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The thought that WoW has more endgame content

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The thought that WoW has more endgame content

Touchbass's Avatar


Touchbass
03.02.2012 , 05:17 PM | #341
Quote: Originally Posted by Icebaron View Post
six year vet of WoW?

something kept you interested for six years and you trash it?
I know this is hilarious.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Icebaron's Avatar


Icebaron
03.02.2012 , 05:18 PM | #342
Quote: Originally Posted by Raeln View Post
I disagree. Most of the story in WoW, even after the Cata revamp is not you dealing with a large overarching story. It is you, the character, dealing with all sorts of local problems to the zone. Once at max level, then all of a sudden you are like the hero of the Horde/Alliance, even though the majority of all the NPCs still refer to you has "Grunt", "Private", "idiot" or whatever.
I don't remember it playing out that way. I usually felt like I single handedly saved the Horde at the end of each zone for my actions in each zone.

To be fair, Balmorra on Empire kinda felt like that. But I was mad because I had saved the Empire and crushed the rebellion when I hated the Empire and wanted the Rebellion to succeed.

Dhishun's Avatar


Dhishun
03.02.2012 , 05:19 PM | #343
SERIOUSLY.. you guys are still worried about WoW.. Im suprised this thread hasnt been shut down. I can't believe so many Trolls are bothered by WoW comments. 2 months into a 5-10 year game. Come on, If it can't keep you busy now, whats a few update FlashPoints going to do for you. Take a break or start a new Toon like a normal person.

Touchbass's Avatar


Touchbass
03.02.2012 , 05:20 PM | #344
When WoW first launched it had over 2 years of log on every day material, 3 hours of content to do whether it was raids/leveling up/farming mats/helping guildies get geared/pvp etc. There was no need for dailies or battlegrounds in beginning, the game kept you hooked on it's own merits.

Then Blizzard realized the only way to increase its playerbase was to make the game more casual friendly (which helped me as I am one). So flash forward to Catacylsm where this is 10 times more content then Vanilla but there is no 'sticky' factor that keeps players on the hamster wheel like Vanilla had. SWTOR ship jumpers see that as proof of WoW faltering but don't realize the same crisis in the WoW model is taking havoc on SWTOR. It's been over a month why haven't they announced 2 million active subs? Cause this model doesn't work anymore.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Icebaron's Avatar


Icebaron
03.02.2012 , 05:21 PM | #345
This thread has seriously been derailed, but I didn't do it.

Did I? If so, sorry.

Vlaxitov's Avatar


Vlaxitov
03.02.2012 , 05:22 PM | #346
Quote: Originally Posted by LaVolpex View Post
This

i love how people love to say wow had more content, when in reality they are confusing "tedium" with "more content"

having to farm mobs endlessly in sliithius (*******st zone in any game ever , i swear i had nightmares about the place) to build nature resist gear for ONE encounter while newtering your stats was just that, tedium to the extreme not to be confused with "extra content" , once you got everyone you needed in NR gear , the fight was stupidly easy and as boring and bland as the rest of that godforsaken raid

i too prefer Tors model, i can enjoy the game rather than having to learn advanced math to complete a one time a week raid
As a tank during that time, NR gear was much easier to farm than FR gear.

You might call it "tedium," I call it a reason to play and adding value to what you do in games like these. I wouldn't have played D2 for near as long as I did without all that "tedium" adding in game value to my efforts. The alternative would be make the encounters hard enough that it means something to have the gear coming from those encounters. I would be behind that kind of model but I'm afraid I would be part of a minority who is.

Without "tedium" or actual challenge, you're left with facebook with an avatar disguised as a mmo.

Dayfax's Avatar


Dayfax
03.02.2012 , 05:24 PM | #347
Quote: Originally Posted by Icebaron View Post
Wrathgate was and is still the best quest done in any mmo ever. Walking through Orgrimmar filled with refugees and fleeing forsaken just floored me. Telling Saurfang his son was dead touched me on an emotional level SWTOR has not been able to match.
QFT, or at least my opinion.

I have a lot of disdain or the lore based stuff in WoW, but Wrathgate was just amazing. Completely blew me away, and IMO easily worth the price of the entire game. (The quests in Icecrown were also extremely well done. Good stories, lots of variety in the gameplay.)

I honestly have not yet come across anything at that level in *any* game, much less MMO.
"Sounds like you could use a soldier."

Touchbass's Avatar


Touchbass
03.02.2012 , 05:25 PM | #348
Quote: Originally Posted by Vlaxitov View Post
As a tank during that time, NR gear was much easier to farm than FR gear.

You might call it "tedium," I call it a reason to play and adding value to what you do in games like these. I wouldn't have played D2 for near as long as I did without all that "tedium" adding in game value to my efforts. The alternative would be make the encounters hard enough that it means something to have the gear coming from those encounters. I would be behind that kind of model but I'm afraid I would be part of a minority who is.

Without "tedium" or actual challenge, you're left with facebook with an avatar disguised as a mmo.
I sort of agree with but sorta don't. When I had free time and my schedule wasn't crazy I loved the extra in depth nature we could get into when prepping for raids with farming that kind of stuff. It really established a lot of social bounds for me. Only problem was when things changed in my life i was completely absent from the content.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Vlaxitov's Avatar


Vlaxitov
03.02.2012 , 05:31 PM | #349
Quote: Originally Posted by Touchbass View Post
I sort of agree with but sorta don't. When I had free time and my schedule wasn't crazy I loved the extra in depth nature we could get into when prepping for raids with farming that kind of stuff. It really established a lot of social bounds for me. Only problem was when things changed in my life i was completely absent from the content.
If it isn't one of the two, an enjoyable in depth time sink, or really difficult yet enjoyable, then how long would any game really hold your interest? If you're asking for a monthly fee, prepare to provide one of the two or prepare to fail imho.

Icebaron's Avatar


Icebaron
03.02.2012 , 05:31 PM | #350
One good thing about those gear checks from the old raids in WoW, they united a guild behind a single purpose. Even Molten Core, everyone farmed mats for their tank.

The bad side of it, sooooo tank dependant. The tank was basically the guy you simply HAD to keep happy, cause if he left, the entire guild started over.