-man raidable in the early days) which allowed players to explore parts of the dungeons without the need to complete the entire dungeon, but they still could complete it if they wanted to. Then you had Blackrock Spire, which linked two separate dungeons, LBRS and UBRS with a shared entrance. Then all of it culminated with the Molten Core.

The idea was that players would slowly discover more bits of the story and eventually be lead to the ultimate end-game boss; but the process was slow and arduous, involving many repeated runs and tons of other quests on the side (attunement, fire-resist gear etc). Ultimately, in the grand scheme of things WoW managed to keep the suspense level high, but would always reward you every now and then for progressing - however little - along the way, leaving the players asking for more.

Now we come back to SWTOR, and the lead-up to the Eternity Vault could not have been more disappointing (for some) - you hit a certain level and *ding* you get the mission to kill Soa. I understand there are benefits associated with this, but such an 'instant' approach is making some people complain about 'lack of end-game content'. Frankly, SWTOR doesn't even need two end-game operations (and multiple difficulties), it could just do with EV alone but made harder such that by the time people beat Soa, BioWare would have released a whole new quest-chain for the next end-game. OR, they could have made Karagga's harder so EV becomes MC, and Karagga becomes BWL.

As it stands, some people are beating Soa (or Karagga) and then going, what next? Sure, let's beat them on Nightmare; but is doing the same operation really that much satisfying than getting a whole new one?

I do hope that the SWTOR team comes up with something more epic than what is currently in place; perhaps we may even see server-wide events like the opening of the gates of AQ.

Note: I support the the idea to allow most players to experience end-game content; I didn't think that making some raids so inacessible in WoW was a 'good' thing, but at least they made it challenging and rewarding.