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Wish you could change advanced classes, great idea!

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Wish you could change advanced classes, great idea!

Kindara's Avatar


Kindara
03.01.2012 , 01:11 PM | #71
Quote: Originally Posted by chaosdefined View Post
A brilliant point.

Those who are against it, are not opposing it because it will actually effect them despite claims. it will not ruin the game for them or destroy their experience. Therefore introducing it will not force them to quit out of annoyances.

Whereas those who do want it and do feel it's a quality of enjoyment change, will actually quit out of annoyance and boredom.

Not everyone finds fun in repeatedly doing the same thing for weeks.
It does affect those opposed to it. It means we'll be grouping with people who aren't any good at any of there characters and dont take responibility for their lazy playign considering all the info is right there for them when they make the choice. It also means there's more people complaining about X adn cuasing the game to be dumbed down to the point of pokemon standards like WoW.

Choices have consequences. Its no different then picking a Mage thinking i'll be bad *** and hating it then swapping to a rogue. Especially if you lok at the Sith Inquistor / Assasin the classes play differently one is a caster where the other is a stealing melee class with some casting abilities.

If you can't play the easier class in the game and cast some spells properly how are you going to handle the sith assasin? If you can't play a game thats fairly easy other than some class choices and tree builds then go back to WoW where its about to become so easy your 5 year old could play it competently and collect all the pokemon.

LyriaFrost's Avatar


LyriaFrost
03.01.2012 , 01:26 PM | #72
Quote: Originally Posted by chaosdefined View Post
Advanced Classes are nothing more than glorified specs, much like a Holy Paladin or a Retribution Paladin...or a Feral Druid and a Moonkin Druid.
Nope. False argument. And here's why:

A powertech is a tank class. They have primarily short-ranged (10m) abilities. They have zero ability to heal or engage in sustained long-range combat.
A mercenary is a healer/ranged dps class. They have primarily long-ranged (30m) abilities, and can heal.

A holy paladin can heal and melee. A retribution paladin can heal and melee. A feral druid can heal, nuke, and melee. A moonkin druid can heal, nuke, and melee. Are certain things BETTER based on their specs? Of course. But they're 90% identical, since the class (druid, or paladin) has the exact same abilities no matter the spec. Spec trees add, at most, a TINY handful of new abilities. AC's in TOR turn the base class into an entirely new animal.

Let's take a more dramatic difference: jedi sage vs jedi shadow. Are they the same class? Not at all. Yet you want to claim it's "just the same" as a mage putting some points into fire, instead of arcane? Seriously?

Getting to 10th to choose your advanced role is not a big deal. There are a number of MMO's that have a similar setup. Live with it.
Weave maid such progress, but knot without accost. In deed, won wonders weather two take a fence. Each thyme oui real lion a computer, wheel ooze a bit of hours elves. Two much technology may knot bee sew suite, and we joust can't real eye two much on spell Czech. Sea the problem hear?

Raximillian's Avatar


Raximillian
03.01.2012 , 01:35 PM | #73
I would not like that. I understand the issues that come when you get to choose a class later, but the solution is not free AC switching when you want. Either choose the AC from the beginning, or allow 1 free change before lvl 20, which is something BW had planned back in beta if I'm not wrong.

But free AC switching at the touch of a button is not something I would like to see. I do see them as completely different classes.

MajikMyst's Avatar


MajikMyst
03.01.2012 , 01:59 PM | #74
Quote: Originally Posted by twinionx View Post
While having AC respec will not make anti-AC respec players quit, not having it will eventually drive those who desire it to quit.
Actually that is an incorrect assumption.. When this was discussed in the beta.. It was stated that if they add it.. A lot of people will quit.. Since a huge majority does not want dual speccing.. Bioware wouldn't be to smart to add it..

Feel free to look at any thread on this issue as evidence.. Most people do not want it added.. There is simply no reason to add it..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

MajikMyst's Avatar


MajikMyst
03.01.2012 , 02:03 PM | #75
Quote: Originally Posted by twinionx View Post
Those who oppose it are simply IGNORANT of the issues faced by those who requests for it. All I hear are :
Hmmm.. Thanks for the insult.. I take it, a civil discussion is not possible, where you look at the facts?? Good to know..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

MajikMyst's Avatar


MajikMyst
03.01.2012 , 02:14 PM | #76
Quote: Originally Posted by twinionx View Post
Why is ADVANCE class chosen at level 10? Shouldn't it be chosen at level 40 instead?
Because Bioware had us choose it at lvl 10?? Maybe because WOW classes get their talent trees at level 10?? Choosing our AC also gets our characters their talent trees.. So lvl 10 is a good place to do it.. Lvl 1-10 is also a brief preview of both AC choices and play styles..

The problem you are having is that there is simply no viable reason to allow AC speccing.. If your AC were chosen at charcter creation, and you still didn't get your talent trees and little kits until lvl 10, we most likely wouldn't be having this discussion.. It would then be just like WOW.. Choose your class at character creation and get your talent trees at lvl 10.. Nothing really changed.. But because we get them at 10 and people are to lazy to redo those 10 levels again.. As if re-rolling to pick a new class at character creations isn't also going to have you do those same 10 lvl's again anyways..

There is no viable reason to demand that people be allowed to change their class.. It deminishes the entire reason of having a class.. Because if they allow it once, then the arguement becomes why not allow it more.. Then havning a class is pointless because people can change their class at will.. Soon enough you will have people that want to change from a Sith Inquisitor to a Bounty Hunter.. When will it end??

No to AC swapping.. There is no need for it and no reason for it.. Just because we choose our AC at lvl 10 does not mean we should be allowed to change it.. Re-roll and do it over again..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Voqar's Avatar


Voqar
03.01.2012 , 02:28 PM | #77
Quote: Originally Posted by Lethality View Post
You aren't allowed to switch classes in any other MMO, so why would you expect to here? Some choices have to carry weight in a class-based RPG and this is one of them.
Apparenly you haven't played many MMORPGs.

Job thing in FF.

Dual spec in WoW.

Up to FIVE specs per toon in Rift.

I'm sure others offer more.

Some people, who apparently have never played games with multi-spec, are against the idea without ever having tried it. People who've played games with it never have anything bad to say about it, because it adds a ton to your gameplay and enjoyment.

Locked in and rigid is far less enjoyable than wide open and flexible.

As fun as TOR is, repeating the same content over and over starts to lose it's luster and fun. Repeating the exact same content to make a 2nd character of the same archetype (say, making a sentinel when you already have a 50 knight) is even less thrilling.

If it's ok to have a skill mentor and reset your talents, which lets SOME classes swap between being tanks, healers, or dpsers somewhat freely, then it's somewhat illogical andor flat out stupid to not allow AC switching that would open up the freedom to ALL classes, because some AC's only have one role (like gunslinger, who could mutate into scoundrel to be a healer if you could switch ACs).

Why limit some classes and give freedom to only some classes via talent resets only? Why not allow AC switches too so EVERYONE can have freedom?

I have 3 50's and a 4th on the way - one of each class. The prospect of leveling each class a 2nd time to 50 to try/play the different ACs isn't really all that appealing, and I'm an altaholics altaholic - I love leveling and making toons. But even I have limits to how many times I can grind out the exact same linear content. The other not so appealing option is to abandon my 14+ million credits, 400 level crafters, etc, and play the other faction. I'll likely do this but it sucks to establish a monstrosity of an alt family just to abandon it to get a little variety in content.
Failure to enforce the naming policy on RP servers is one reason I'm semi-retired from TOR. It's a sign that BW doesn't care about quality.

KahnyaGnorc's Avatar


KahnyaGnorc
03.01.2012 , 02:31 PM | #78
I can see it now. If people get this respec of advanced classes, then there will be clamoring for "respecs" of base class. Why? If you roll a Scoundrel for healing, but realize you don't like Scoundrel healing, then you have to reroll Commando or Sage and repeat the vast majority of content. (same thing for tanks). Really, it is only dps (the only role that exists with both advanced classes of the same base class) that would be able to simply "respec advanced classes."

My main is a tank. If I found out that a chose incorrectly, I have to completely reroll.

Timtimbot's Avatar


Timtimbot
03.01.2012 , 03:05 PM | #79
Quote: Originally Posted by chaosdefined View Post
Sadly it's an argument that will never end.

I'm totally for it. The problem is too many people believe what Bioware tells them, that an Advanced Class is a seperate Class. But it's not. If you have a Powertech and a Mercenary, you still get called a Bounty Hunter, still go to the Bounty Hunter trainer, still get a good majority of the same abilities and still play through the Bounty Hunter storyline.

Advanced Classes are nothing more than glorified specs, much like a Holy Paladin or a Retribution Paladin...or a Feral Druid and a Moonkin Druid.

Getting to level 10 is a couple of hours. Really think about that though, can you imagine any MMO where you couldn't choose your class until you'd played for two hours?

All those who are opposed to it have, in my opinion, poor arguments that just boil down to nothing more than they don't like the idea so nobody should be able to experience it! They don't care about quality of life for other players, they don't want something that doesn't effect them!

It will get implimented though, at some stage. Most likely when SWTOR's subscription numbers begin to fall.

Either that or allow us to pick our AC from the very beginning.
Sadly your incorrect, simply put the "Classes" are stories AC are the actual classes . I will break it down using your own logic. So by your definition the class is defined by its ability's, who their trained from, your personal experiences, and story.

1. Ability's - In this game each faction has a mirrored class. ie JK-SW JC-SI SM-IA TP-BH.
So basically all the classes have the same Ability's to their mirror class just different named. How does that make a JK different from A SW, OH the STORY that they play though.

2. Trainers - Would you rather not have the one trainer two tabs for your ability or the inconvenient way of 2 trainers 4 tabs (two for each trainer since they share skills) If you do start a new thread in the suggestion box

3. Personal Experience - I personally call people by their AC title not their Story class title(Story class...I like that) Just because you have seen,heard, or been called it yourself does not mean it happens everywhere to everyone.

4. Story - There you are right, and I wish you weren't. I really wish the AC class you choose made a difference somewhere in your personal story. Making it intertwine together would be really great to experience and would love it!

Please don't assume it boils down to someone not liking the idea so they want no one to experience it. I am against it but I still see the amount of people who want it and wish it would be implemented IF maybe the idea is to incorporate your AC choice into your story then well it would just be a huge programing mistake to implement.
Do, or do not...There is no try

Timtimbot's Avatar


Timtimbot
03.01.2012 , 03:08 PM | #80
Quote: Originally Posted by Voqar View Post
Apparenly you haven't played many MMORPGs.

Job thing in FF.

Dual spec in WoW.

Up to FIVE specs per toon in Rift.

I'm sure others offer more.
You obviously have no clue that this thread is about switch Classes not specs...which clearly if you've played MMO's you know is not done.

In FFXI you changed classes only because when creating a toon you really didn't have a "Typical" MMO starting class
Do, or do not...There is no try