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Vanguard/Powertech Most OP class in the game

STAR WARS: The Old Republic > English > PvP
Vanguard/Powertech Most OP class in the game

Grubfist's Avatar


Grubfist
03.01.2012 , 12:58 PM | #41
Quote: Originally Posted by Phaedrynn View Post
PvP happened...

Someone died...

QQ post on the forums...

Yeah, haven't seen this before. /rollseyes
Your signature is the best mental image ever.

Rekios's Avatar


Rekios
03.01.2012 , 01:05 PM | #42
Quote: Originally Posted by MrSIlverSurfing View Post
L2P issue IMO.
then your opinion is worthless and/or you are trolling

5k --> 3500 --> 5k in 3 seconds is not balanced.

(rs --> rp --> rs)

Slurmez's Avatar


Slurmez
03.01.2012 , 01:23 PM | #43
Jebus, it seems that every single class in game is overpowered....oh wait silly me, its just delusional envy and lack of knowledge as usual.

There isnt a bad class in game and there isnt an OP one at all, theres a few tweaks needed here and there but balance is actually quite phenominal when you start to factor in a full class overview and stop scrabbling with nonsensical comparisons which have no bearing whatsoever.

Hethroin's Avatar


Hethroin
03.01.2012 , 01:26 PM | #44
Quote: Originally Posted by Rekios View Post
then your opinion is worthless and/or you are trolling

5k --> 3500 --> 5k in 3 seconds is not balanced.

(rs --> rp --> rs)
Your PT needs to get good and use his Thermal Detonator. Go ahead and squeeze in another 3.5k somewhere in the middle there; same 3 second time-span of course sense TD is preloaded.
Corellian Run formerly Mind Trick
<White Talons>: Tigerwoods - Vanguard, Limbaugh - Sentinel
<Black Talons>: Ereldys - Assassin

Ryotknife's Avatar


Ryotknife
03.01.2012 , 01:30 PM | #45
Quote: Originally Posted by Rekios View Post
then your opinion is worthless and/or you are trolling

5k --> 3500 --> 5k in 3 seconds is not balanced.

(rs --> rp --> rs)


funny, i pull off that combo in full champ gear and if they all crit it only does 7k damage, unless im fighting a tank in which case they do....6k damage combined.

pyro PT damage is middle of the road at best, not horrible, but no where near the levels of ops or maras.. i have never, not even ONCE, been killed by a pt of any spec in under 20 seconds. in fact my 1v1 fights with pts usually last about a minute, sometimes more.

also, pts have the least amount of utility in the game. the only wz in which they are even remotely viable is huttball where gaurd/taunt is very useful (although juggs and assassins can bring that too with about 2x more utility, defensive CDs, escape tools, and better ball carriers to boot).

WutsInAName's Avatar


WutsInAName
03.01.2012 , 01:45 PM | #46
People did not believe me when I said this is new FOTM

WarWidowX's Avatar


WarWidowX
03.01.2012 , 01:58 PM | #47
Quote: Originally Posted by Fredcat View Post
You've obviously never played one. You cant have everything you listed on one spec. If you want all the utility you give up damage and vise versa.
^What he said!

Either your a glass mega cannon or a low dps meat shield.

Everything revolves around your build and the opponent you face. Some days I hold my own in a WZ and other days I get melted like a nub.

PT is far from OP.
Old school Imperial SWG Scylla veteran (first 4 years). RIP Master Creature Handler & Scylla!

yukirshiro's Avatar


yukirshiro
03.01.2012 , 02:11 PM | #48
Quote: Originally Posted by Niconogood View Post
My primary concern however is the assault/pyro tree.

It gives way too much dps compared to the beefyness/utility of this AC. A good pyro/assault will usually top any WZ in damage when you add in the immense AoE they can do. They usually are also left alone cause even in pyro/as. they take pitiful damage, and can just shrug of bursts with their CDs.
Uh what CDs? 25% less damage for 12 seconds? It's one of the weakest survivability CDs in the game. It is a TERRIBLE burst mitigator, worse than pretty much every other class's defensive CD for burst mitigation.

Astarica's Avatar


Astarica
03.01.2012 , 02:14 PM | #49
Quote: Originally Posted by yukirshiro View Post
Uh what CDs? 25% less damage for 12 seconds? It's one of the weakest survivability CDs in the game. It is a TERRIBLE burst mitigator, worse than pretty much every other class's defensive CD for burst mitigation.
Mitigation effects in this game are additive, so if you had 30% mitigation you now have 55% mitigation and that's actually very strong.

yukirshiro's Avatar


yukirshiro
03.01.2012 , 02:17 PM | #50
Quote: Originally Posted by Astarica View Post
Mitigation effects in this game are additive, so if you had 30% mitigation you now have 55% mitigation and that's actually very strong.
Hmm, you learn something every day. If true that should be corrected. It should reduce your damage by 25% after all other mitigation.

So you're saying when a tank PT with 50% mitigation pops their cooldown they're now taking half as much damage as they did before?

I haven't noticed nearly that much difference on my tank spec PT, but then I'm not 50 and my mitigation is in the 40s, not the 50s.