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Are all the servers Sith?


Pandabutt's Avatar


Pandabutt
03.01.2012 , 08:41 PM | #31
Quote: Originally Posted by corebit View Post
The damage has already been done. This was a conscious effort by BW to focus on Empire giving them an advantage on almost everything, from gear looks to ability cooldown discrepancies.

At least they are started to fix the cooldowns, from the IA flash grenade shorter than Smuggler to SW slow lasting longer than Knight version.

This is simply Warhammer redux. BW got Mythic developers, who simply can't help themselves favoring the "evil faction"
I play both Rep and Imp and not once have I seen any imbalances regarding ability durations of cooldowns. I've seen where some class mirrors have skills altered in different ways such as the BH and RT with Flamethrower and Pulse Cannon, where Flamethrower has a smaller cone but applies a DoT occasionally. And the issue where before DFA hit 5 times while Mortar Volley only hit 3, but that one has been fixed as both now only hit 3 times.

In no other classes have I seen any imbalanced skill mirrors what so ever. Smuggler Gunslinger to IA Sniper has a distinctive Rep over Imp imbalance across the board, but I believe this to be more related to how the system handles the weapons.

Icebaron's Avatar


Icebaron
03.01.2012 , 08:48 PM | #32
Things I would do to fix faction balance.

1. Per server, assign experience gains to lower factor. The greater the imbalance to more the gain.

2. More gear of more variety. Black robes both sides. Make a Jedi match the splash screen, that jedi looked kick ***. Where is that costume. Loads and loads of social gear.

3. Bump social point gain same as experience point gain.

4. Cross faction legacy companions. So you can get Vette or Mako on your smuggler from level one. This alone would give you alot of rerolls from Empire, being they got all the cool companions.

5. You see the pilot social gear for both factions? One is complete awesome one is banana funky. Fix that.

Pandabutt's Avatar


Pandabutt
03.01.2012 , 08:58 PM | #33
Quote: Originally Posted by Icebaron View Post
Things I would do to fix faction balance.

1. Per server, assign experience gains to lower factor. The greater the imbalance to more the gain.

2. More gear of more variety. Black robes both sides. Make a Jedi match the splash screen, that jedi looked kick ***. Where is that costume. Loads and loads of social gear.

3. Bump social point gain same as experience point gain.

4. Cross faction legacy companions. So you can get Vette or Mako on your smuggler from level one. This alone would give you alot of rerolls from Empire, being they got all the cool companions.

5. You see the pilot social gear for both factions? One is complete awesome one is banana funky. Fix that.
1. Creates a differnt kind of imbalance, instead of an imbalance of total players you then have an imbalance of max level players. High Imp server with more Rep 50s than Imp 50s due to xp bonus for Reps.

2. That might help

3. Social Bonus... I can see this working as it doesn't have as direct of an impact as EXP bonus does.

4. questionable...

5. Indeed.. the Republic Pilot suit is just a recolor of the normal Pilot Suit and honestly... the regular one looks better too... that Red just works so much better than the Orange.

FalcoLombardi's Avatar


FalcoLombardi
03.01.2012 , 09:15 PM | #34
Quote: Originally Posted by bobosafett View Post
please QQ some more. want more republic players? make better republic storylines
The Republic story lines are better in my opinion because even if you go Lightside, the Imperial planet quests can be very sickening and disgusting. And your class quests aren't much better

Kind of creeps me out how many people play darkside actually >.>
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Keldaur's Avatar


Keldaur
03.01.2012 , 09:23 PM | #35
Quote: Originally Posted by Pandabutt View Post
I play both Rep and Imp and not once have I seen any imbalances regarding ability durations of cooldowns. I've seen where some class mirrors have skills altered in different ways such as the BH and RT with Flamethrower and Pulse Cannon, where Flamethrower has a smaller cone but applies a DoT occasionally. And the issue where before DFA hit 5 times while Mortar Volley only hit 3, but that one has been fixed as both now only hit 3 times.

In no other classes have I seen any imbalanced skill mirrors what so ever. Smuggler Gunslinger to IA Sniper has a distinctive Rep over Imp imbalance across the board, but I believe this to be more related to how the system handles the weapons.
You are a lier or you just don't know what you are talking about. If you had played a BH and a trooper to 10, you would notice the delay differences between mortar/dfa and fullauto/unload. Hell, even the auto attack.

Pandabutt's Avatar


Pandabutt
03.01.2012 , 09:28 PM | #36
Quote: Originally Posted by FalcoLombardi View Post
The Republic story lines are better in my opinion because even if you go Lightside, the Imperial planet quests can be very sickening and disgusting. And your class quests aren't much better

Kind of creeps me out how many people play darkside actually >.>
It kinda depends on the class you play... my IA is lightside and her class story isn't sickening at all thus far... there are some questionable things she's been asked to do but over all it's taken on a feeling of "I support the Empire, just not those giving the orders". Where as my Bounty Hunter has been neutral, and her story has taken the road of "I do the job how I feel it should be done, you just pay me." even when I take darkside options on her the story doesn't feel twisted or sickening in any way.

On Republic the Trooper has a fairly interesting twist to how the story is portayed... if you go Lightside you more often than not are disobeying orders and for all intents an purposes are a rogue Trooper... but if you go darkside you are ruthless but "just following orders". The Smuggler dark side is just evil... you kill nearly all your contacts and make enemies of just about everyone in the known galaxy, not exactly the type of image you'd expect for a "hero of the republic"

Denskoo's Avatar


Denskoo
03.01.2012 , 09:31 PM | #37
I blame Darth Maul and Boba Fett. Personally I find that the republic story handles the light/dark choices more smoothly. I had some really weird transitions on my imperial character that didn't make much sense considering my previous choices.

Pandabutt's Avatar


Pandabutt
03.01.2012 , 09:33 PM | #38
Quote: Originally Posted by Keldaur View Post
You are a lier or you just don't know what you are talking about. If you had played a BH and a trooper to 10, you would notice the delay differences between mortar/dfa and fullauto/unload. Hell, even the auto attack.
I have played Both well beyond 10, my Trooper is currently 30 and my Bounty Hunter is 28. And I honestly see no delay differences in any of the attacks, besides Mortar Volley and DFA. While DFA nolonger has its extra 2 hits it does still have a much shorter "set up" than Mortar Volley and as such hits sooner still.

I spent much of the first month of release and my whole time in early access comparing the two classes and found the only skills that had any imbalance to them were DFA/Mortar Volley and Flamethrower/Pulse Cannon.

All other imbalances are IMHO due to how the system handles each weapon. Troopers have Rifles and Assault Cannons while BH get Pistols. The system likley reads the weapons completely different and as such treats them differently, this could explain your alleged delays with other skills.

Graveside's Avatar


Graveside
03.01.2012 , 09:38 PM | #39
Quote: Originally Posted by Noirmorris View Post
Unfortunately no. It's a big sithland. Free2play before January 2013. That's my prediction.
I concur...GW 2 and D3 plus a few others will take the majority of players from this game by years end. Then you will have only the die-hard Star Wars players and Social players - will be another SWG w/o the upgrade.

(Concepts always looks good on paper, until management has no idea how it all works)
"Face your Fear, Conquer your Hatred"
Graveside - Jedi

Icebaron's Avatar


Icebaron
03.01.2012 , 09:57 PM | #40
Quote: Originally Posted by Denskoo View Post
I blame Darth Maul and Boba Fett. Personally I find that the republic story handles the light/dark choices more smoothly. I had some really weird transitions on my imperial character that didn't make much sense considering my previous choices.
There are no really cool Republic characters. Even in the movies. The only good guy I liked was Han Solo, and he wasn't very good.

(forgot about Yoda, how could I forget about Yoda. I loved that little guy)

Empire has Darth Maul, Darth Vader, Boba Fett, Darth Sideous, Darth Malgus, all the really cool guys are just plain evil.

Even the books, Darth Bane and Darth Plagius are just awesome. Republic always comes off as stale and bland.