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Premades getting a crutch to help them

STAR WARS: The Old Republic > English > PvP
Premades getting a crutch to help them

MartyrLXXVII's Avatar


MartyrLXXVII
03.01.2012 , 02:21 PM | #161
Quote: Originally Posted by Organikal View Post
I'm not wrong I'm right because I was one of those elite doornobs in wow before I got a life outside of the game and I'm still good friends with a lot of very high end gamers.

The elite players want to have the best titles, best gear, and highest ranking. End of story... vanity items are worth nothing to an elite gamer.
Dude you need to read what you just said.

Of the three things you just listed two of them are nothing but vanity components. So if they are happy with titles and rankings why can't they be happy with vanity gear? Because they want something that means they don't have to always play better, just have better stats.

BTW, WoW is not a shining example of a good pvp model.

richardya's Avatar


richardya
03.01.2012 , 02:21 PM | #162
Quote: Originally Posted by Organikal View Post
2 different ladders? IE: one for solo one for premades? I already wait 5-10 minutes for queues right now in unranked. Imagine having 3 queues AND the ability to queue into specific warzones. You're looking at 1+ hour queues. WONT HAPPEN.
You have absolutely no idea how this system will work. This is why ,in my opening comment of the thread, I ask for it to be explained before they release and patch it.

You will not be stuck with the same 8 people. If you needed the same 8 man group every time it would never work without cross-servers q's. It would be impossible to get matches in. The wait would be 12 hours. Even PvE raiding guilds will have 1 in 8 people not show up. The ranking will have to be individual, therefore, what is the problem with using the solo q mechanic?

The bad pugger's will not Q because they cant take losing. You will be left with a bunch of serious Puggers and premades competing. Why is that bad? It is PvP. Do you realize you are arguing against letting some people compete? In PvP, you dont want people to get to play.

If it was up to me the reward should be for winning only. Zero commendations for losing. Now you have an elite tier that Pre-mades should do better in. However, if a few dedicated PuGs can play and win, you dont want them competing? The unranked PvP will stay as is and become easier. So the folks who want real competition get it and the folks who want care bear get it.

Quote: Originally Posted by Organikal View Post
Yes, you think the QQ'ers are out now because they are solo queued into premades... imagine when the ranked games start and they lose every Huttball in 3 minutes. This situation will also inflate some team rankings which won't properly reflect a teams skill level.
The people who want easy matches can do unranked people who want competition can do ranked. There was a time when PvP meant you could compete. This guy only wants his freinds competing? People want to compete and he says no way. He wants to be rewarded because of organizational skills of forming groups not for winning.

SuperGrunt's Avatar


SuperGrunt
03.01.2012 , 02:24 PM | #163
Quote: Originally Posted by Grubfist View Post
You're certainly allowed to, but this game encourages group play and teaming up. So it's not surprising they'd give benefits for it. (Though I honestly have no idea what you're talking about)
What he means is that Rank PVP will get Ranked PVP Comms, and regular PVP will continue the ones that we have been getting.
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ursuul's Avatar


ursuul
03.01.2012 , 02:27 PM | #164
Quote: Originally Posted by Ozith View Post
I don't understand the mentality of people who want everything perfectly fair, all the time, no matter what.

"if they have better gear then me, then nerf them to the same stats." Seriously? What would be the point of good gear if everyone got a complementary nerf bat attack every time they que'd.

From that line of thought, why even have gear with stats? Just have a set of stats for every class and spec, and that's what they get. No progression or better gear....just looks and needless grinding.
I never thought people would find the idea of matching up skill vs skill so repulsive. you do realize that there is a fairly large segment of gamers who played guildwars and were are/were giving this game a chance before Guild Wars 2 releases. good lord all these posts about a sense of acheivement gained through beating someone who starts the fight at a clear dissadvantage in a video game. where is the fun?
Two there should be; no more, no less. One to embody the power, the other to crave it.

babiegirlla's Avatar


babiegirlla
03.01.2012 , 02:28 PM | #165
Quote: Originally Posted by Grubfist View Post
Yeah! Why should people be rewarded for making friends and doing stuff with them in a game that has its own point system specifically to encourage group play.
That`s the same ignorant response every person gives to defend having their little premade groups stomping on solo queues, I know when I queue with my healer and friends, we`re always guaranteed a fresh warzone and, rarely play against other premades.

I do that for my wins and that`s it, or just to have fun. and when ranked comes, I`ll do it with 7 others, but the bad players won`t, they`re too busy being terrible and having fun beating people with their undeserved Ilum farmed gear and classes my nephew can play.

My response to your response, I guess is this.. it`s not punishing you for playing with friends, it`s making you play against other people with friends and not giving you a free ticket, there`s no reason for not allowing only solo queue.

Organikal's Avatar


Organikal
03.01.2012 , 02:29 PM | #166
Quote: Originally Posted by MartyrLXXVII View Post
Dude you need to read what you just said.

Of the three things you just listed two of them are nothing but vanity components. So if they are happy with titles and rankings why can't they be happy with vanity gear? Because they want something that means they don't have to always play better, just have better stats.

BTW, WoW is not a shining example of a good pvp model.
I said vanity items not components.

Items = gear dye, pets, etc

L-RANDLE's Avatar


L-RANDLE
03.01.2012 , 02:32 PM | #167
[QUOTE=Organikal;3196167]A team will have a rank, a player will have their own rank. Both would have to meet the gear criteria or AT LEAST the individual ranking.[/QUOTE]

Do you mean before they can enter a PUG ranked match? How can you have an individual ranking without being in a ranked matches with a premade (and premade only) team? With that, I am still limited to having to get rank in "premade team" format only. IDK, I would like to be able to play ranked without have to utilize a premade team at any point during the rank launch...

MartyrLXXVII's Avatar


MartyrLXXVII
03.01.2012 , 02:34 PM | #168
Quote: Originally Posted by Organikal View Post
I said vanity items not components.

Items = gear dye, pets, etc
Sigh...

It's the same damn thing, titles don't grant you stats but people want them, higher rank doesn't grant you stats but they want to be higher. So why does gear have to grant stats if its exclusive.

You broke your own argument now live with it.

Thryton's Avatar


Thryton
03.01.2012 , 02:46 PM | #169
It is perfectly reasonable for a group of solid players that put forth the extra effort to have something to keep playing for. However, this is a teeter-totter effect that once it starts it will never stop.

I am an older gamer, and I don't have time to sit at my computer seven days a week on someone else’s schedule that doesn’t have near the commitments I have outside of the game. Having gear that is slightly better is ok with me. If I can still faceroll players that get carried by groups and couldn’t fight their way out of a wet paper bag on their own.

If the gear is too weak people will complain about it. If it is too strong people will complain about it. So once this is implemented there will be no balancing to it.

The game is not my life nor is it my job. All I ask is that BW keep it that way for me to stay competitive.

Inhibition's Avatar


Inhibition
03.01.2012 , 02:53 PM | #170
Quote: Originally Posted by Ozith View Post
I don't understand the mentality of people who want everything perfectly fair, all the time, no matter what.

"if they have better gear then me, then nerf them to the same stats." Seriously? What would be the point of good gear if everyone got a complementary nerf bat attack every time they que'd.

From that line of thought, why even have gear with stats? Just have a set of stats for every class and spec, and that's what they get. No progression or better gear....just looks and needless grinding.
Your last thought in that rant would be the preferable method of handling pvp in any game, but alas players need the carrot on a stick in which to elicit satisfaction and weigh their worth, because the act of pvping itself is not enough. This is a problem with you, and others of like mind, as people, not the system.

The issue here is you have people saying "get friends loser" so that ranked matches with premades are then avaliable. In doing so you obtain better "gear". Bravo. However, because you went the premade ranked route, your higher end gear needs to stay in that playing field. This is how you should want it, unless of course you derive further pleasure from beating people on an uneven playing field that favors you because of your "ranked" gear.

By all means, have your rated gear, but keep it in your rated warzones.