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Is hard mode Krel Thak (third boss of Battle of Ilum) way overtuned?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Is hard mode Krel Thak (third boss of Battle of Ilum) way overtuned?

AislingKerrigan's Avatar

03.02.2012 , 11:20 AM | #41
Skip him. Have everyone but your tank exit flashpoint and have your tank pop defensive cool downs/trinkets and run past the boss and the mobs in the next room. Keep going outside until you see the quest objective update. Let the boss still chasing you kill you and have your group enter instance at the new spawn point.

He only drops exotech crap anyway. Last boss is much easier.

Khayleth's Avatar

03.02.2012 , 01:17 PM | #42
Bring a stealther in your group, if you can get the stealther to go beyond this boss it should allow you to zone in beyond him. Problem solved.

Edit: Or what the person above me said.
Raid progression no one cares about. Unimpressive quote or one liner. Uninteresting guild name. List of characters with their level and class symbol. Server. Referral link.

Thebigkabooa's Avatar

03.02.2012 , 04:37 PM | #43
A) Adds are standard. Abilities that have added standard effects work wonders; Force Storm, Frag Grenades, Overload, etc.
B) CC Immunity works on the 20% stun, such as Entrench for Snipers.
C) The waves are CC-able, but its recommended that you save your aoe CC for the last wave to just burn the boss.
D) Save your defensive CDs for when the boss targets you.