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The thought that WoW has more endgame content

STAR WARS: The Old Republic > English > General Discussion
The thought that WoW has more endgame content

Icebaron's Avatar


Icebaron
03.02.2012 , 12:43 PM | #291
Quote: Originally Posted by Azzras View Post
Here is what a major Blizzard employee, Bashiok, thinks of what they brought to the table: http://us.battle.net/d3/en/forum/topic/3595372038#11
I've always believed WoW stole ideas from other games, made them their own and improved on them.

I just wish Bioware stole some of the great ideas from other games like WoW did.

Marmerus's Avatar


Marmerus
03.02.2012 , 12:47 PM | #292
Quote: Originally Posted by Icebaron View Post
I've always believed WoW stole ideas from other games, made them their own and improved on them.

I just wish Bioware stole some of the great ideas from other games like WoW did.
THey did. They just spent most of their time on voice over for quests and forgot to steal the rest before EA pushed out the game. Game should have been in development still and not been released until the annoying game breaking cooldowns and lag is gone.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

Raeln's Avatar


Raeln
03.02.2012 , 12:48 PM | #293
Quote: Originally Posted by Terebor View Post
Wow if you had to do this to be successful you must have done something awfully wrong :P
It's common knowledge that back when Vanilla content was relevant, you had to have the appropriate resist gear.

Raeln's Avatar


Raeln
03.02.2012 , 12:49 PM | #294
Quote: Originally Posted by windzro View Post
27 raids
67 dungeons
8 battlegrounds



yeah...i think WOW has more endgame content...



i wonder how long it took them to get that much? oh nevermind no one cares...
How many of those award relevant gear or even useful points to be spent on relevant gear?

Muskaan's Avatar


Muskaan
03.02.2012 , 12:51 PM | #295
Quote: Originally Posted by Raeln View Post
It's common knowledge that back when Vanilla content was relevant, you had to have the appropriate resist gear.
Yes, and they have already admitted that it was a flawed model. They moved away from the resistance model and are in fact removing the concept of Spell Resistance (and spell penetration) in MoP completely.
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

Lethality's Avatar


Lethality
03.02.2012 , 12:53 PM | #296
Quote: Originally Posted by Azzras View Post
Here is what a major Blizzard employee, Bashiok, thinks of what they brought to the table: http://us.battle.net/d3/en/forum/topic/3595372038#11
Innovation is a strange word - it means different things to different people. And if you notice I didn't use that word. I used "evolve" which is exactly what WoW did (and what Bashiok said.) They evolved the genre, and yes, they contributed to new standards in it. To some people, that's innovation. "Innovation" is an entirely subjective term.

So can you point out where TOR is evolving from the best-of-breed?

They've certainly evolved storytelling (not innovated), there's no denying that. Wether you like it or not is another thread.

But what else? What else has been done, or going to be done to truly evolve the genre, not evolve the game itself into something that existed a few years ago?
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Lethality's Avatar


Lethality
03.02.2012 , 12:55 PM | #297
Quote: Originally Posted by Muskaan View Post
Yes, and they have already admitted that it was a flawed model. They moved away from the resistance model and are in fact removing the concept of Spell Resistance (and spell penetration) in MoP completely.
Which saddens me... but they describe it as not working in World of Warcraft - but can fully imagine it working when designed into the game differently.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Raeln's Avatar


Raeln
03.02.2012 , 12:59 PM | #298
Quote: Originally Posted by Voorshwa View Post
A new MMO should NEVER have all of their end game raiding content completed by a large population of their players in less than 2 months. THere shouldn't be a large population of max level players in ONE WEEK after release. This is extremely poor design and complete lack of foresight.
False. Only a very small portion of the playerbase was max level at the end of a week.

Please do not exaggerate.

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Oh and to debunk the OP here is what I can do in WoW every day.

1. Dailies
TOR has these.

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2. Raid all content (if I choose to)
You won't choose to because 95% of all of WoW's raid content is irrelevant, meaning it awards nothing that is usable to you now. It's not even worthwhile to sell on the AH since most of it is BoP.

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3. Enjoy my professions to get the best items/pets/mounts
False. While professions aren't too bad at the beginning of an expansion in WoW - aside from gems/buckles/enchants - crafting in WoW is fairless useless. Hows Alchemy treating you? It's been virtually gutted you know.

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4. Play the AH game and make lots of money. No you can't do this in SWTOR, quit lying to people.
I haven't had any problem making money from the market.

I'll tell you right now that while I don't care for the market UI, I'm absolutely happy that I don't have to sift through 500 pages of enchanting materials listed individually.

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5. Level a much larger amount of unique alts. Not the same 4 classes regardless of faction I choose.
This is so ignorant that I should just ignore you right now.

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6. Run diverse Battle Grounds where I actually get to choose the BG I want to play, not have it chosen for me even when I would rather gut myself than play Hutt Ball again.
Pathetic thing to complain about. If not for Huttball, your queue time would be quite comparable to WoW's queue times. I suppose you don't remember how long it took to get in an AV back in the day. On Aggrammar pre-cross server, sometimes it would take more than 24 hours just for an AV to fire up.

Huttball being same faction means that you can get more action faster overall.

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7. A lot of times there are some kind of Seasonal Event going on that I can participate in.
Developers have already stated that seasonals are on their way.

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8. I can get a group together and go kill all of the Iconic 'Heroes' on the other factions side.
What did that accomplish? It's not like you got to capture the city.

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9. Play with my guildmates to attain new abilities for my guild via leveling up our guild. A fun activity to do together.
Yeah, because 10% of your coin loot going to the guild bank is so uber. Guild leveling needs more work in WoW.

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10. I can force World PvP by picking on a Questing Hub and forcing the high levels on the other side 'Come to the Rescue'.
That type of behavior is generally regarded as a jerkish type of behavior and during my 7years of WoW experience, I found that most of the players that "tried to start something at a low level quest hub" generally disappear the moment a high level lands from the flightpath.

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These are just 10 things I came up with off the top of my head. I'm sure people that play more actively could come up with much more.

V
Keep going.

Raeln's Avatar


Raeln
03.02.2012 , 01:05 PM | #299
Quote: Originally Posted by Lethality View Post
Which saddens me... but they describe it as not working in World of Warcraft - but can fully imagine it working when designed into the game differently.
The only way spell resistance will work in a gear driven MMO is if it is provided by a mechanic (gem/augmentation/AA point system) that only provides spell resistance at the cost of no other power-related stat.

Spell resistance failed in WoW because it displaced other stats on gear. Generally, equipped spell resistance made you do less DPS - so it turned into a balance nightmare until DPS reached a point where you could ignore the spell damage and kill the boss before the healers ran out of mana.

If spell resistance came in the form of a unique augment slot that displaced no stats but only provided protection to one element at a time, then spell resistance could be useful. There's a number of "ifs" there and even then, it can have a dreadful impact on the PvP side of the game.

RycheMykola's Avatar


RycheMykola
03.02.2012 , 01:21 PM | #300
Quote: Originally Posted by windzro View Post
27 raids
67 dungeons
8 battlegrounds



yeah...i think WOW has more endgame content...



i wonder how long it took them to get that much? oh nevermind no one cares...
If you are going to post about WOW, actually play the game.

WOW doesn't have 67 dungeons of endgame content. Not even 1/10 th of that.