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Is it really so hard to defend objectives without Dots?

STAR WARS: The Old Republic > English > PvP
Is it really so hard to defend objectives without Dots?

iceperson's Avatar


iceperson
02.29.2012 , 04:25 PM | #61
Quote: Originally Posted by Khadroth View Post
Talk about knowing the meaning of a word.

This isn't a bug fix in any way shape or form. It's a mechanical nerf. It has been working as intended this whole time, whether you agree with it or not.

And what does it matter which method was better? Both got the job done. But now only 1 works. And we're still great at it. So again, point is regardless of words used, this doesn't hurt me while alive. Other classes? Got hit hard.



Fair enough, I just did a quick knotor of hail and saw it as 4 ammo, so I can't comment to that. I'll say this though, Sage with right talents (which many pvp spec players will have) could chain cast FQ for at least a minute straight without any breaks or interruptions, but the biggest part... no target limitations.

Regardless of who's the best, idiots who think this change is going to let them node zerg better get used to seeing a lot of force storm and force quake.
After thus change you don't need a heal spec'd sorc to counter all the dots. Sounds like sorcs just got nerfed...

Khadroth's Avatar


Khadroth
02.29.2012 , 04:30 PM | #62
Quote: Originally Posted by iceperson View Post
After thus change you don't need a heal spec'd sorc to counter all the dots. Sounds like sorcs just got nerfed...
You didn't need one before.
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Grubfist's Avatar


Grubfist
02.29.2012 , 04:31 PM | #63
Quote: Originally Posted by Khadroth View Post
You didn't need one before.
Indeed, many were tech DoTs. You needed a sorc to counter sorc DoTs, IF you didn't have a cooldown to remove them.

_Marou_'s Avatar


_Marou_
02.29.2012 , 04:34 PM | #64
The only reason dots worked so well before is because most of the players are so horrible. Me and my wife specced Lethality on our ops for awhile and a few games were able to hold 5-6 players off a node by suicide dotting in a rotation in Alderaan, it's not as if none of these players could purge dots either, in fact often most of them could.

This wasn't just one game either... It's pretty sad really. When you see that scoundrel with an operative dot on them sit there and keep trying to activate the node, while never hitting his insta-cast button to remove your dot...

Grubfist's Avatar


Grubfist
02.29.2012 , 04:36 PM | #65
Quote: Originally Posted by _Marou_ View Post
The only reason dots worked so well before is because most of the players are so horrible. Me and my wife specced Lethality on our ops for awhile and a few games were able to hold 5-6 players off a node by suicide dotting in a rotation in Alderaan, it's not as if none of these players could purge dots either, in fact often most of them could.

This wasn't just one game either... It's pretty sad really. When you see that scoundrel with an operative dot on them sit there and keep trying to activate the node, while never hitting his insta-cast button to remove your dot...
I put Weaken Mind on sorcs trying to cap and died. It was hilarious keeping them targeted and seeing them get interrupted 5 times in a row by a DoT they could cleanse.

Doesn't stop the fact that DoTs interrupting is silly.

_Marou_'s Avatar


_Marou_
02.29.2012 , 04:40 PM | #66
Quote: Originally Posted by Grubfist View Post
I put Weaken Mind on sorcs trying to cap and died. It was hilarious keeping them targeted and seeing them get interrupted 5 times in a row by a DoT they could cleanse.

Doesn't stop the fact that DoTs interrupting is silly.
Oh, I agree with you. I have no issues with this change. I think it will make Alderaan more dynamic and Voidstars in well played games won't stall at the first door. Just, it's sad that it ever worked so well to begin with. Says less about the design and more about the playerbase.

Chaosmagistrate's Avatar


Chaosmagistrate
02.29.2012 , 04:41 PM | #67
Quote: Originally Posted by _Marou_ View Post
The only reason dots worked so well before is because most of the players are so horrible. Me and my wife specced Lethality on our ops for awhile and a few games were able to hold 5-6 players off a node by suicide dotting in a rotation in Alderaan, it's not as if none of these players could purge dots either, in fact often most of them could.

This wasn't just one game either... It's pretty sad really. When you see that scoundrel with an operative dot on them sit there and keep trying to activate the node, while never hitting his insta-cast button to remove your dot...
So what you are saying is that Snipers and Warriors should be given a cleanse? Because they got the short end of the stick for curbstomping you multipe times, but you were able to hold the point because you specced to be a dot-throwing corpse?

I actually wouldn't mind if the DoT interrupted while the DoTer was alive, thus forcing the enemy to attack the DoTer, but once the DoTer dies, the DoT should not interrupt caps, but at all times should deal damage of course.
"This is an innovative MMO, if you want your quests to count, if you want to abandon quests, if you want to force leap a force speed sorceror and not get "Out of Range" messages, go back to 2004. "

_Marou_'s Avatar


_Marou_
02.29.2012 , 04:44 PM | #68
Quote: Originally Posted by Chaosmagistrate View Post
So what you are saying is that Snipers and Warriors should be given a cleanse? Because they got the short end of the stick for curbstomping you multipe times, but you were able to hold the point because you specced to be a dot-throwing corpse?

I actually wouldn't mind if the DoT interrupted while the DoTer was alive, thus forcing the enemy to attack the DoTer, but once the DoTer dies, the DoT should not interrupt caps, but at all times should deal damage of course.
I don't care one way or the other, I have a level 50 sniper this change will aid. I just don't see myself ever speccing Lethality again (on op or sniper). It's only purpose before was to try and carry horrible PUG players to victory against other horrible PUG players.

MartyrLXXVII's Avatar


MartyrLXXVII
02.29.2012 , 04:44 PM | #69
Quote: Originally Posted by Khadroth View Post
You somehow failed to grasp the point of my post. Nerfing Dots so that they don't interrupt makes AoE the best form of interruption. Which class is the only class with spammable no CD aoe? Sorcs/Sages.... then add hybrid spec's 2 instant cast aoe's on top of it... The point being who does this change hurt? Sorcs/Sages? Rofl, no. It just made us the best interrupters in the game hands down. All the whining about force users tab dotting wound up nerfing the the techies more.
Hate to be overly technical, but PT/vanguard have spamable aoe (well unless flame sweep is the only non-mirrored ability).

So while I see your point, as silly as it is, its wrong.

More on topic, a lot of the defenders are complaining like they just aren't going to get their dot damage. Stop it, its a pathetic sounding argument you just sound like fools. It's common sense that it doesn't stop caps, just like how many others have explained other games pvp dots didnt stop a cap.

Chaosmagistrate's Avatar


Chaosmagistrate
02.29.2012 , 04:48 PM | #70
Quote: Originally Posted by _Marou_ View Post
I don't care one way or the other, I have a level 50 sniper this change will aid. I just don't see myself ever speccing Lethality again. It's only purpose before was to try and carry horrible PUG players to victory against other horrible PUG players.
That's fair, but that's more an underlying issue with Lethality itself. I would love to have it buffed or revised to be more competitive, but that's in the hands of Austin.

The issue isn't DoTs preventing capping for Lethality, it's more that Lethality is a POS to begin with. In PvE its ok-ish.
"This is an innovative MMO, if you want your quests to count, if you want to abandon quests, if you want to force leap a force speed sorceror and not get "Out of Range" messages, go back to 2004. "