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The thought that WoW has more endgame content

STAR WARS: The Old Republic > English > General Discussion
The thought that WoW has more endgame content

Lunablade's Avatar


Lunablade
03.01.2012 , 10:29 AM | #91
Quote: Originally Posted by Icebaron View Post
Thanks Lethality, and just to show you all that I am not here only to pick of SWTOR, I will share with you what I feel this game needs to implement quickly (as in ASAP, the longer it takes to put these in, the less the game will be able to recover from its dissappointing first three months)

1. Smooth out gameplay reactions, animations and combat. A player must feel like he is in total control of his actions at all times.

2. Introduce Macros. Mouseover macros, cast sequence macros and condition macros (if stealth cast this, if not cast this)

3. Open up space combat for 3d flight, include a couple of spots for pvp in space and three or four pve space combat missions in space where others can join them and pvp can happen.

4. Make every crafting profession either useful at endgame or so fun they give up some tactical advantage(like cybertech toys).

5. Customizable UI with damage meters and proc flashes.

6. Customizable interiors on space ship.

7. Guild levels, and benefits to said levels.

8. Legacy rights to other characters companions and ships. Cross faction too. (might slap a level requirement on ships, otherwise everyone would just level up an Imperal Agent to lvl 16 for their ship).

9. A new Tier of gear that is hard to get. It should take the average player at least two months of running raids and five mans to complete the set.

10. Two new operations. One with Six bosses that is long and difficult to get through. If any but the most elite group can clear it in a night, you did it wrong. The other one should be a short hard to defeat one boss operation. Think Onyxia or Gruuls Liar.

11. Three new five man flashpoints that are hard but worth running, with best gear in current game as drops. Lockout timers to keep em from gearing out in it in a day.

12. Cross realm LFD tool.

13. A reason to go Republic. Gonna have to give an edge to either pvp or pve till these factions balance out. Maybe an experience gain while leveling and cooler looking social gear. Something, because playing Empire is just too cool to too many people.

14. Three new warzones (8v8, 16v16 and 32v32) and a new planet with full all out pvp world objectives and dailies that doesn't lag everyone out (spread everything out).

15. Refine your engine so people can gather and not have their frames drop to 10fps. I should have a 10fps drop for every hundred people on my screen at max.

16. Shuttle call. One hour cooldown. Use this to get a shuttle that will take you to your ship from anywhere on any planet (except the fleet). One loading screen and bam, on your ship.

I love this ideas , this is most constructive post on the subject, it would be great if BW would have someone like you in their dev team now.

I would only add this to the list :

17. BW should use more their planets and open world and give to players reasons apart from looking for datactrons to visit planets in the game and return to starting areas , make some use of the big cities in the game like Coruscant and Kaas because its shame they are waiste right now and they look much better than the fleets which looks like a prisons.

They should make Nar Shaada into big social hub for all players in the game , make neutral casino there where all players could hang out and implement there gambling and social games like pazzak and pod racing tournaments.

BlackZoback's Avatar


BlackZoback
03.01.2012 , 10:37 AM | #92
Quote: Originally Posted by Icebaron View Post
I still feel that way. I think that if they got everything in by 1.2 this game could compete with WoW. Six months from now, we are already delegated to the likes of AoC, Warhammer, Rift and wont recover because nobody will give us another chance.

I don't make up the rules, the mmo fanbase does and launch is everything.
Amazing you really believe ToR as it currently stands is not competing with WoW... their loss in subs and subsequent layoffs beg to differ.

Also their 2million copy's sold and 1.7million resubs, highest first month retention of a MMO are really pointing towards DOOOOOOM!!!!

Raeln's Avatar


Raeln
03.01.2012 , 10:38 AM | #93
Quote: Originally Posted by Icebaron View Post
Thanks Lethality, and just to show you all that I am not here only to pick of SWTOR, I will share with you what I feel this game needs to implement quickly (as in ASAP, the longer it takes to put these in, the less the game will be able to recover from its dissappointing first three months)
Let's not be over-dramatic. You are trying to make it feel like TOR's release was horrid.

It was not. Especially if you compare it to WoW's release, which is what you want to compare everything else to.

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1. Smooth out gameplay reactions, animations and combat. A player must feel like he is in total control of his actions at all times.
Maybe I've been lucky, but aside from Mortar Volley, I haven't noticed these supposed game breaking issues.

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2. Introduce Macros. Mouseover macros, cast sequence macros and condition macros (if stealth cast this, if not cast this)
I do want mouseover macros but it's not a game breaking issue.

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3. Open up space combat for 3d flight, include a couple of spots for pvp in space and three or four pve space combat missions in space where others can join them and pvp can happen.
Nice ideas, but this is not a game breaking issue. The real problem with space flight is it is currently too unrelated to the rest of the game. The missions should have been tied to the story arc, as in fighting your way into a planet or into a space station as part of the class quest.

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4. Make every crafting profession either useful at endgame or so fun they give up some tactical advantage(like cybertech toys).
In the works.

Also, WoW professions have rarely been relevant for any longer than the initial gear up phase of an expansion cycle. They try harder at it now but it really sucked in the past.

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5. Customizable UI with damage meters and proc flashes.
I'll agree with a customizable UI but I think damage meters should not be available for normal mode end-game content or hardmode flashpoints.

I do want a better display for buffs and debuffs.

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6. Customizable interiors on space ship.
Yes, but not game breaking.

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7. Guild levels, and benefits to said levels.
No. They were a failure in WoW and basically ended up having the same effect as benefits in the workplace do - make it difficult to leave a guild you don't really fit with or enjoy for fear of losing the benefits.

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8. Legacy rights to other characters companions and ships. Cross faction too. (might slap a level requirement on ships, otherwise everyone would just level up an Imperal Agent to lvl 16 for their ship).
Not possible. There are too many scripted triggers on our class ships that would break quests - though, I suppose they could design it in a way that quest interactions were just disabled unless we were on our "main" class ship.

Nonetheless, not game breaking at the slightest.

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9. A new Tier of gear that is hard to get. It should take the average player at least two months of running raids and five mans to complete the set.
No.

Challenge should be awarded with prestige items (titles, mounts, cute items) - not gear. Awarding new tiers of gear for elevated content modes only serve to inflate gear at a quicker rate.

See Greg Street's blog post in WoW for more information regarding that topic.

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10. Two new operations. One with Six bosses that is long and difficult to get through. If any but the most elite group can clear it in a night, you did it wrong. The other one should be a short hard to defeat one boss operation. Think Onyxia or Gruuls Liar.
Honestly, we have plenty of raid content as it is. What TOR needs is more non-raid content. Small, single group content is where the future in the MMO genre is at. Raiding is dying. Word is there are more raids coming and more flashpoints coming.

Note: by small group content, I'm not necessarily talking about Flashpoints. I'm talking about things a single group of players can go and do together.

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11. Three new five man flashpoints that are hard but worth running, with best gear in current game as drops. Lockout timers to keep em from gearing out in it in a day.
I semi-agree. Not a game breaking issue though.

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12. Cross realm LFD tool.
Ultimately yes - but the game may still be too young for a LFD tool. I should not have to explain this one.

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13. A reason to go Republic. Gonna have to give an edge to either pvp or pve till these factions balance out. Maybe an experience gain while leveling and cooler looking social gear. Something, because playing Empire is just too cool to too many people.
I would lean more toward Bioware releasing future flashpoints that allow Republic and Imps to form groups together.

Though I will admit, I'm dreadfully tired of every single MMO pushing a faction war these days. It is ignorant to divide the playerbase on each server right out of the gate.

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14. Three new warzones (8v8, 16v16 and 32v32) and a new planet with full all out pvp world objectives and dailies that doesn't lag everyone out (spread everything out).
No opinion on new warzones but a new planet area is supposedly coming already.

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15. Refine your engine so people can gather and not have their frames drop to 10fps. I should have a 10fps drop for every hundred people on my screen at max.
Meh. Nature of an MMO. This is part of the reason why WoW went with lower res cartoony looking characters. It's also a factor (albeit smaller) as to why raid sizes dropped from 40 to 25. Many computers just will not handle rendering a multitude of high polygon count models in the field of vision at one time.

Can the engine do better? yeah sure, whatever.

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16. Shuttle call. One hour cooldown. Use this to get a shuttle that will take you to your ship from anywhere on any planet (except the fleet). One loading screen and bam, on your ship.
I think our ships need to be an instanced area on each of the planets, so we can run into them with no load time. It should be just like running into a class instanced zone.

On top of that - yeah, we should be able to quick travel to our ship. Also, once one player reaches the flashpoint zone line, everyone should receive the ability to instantly port to the flashpoint (ala Rift).

Icebaron's Avatar


Icebaron
03.01.2012 , 10:41 AM | #94
Quote: Originally Posted by BlackZoback View Post
Amazing you really believe ToR as it currently stands is not competing with WoW... their loss in subs and subsequent layoffs beg to differ.
would love to smoke some of whatever it is you are smoking.

Raeln's Avatar


Raeln
03.01.2012 , 10:42 AM | #95
Quote: Originally Posted by Icebaron View Post
I believe I stated they had a choice in pets, I was referring to combat pets for the hunter, being I forgot the warlock gets static pets like everyone in SWTOR. Just didn't think of it at the time.
Hunters lost their real "choice" in pets about 4 years ago. They all basically became the same pet with a different graphic. Finally, sometime around Wrath, they gave the pets talent trees, which ended up with three different types of pets - regardless of what they looked like.

Pet families still had one semi-unique ability. While on the surface, it seemed that there were a lot of choices - in reality there was not. Oftentimes, the hunter was limited one what pet they could bring due to the buff the pet was able to give the group.

My gripe with companions in TOR is twofold.

1.) I should be able to rekit what my companion does so I am not forced to only use my healer companion. I would like to change my other companions to be "a medic" so I can use them instead to switch things up.

2.) I wish I could somehow utilize my companions in full group Flashpoints and Operations. Seems like a waste to essentially turn off the entire pet system in group content.

Dayfax's Avatar


Dayfax
03.01.2012 , 10:45 AM | #96
Quote: Originally Posted by BlackZoback View Post
Amazing you really believe ToR as it currently stands is not competing with WoW... their loss in subs and subsequent layoffs beg to differ.
You realize that the bulk of WoW's subscription loss happened nearly a year before SWTOR was released, right?

And that out of the 600 people laid off, 540 of them were customer service reps?
"Sounds like you could use a soldier."

nexusbob's Avatar


nexusbob
03.01.2012 , 10:49 AM | #97
Quote: Originally Posted by Yaiser View Post
To de-bunk and explain some thoughts

Thought #1 WoW has more raid content

False - Ever since BC WoW has implemented 2 instances in the first raid tier of an expansion. We are seeing, so far, the same model in TOR. Cataclysm was the exception to this in WoW but the raids easily were considered one raid as clearing both BOT/BWL in one night was common place.

Thought #2 TOR raids are too easy vs. WoW

False and LOL @ Cataclysm and Wrath. WoW raids haven't been difficult since BC and the 2nd and 3rd tiers of the past 2 expansions, even on HM, difficulty has been laughable. The first tier in Cataclysm was easy before everyone complained of its difficulty and subsequently got nerfed. Although the difficulty in TOR isn't very high WoW is not any more difficult.

Thought #3 There is nothing to do in TOR at endgame vs. WoW

And what is there to do in WoW? Farm dailies, grind dungeons, raid, farm achievements. Looks pretty similar to the TOR endgame to me. No, TOR doesn't have as many dailies but we're really splitting hairs here. There are no achievements in TOR as of yet but if you are farming achievements you must be pretty bored with a game to do so. MMO's have a grind to get gear at endgame and TOR hasn't changed anything up.

Thought #4 TOR is more aimed at casuals than WoW

Really? LFR is all that needs to be said on that. There is nothing wrong with being a casual, some people realize life is more important than a video game but you can't say WoW isn't aimed at a casual market. In this day and age all MMO's are going to be catering to a casual audience, that is how the market has changed and this is how developer's are going to adapt to stay afloat int he marketplace.

I was not a shot at saying TOR is better than WoW, everyone has their own opinion. These are just some facts that I wanted to throw out there that really in some circumstance these games are pretty even leveled.
get a damm life m8 - swtor is only 80days old and WOW is 6years so just stop it - wow dont even got ar raid dungen after 60days at the start so relax i stell rember wen i hit lvl50 after 8days in wow at ther start NO pvp NO raids at all so -- go spank som body and slap u selv

Azzras's Avatar


Azzras
03.01.2012 , 10:49 AM | #98
Quote: Originally Posted by Icebaron View Post
What WoW has that SWTOR does not

Arena
Flying Mounts
Rated Battleground
LFD finder
Open World Feel
Smooth reactive gameplay
Swimming
Chairs to sit in
Day/Night cycles
Vastly different races
Factions you can support
Leaders worth following
Dual Spec
Weapon choices
Crafting professions that matter
Economy that works
Multiple Hubs people gather at
Decent framerates in hubs mentioned above
Capitol city raids
Modable UI
Multiple zones to level in (1-60 anyways)
Target Dummies
Holidays
Choice of pets
Barbershop
Armory
Sever Transfers
Faction Transfers
Name/Race Changes
Forums that link to characters in game
GM's in game that come talk to you when you open a ticket
Guides and fansites galore for every aspect of gaming
Moonguard Goldshire ERP
Guild Tabards
Choice of Battleground/Warzone entered
Combat Log
Rare Spawns
Achievements
Class specific mounts
Factions to gain affection with
Easily accessable dueling centers
Restrictions on mounts at Auction House
Fishing
Cooking
Organic AND mechanical mounts
Classes that can teleport other players
Classes that can summon other players
Beer
Macros
Um, WoW does NOT have day/night cycles. Every zone stays the same time no matter what.

Most everything else I kind of lol at...especially listing fishing.
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

Raeln's Avatar


Raeln
03.01.2012 , 10:50 AM | #99
Quote: Originally Posted by Dayfax View Post
You realize that the bulk of WoW's subscription loss happened nearly a year before SWTOR was released, right?

And that out of the 600 people laid off, 540 of them were customer service reps?
Those positions are most closely tied with the size of the client population. It's logical to conclude that losing 2 million subscriptions would end up in eliminating customer service representatives.

BlackZoback's Avatar


BlackZoback
03.01.2012 , 10:50 AM | #100
Quote: Originally Posted by Dayfax View Post
You realize that the bulk of WoW's subscription loss happened nearly a year before SWTOR was released, right?

And that out of the 600 people laid off, 540 of them were customer service reps?
You know if you need to cut your losses and you don't have as many costumers the costumer service department would be the first to go.