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Wish you could change advanced classes, great idea!

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Wish you could change advanced classes, great idea!

MajikMyst's Avatar


MajikMyst
03.01.2012 , 01:35 AM | #51
Quote: Originally Posted by Zachajariah View Post
2 of these posts in one day?

Seriously Bioware already has a firm NO on this. Can't y'all read the dev tracker?
I 3rd this..

No to AC switching.. Either research more, or roll another character..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Costantino's Avatar


Costantino
03.01.2012 , 01:38 AM | #52
Quote: Originally Posted by MajikMyst View Post
I 3rd this..

No to AC switching.. Either research more, or roll another character..
this^

It's not hard to level in this game.

chaosdefined's Avatar


chaosdefined
03.01.2012 , 06:23 AM | #53
The problem we have with it, is that it's not that you get to level 10 and then go "Actually I don't like this..." you have to play for a good while first.

So say you get to level 20 or 30. That's more than a couple of hours gametime, that's a couple of weeks or so of casual play. Then you decide you don't like your AC. You don't want to start from the beginning again and repeat all the exact same things for two weeks.

You choose your AC at a really awkward stage. At least give us the choice at level 50 if we want to stay as that or change just once.

As for the argument about just go make an alt or replay the same levels again. The problem there is, we have different definitions of what is fun.

I love creating Alts, but completely different alts. So perhaps opposite factions or that. That's what I find fun, not rerolling the same class and repeating everything I just did for the last two weeks because I want to play the other AC.

Besides, just because Bioware says no now, doesn't mean they won't change their mind if say the game ends up dropping 20% of it's subs due to a few issues like this.

MajikMyst's Avatar


MajikMyst
03.01.2012 , 06:34 AM | #54
Quote: Originally Posted by chaosdefined View Post
The problem we have with it, is that it's not that you get to level 10 and then go "Actually I don't like this..." you have to play for a good while first.

So say you get to level 20 or 30. That's more than a couple of hours gametime, that's a couple of weeks or so of casual play. Then you decide you don't like your AC. You don't want to start from the beginning again and repeat all the exact same things for two weeks.

You choose your AC at a really awkward stage. At least give us the choice at level 50 if we want to stay as that or change just once.

As for the argument about just go make an alt or replay the same levels again. The problem there is, we have different definitions of what is fun.

I love creating Alts, but completely different alts. So perhaps opposite factions or that. That's what I find fun, not rerolling the same class and repeating everything I just did for the last two weeks because I want to play the other AC.

Besides, just because Bioware says no now, doesn't mean they won't change their mind if say the game ends up dropping 20% of it's subs due to a few issues like this.
How is that different than any other game?? How much do you think you know about playing a Warlock in WOW at lvl 10??

The problem is, your arguement is simply a reality of any game.. You don't like the play style of something then you have to create a new character.. What is wrong with that??

So you get to lvl 30 and decide you don't like it.. Oh well.. Roll again.. That is no reason to allow a class change.. I played a Shaman on WOW until I was about 32 or something.. I couldn't stand the totem mechanic.. I hated having to drop totems all the time.. Why didn't WOW allow me to change to a Druid or something?? Perhaps a mage??

It is called trial and error.. There is no reason to allow people to change their classes.. You want to change your class.. Re-roll..

Repeating quests is also not a reason.. Ever heard of dailies?? If you don't like repeating quests.. Perhaps you should rethink playing an MMO.. I do the space mission every day.. Over 100k in credits for just over an hours worth of work.. Just from doing space missions.. There are countless reasons to do missions over again.. Still not a reason to allow a class change..

I can remember having 4 80's in WOW and having to do dailies on all of them.. That is life in an MMO.. You are going to repeat a quest here and there.. That is just the reality of it..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

chaosdefined's Avatar


chaosdefined
03.01.2012 , 06:46 AM | #55
Quote: Originally Posted by MajikMyst View Post
How is that different than any other game?? How much do you think you know about playing a Warlock in WOW at lvl 10??
Your argument there is invalid because as everyone knows, you spend 1-85 levelling a class in WoW playing it one way, then at 85 it's played completely different.

Also having to constantly repeat the same content is one of the main reasons people began to leave games like WoW.

Anyway, you were arguing that Dual-Speccing is what caused WoW to die, so I can't really take anything you say seriously.

twinionx's Avatar


twinionx
03.01.2012 , 07:28 AM | #56
Quote: Originally Posted by VanorDM View Post
Actually yes they will.

The very idea that people won't have use this system is BS and has been shown to be BS from the first time it came up.

People will always be expected to play the FotM class, and if you can change AC's you'll be expected to change your AC to what ever the FotM is.
If there is such a thing as FoTM, Bioware would have FAILED in their class design in the first place. AC respec should be the last of your worries.

twinionx's Avatar


twinionx
03.01.2012 , 07:30 AM | #57
Quote: Originally Posted by aznthecapn View Post
Wise up to what? Something the bulk of the vocal playerbase has indicated they don't want? Or wise up to an unnecessary demand made by a vocal minority that don't want to be bothered to replay a few hours of gametime?

You realize we're arguing about 10 levels of gameplay here? Move class choice to level 1 instead of level 10 and 95% of the people who want the change go away. This means that the vast majority of your vocal minority are purely complaining about TEN LEVELS of gameplay.
No. YOU think that it is 10 levels of gameplay. This shows your POOR understanding of why players want AC Respec. Like it was mentioned a million times, some players did not get a feel of their AC until well into level 30+. By then, they have sunk in 30-50 hours worth of gameplay.

The fact you think it is just 10 levels showed you have no idea why people ask for AC respec and opposing just for the sake of opposing.

twinionx's Avatar


twinionx
03.01.2012 , 07:33 AM | #58
Quote: Originally Posted by Bielduwyn View Post
Two million people have already bought the game, I think they can afford to lose those who don't feel like making another character when their first one doesn't work out. There's only so much handholding you can do.
If Bioware devs think like you do, then they are indeed hopeless.

Lucky you are not a dev.

No business owner will complain about TOO MANY customers. Every business owner only concern about losing customers.

While having AC respec will not make anti-AC respec players quit, not having it will eventually drive those who desire it to quit.

Coyotecalls's Avatar


Coyotecalls
03.01.2012 , 07:38 AM | #59
I think you should be able to change AC at least ONCE because most of these classes you can't really get a feel for until you are on your 30's or 40's when you get your key abilities.

Forcing people to make an irreversible choice at ten is kinda stupid.
Wow, reading some of these posts, it's amazing we can actually function as a society at all...
~Livingston, SWTOR Forums.

chaosdefined's Avatar


chaosdefined
03.01.2012 , 07:39 AM | #60
Quote: Originally Posted by twinionx View Post

While having AC respec will not make anti-AC respec players quit, not having it will eventually drive those who desire it to quit.
A brilliant point.

Those who are against it, are not opposing it because it will actually effect them despite claims. it will not ruin the game for them or destroy their experience. Therefore introducing it will not force them to quit out of annoyances.

Whereas those who do want it and do feel it's a quality of enjoyment change, will actually quit out of annoyance and boredom.

Not everyone finds fun in repeatedly doing the same thing for weeks.