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Jumping the gap in Void Star, a bug?

STAR WARS: The Old Republic > English > PvP
Jumping the gap in Void Star, a bug?

lJustAlexl's Avatar


lJustAlexl
02.29.2012 , 11:57 AM | #51
I do this and succeed in getting across 90% of the time on my sorc alt. It is great and I enjoy hearing the repubs on the other side speaking with /say warning me that I'll be banned for it. Truly laughable.

And here's why it's not an exploit or a glitch or any other thing that really deserves to be fixed (though I predict Bioware will acquiesce to appease those who find issue with it). In all the times I've jumped, here's what I've had happen:

- I succeed in making the jump and plant. Our team has blitzed and gains substantial momentum. (Happens more often than not)
- I make the jump only to find that one or two players have spawned and noticed me, being averagely aware players. We fight and either they succeed in killing me outright or hold me at bay until the bridges are set. The jump has provided our team no benefit.
- A player with a charge ability noticed and chased me across. The jump has provided our team no benefit.
- A player stuns me mid jump, causing me to fall to my death. The jump has provided our team no benefit.
- A player grapples me back. The jump has provided our team no benefit.

...you get the picture. The fact is this only works when the other team is too busy killing the players in the first section of voidstar and completely neglects to get to the bridge area where they should be in order to stop the caps. Force speed has to be used right before the jump and will not refresh if used when the doors open. Any player on the defending side has all the time in the world to get there and prevent a jump, but most do not.

I welcome it and don't mind when I see the opposing team take advantage. Thing is, I'm usually looking for it so I can do something about it. There's no reason others can't do the same.

mystbladex's Avatar


mystbladex
02.29.2012 , 11:57 AM | #52
I guess I never really noticed it after about 1000 void matches, on D at that very point, either I do not get killed or when I do get killed the bridge is already down. So i never really thought of it as much as some people do.

SirRobin's Avatar


SirRobin
02.29.2012 , 11:58 AM | #53
Quote: Originally Posted by Varicite View Post
Or put up a force field like the third room.
If they put up a "force field" then the defenders would not be able to contest attackers extending the bridges. I don't recall any force fields in Voidstar being one-way, do you?

Briljin's Avatar


Briljin
02.29.2012 , 11:58 AM | #54
Quote: Originally Posted by Quinlynn View Post
Hutt ball is an open space with no force fields or gaps desinged to prevent a player from obtaining an objective. NOT THE SAME.
You are making an assumption that the gap was intended not to be jumped across or do you have some memo from BW stating otherwise? Just look at that center section for a second. Upon your right and left are force fields but not in the center section which has a platform extending from each side towards the middle.

Ok, maybe they didn't intend for it to be jumped but they sure the hell invited it to be done with the layout of that area! If they didn't want people jumping it they would have added force fields across the room or at least not added the platforms that make the jump possible in the first place.

Varicite's Avatar


Varicite
02.29.2012 , 12:24 PM | #55
Quote: Originally Posted by SirRobin View Post
If they put up a "force field" then the defenders would not be able to contest attackers extending the bridges. I don't recall any force fields in Voidstar being one-way, do you?
What makes you think that they intended for it to be a one-way jump at all?

It's a gap. A perfectly level jump.

If they wanted it to be accessible from only one side, don't you think they would have raised the defender's section so it couldn't be jumped to from the attacking side easily?

They didn't do that, they left it easily accessible by both sides.

It's slightly easier for defenders, as it should be.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

SirRobin's Avatar


SirRobin
02.29.2012 , 12:48 PM | #56
Quote: Originally Posted by Varicite View Post
What makes you think that they intended for it to be a one-way jump at all?

It's a gap. A perfectly level jump.

If they wanted it to be accessible from only one side, don't you think they would have raised the defender's section so it couldn't be jumped to from the attacking side easily?

They didn't do that, they left it easily accessible by both sides.

It's slightly easier for defenders, as it should be.
A perfectly level jump that most classes cannot make on their own. In fact, you need that force sprint ability to do it on your own. There is a speed buff on the defenders side of the gap and a damage boost on the attackers side. That doesn't make it clear enough for you? If they intended for attackers to use it too then they wouldn't even need to add a buff, just change the buff on the attackers side from damage to speed.

That should be even easier than adding a shield or making a one-way shield, or even apparently keeping a turret in Civil War from shooting too much when Imperials cap it.

Now I am not saying that this is a HUGE exploit. It isn't. There are much much bigger problems with warzones and even PvP in general. Honestly its not a big deal, especially compared to the hacking and botting which I see more and more of. However, its pretty clearly not what BioWare intended to be an option for attackers in Voidstar so that makes it an exploit.

EternalFinality's Avatar


EternalFinality
02.29.2012 , 02:56 PM | #57
Quote: Originally Posted by Delavager View Post
Lets put it this way. It was one of the first tricks in my guide (posted in my signature) and they stickied the guide. There are even links to videos on how to do it. As such I don't think if it was a bug/exploit why they would sticky that information.
CSRs said pulling into the huttball spawn wasn't an exploit.

But it was. And they fixed it.

WutsInAName's Avatar


WutsInAName
02.29.2012 , 03:00 PM | #58
I do this but like 8/10 times I plummet to death instead of making it as an assassin.

No really super game breaking since both sides can do it.

Quinlynn's Avatar


Quinlynn
02.29.2012 , 03:00 PM | #59
Quote: Originally Posted by Briljin View Post
You are making an assumption that the gap was intended not to be jumped across or do you have some memo from BW stating otherwise? Just look at that center section for a second. Upon your right and left are force fields but not in the center section which has a platform extending from each side towards the middle.

Ok, maybe they didn't intend for it to be jumped but they sure the hell invited it to be done with the layout of that area! If they didn't want people jumping it they would have added force fields across the room or at least not added the platforms that make the jump possible in the first place.
Where is your memo saying it is intended game play?

Right, all they have to do is extend the FF across the middle and issue sloved.

Or maybe, just maybe, the people that designed it didn't test it. Should be obvious by now that is the case with most of this game.

DrekorSilverfang's Avatar


DrekorSilverfang
02.29.2012 , 03:05 PM | #60
Quote: Originally Posted by SirRobin View Post
So what gap is there in Huttball where there is only a speed boost on one side of it and not clearing the gap means you fall to your death? Besides falling through the map which "still" happens to me sometimes.
There are such areas with no speed buffs at all. Most people understand that being able to traverse those gaps either through leaps, pulls or sprints is a valid and useful tactic. Then in voidstar it's suddenly an exploit doing the same thing. Herp Derp.