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DoTs


Sugarray's Avatar


Sugarray
03.02.2012 , 11:12 AM | #71
Quote: Originally Posted by AlonzoOdantis View Post
nice cop out.


Something with SOME level of detail. Name me a single good/smart tactic you use in a warzone or pvp situation?
cant you just beat it troll? You're obviously indescribable sad that you can no longer abuse a mechanisme which was questionable due to the high effectiveness from a poor/no skill effort.

Grubfist's Avatar


Grubfist
03.02.2012 , 11:13 AM | #72
Quote: Originally Posted by Sugarray View Post
cant you just beat it troll? You're obviously indescribable sad that you can no longer abuse a mechanisme which was questionable due to the high effectiveness from a poor/no skill effort.
Sugarray uses FEED TROLL

Troll becomes enraged.

Sugarray's Avatar


Sugarray
03.02.2012 , 11:16 AM | #73
Quote: Originally Posted by Grubfist View Post
Sugarray uses FEED TROLL

Troll becomes enraged.
Yes, that is my greatest weakness, I feel compelled to tell idiots that they are idiots - even if they are trolls

AlonzoOdantis's Avatar


AlonzoOdantis
03.02.2012 , 11:16 AM | #74
Quote: Originally Posted by Orangeaccord View Post
Lol did I ever say that wow invented pvp? Nope. I don't consider Blizzard the Gods of game design, incapable of fault. However they have made several changes to existing mechanics that created a better experience overall



I don't understand how that is a cop out. Positioning is easily one of the most important tactics in a pvp game.

If you want something else then role awareness is something else I do on a pretty regular basis. Swapping from CC/interrupts to damage to cleansing to healing. Knowing when to leave someone at half health to assist in a kill is something that comes with experience.
i don't know if this is poor translation or if you are purposely missing the point.


I'm looking for anything in your arsenal that is specific.

IE:

"When they do X, i use this move" or "When we need to defend a point, ideally we use a tank and a healer"

let's be real specific:

You're in charge General, it's your wz, you have yourself and 7 others. Class mix is up to you. how would you defend captured points?

i'm looking for a "I'd send our Jugg and Sorc to hold one and 6 to middle" or something to that nature.
"Hutts may not have feet, but they do have feelings. Please, show some respect."
Alonzo Odantis, RP-Coordinator/Public Relations
Hutts Don't Have Feet

AlonzoOdantis's Avatar


AlonzoOdantis
03.02.2012 , 11:17 AM | #75
Quote: Originally Posted by Sugarray View Post
Yes, that is my greatest weakness, I feel compelled to tell idiots that they are idiots - even if they are trolls
ah, personal insults from a guy that sucks so bad at pvp that he cries for bioware to nerf the game rather than learning to play


No competent pvp player is complaining about dots keeping them from capping a point after death.

That gives you your answer.
"Hutts may not have feet, but they do have feelings. Please, show some respect."
Alonzo Odantis, RP-Coordinator/Public Relations
Hutts Don't Have Feet

Armaso's Avatar


Armaso
03.02.2012 , 11:23 AM | #76
Quote: Originally Posted by AlonzoOdantis View Post
ah, personal insults from a guy that sucks so bad at pvp that he cries for bioware to nerf the game rather than learning to play


No competent pvp player is complaining about dots keeping them from capping a point after death.

That gives you your answer.
No competent pvp players are complaining about a fix to cheesy game mechanics. Players that are losing a crutch, however, are sobbing.

Orangeaccord's Avatar


Orangeaccord
03.02.2012 , 11:23 AM | #77
Quote:
i'm looking for a "I'd send our Jugg and Sorc to hold one and 6 to middle" or something to that nature.
This is difficult to answer since pvp is so dynamic in nature. As far as the start of a match on alderaan you would want to gauge what the other team is doing and act accordingly. If they sent a large amount of their forces left then I would sent a small disruption team to slow them down. Something like a tank/healer would be effective in preventing their cap for a short time. Ideally I would want to cap both sides as an end result, but getting there depends on a number of factors like I said. The middle is a better goal in the early game but it's far easier to defend the 2 sides.

AlonzoOdantis's Avatar


AlonzoOdantis
03.02.2012 , 11:29 AM | #78
Quote: Originally Posted by Tipkaee View Post
If all classes could remove all kinds of DoTs I would not have an issue with DoTs stopping caps. As a Commando combat medic who removes all effects that i can, if i go up against a sorc I will be stalled for 15 secs guaranteed. Apparently that is a L2P issue, but I would argue that if the sorc was a better pvp player than me than he would just straight up kill me to start with, or employ some sort of pvp tactic to defend the node such as call in reinforcements or stall will staying alive. Removing Dot interrupts makes the better team more likely to win, but for some reason people are claiming it is making this game more noob friendly.


see let me highlight something to you known as a fallacy.


"but I would argue that if the sorc was a better pvp player than me than he would just straight up kill me to start with, or employ some sort of pvp tactic to defend the node such as call in reinforcements or stall will staying alive."


let's break this down


1) the goal is not to kill you, it's the defend the point. A better pvper should not kill you. In an ideal scenario you don't kill everyone, you render them to low health and kill them in varied times so they never have a full group as they will zerg back as you finish the other weak guys. So a better pvper will try and win the game, a bad pvper thinks every fight is a duel of honor to the death.


and on this one

"Removing Dot interrupts makes the better team more likely to win, but for some reason people are claiming it is making this game more noob friendly"


The problem here isn't this change. I don't care about this particular change in the slightest. But the cries are false. The problem is that bioware is once again showing us "hey, it's our first mmo guys, so you just call the shots for us" which is a recipe for failure. There is no logical reason to make this change other than bad players whining about it. Bad players will ALWAYS be whining about SOMETHING. It's bioware's job to filter that with logic and numbers so that those of us that don't spend all day crying on the forums aren't punished by people who are too simple to get past the easiest of tactics. I promise you that no team that lost to this tactic will not have a new thing to cry about tomorrow.

The reason rational pvpers and gamers contest things like this is that we see the slippery slope. It won't be long until they nerf the game down to paper rock scissors and "rotations"

Every single time someone talks about "rotations" for pvp you should instantly know that they are 90% likely to be a baddie. If you're in a real pvp scenario and you have time to worry about ideal rotations, you are either playing a complete nothing team or are the nothing team. There's no reason to be treating pvp like pve. You got people spamming to get the measurables up. The guy that hops down, jet boosts 3 guys into the pitt, stuns another guy on the fire, mezzes a healer in the back and snares the ball carrier gets 0 "numbers" recognition for that work but just basically won the game for his team.

But I bet his rotation looked really dumb, so he probably needs a buff.
"Hutts may not have feet, but they do have feelings. Please, show some respect."
Alonzo Odantis, RP-Coordinator/Public Relations
Hutts Don't Have Feet

AlonzoOdantis's Avatar


AlonzoOdantis
03.02.2012 , 11:31 AM | #79
Quote: Originally Posted by Orangeaccord View Post
This is difficult to answer since pvp is so dynamic in nature. As far as the start of a match on alderaan you would want to gauge what the other team is doing and act accordingly. If they sent a large amount of their forces left then I would sent a small disruption team to slow them down. Something like a tank/healer would be effective in preventing their cap for a short time. Ideally I would want to cap both sides as an end result, but getting there depends on a number of factors like I said. The middle is a better goal in the early game but it's far easier to defend the 2 sides.
why would a tank/healer be effective in holding off attackers? what if they sent 3-4 people instead?
"Hutts may not have feet, but they do have feelings. Please, show some respect."
Alonzo Odantis, RP-Coordinator/Public Relations
Hutts Don't Have Feet

iceperson's Avatar


iceperson
03.02.2012 , 11:32 AM | #80
Quote: Originally Posted by Armaso View Post
No competent pvp players are complaining about a fix to cheesy game mechanics. Players that are losing a crutch, however, are sobbing.
^^^

i'm thinking some bads are upset dots don't interrupt all casting too. i mean, it would only be logical if there was at least some push back from dots on any ability right?