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I think I know what's causing poor FPS for some users (no fix yet)

STAR WARS: The Old Republic > English > Customer Service (Read-Only)
I think I know what's causing poor FPS for some users (no fix yet)
 

Superawesomerman's Avatar


Superawesomerman
02.29.2012 , 01:18 PM | #261
Quote: Originally Posted by kageindustries View Post
It does seem like if you're reducing settings from things like full, that we're not having the same sort of issues. I'm struggling just for playability of the entire game on min settings.

However, I will say that it's great you're in here giving some help. Anyone that's willing to help with a positive attitude (i.e. not trolling or just hating on either BW, those with issues or those without) is awesome.

I would like to ask though, what graphics card are you running?
It would help me see if my idea of this being a runtime issue.
From the previous iteration of this thread, and others, I get the impression there is a systemic misuse of memory in this game.

- memory leaks leading to crashes
- art_fx fix
- game doesnt use vram consistently, or at all in some cases
- 32bit process memory cap, two process workaround
- diskcachearena swapping
- disabling of high res textures


Seems like the art team and the engine team weren't communicating with each other, the art team made animations, effects, and textures too massive for the multipkayer ame, and the engine guys had to kludge something to gether to fix it



I think

Rekkx's Avatar


Rekkx
02.29.2012 , 01:22 PM | #262
Quote: Originally Posted by kageindustries View Post
I would like to ask though, what graphics card are you running?
It would help me see if my idea of this being a runtime issue.
I'll go one better for you ->

Spoiler


Oh and one last thing - Superawesome reminded me - is that I monitor my available system memory and it steadily goes down and down and down until I need to restart. memory is definitely a big issue also.
Quote: Originally Posted by Badgerpanic
Now, take a deep breath, remember that this isn't real life, and CALM. DOWN.

little_me's Avatar


little_me
02.29.2012 , 02:19 PM | #263
Quote: Originally Posted by Rekkx View Post
I'll go one better for you ->

Oh and one last thing - Superawesome reminded me - is that I monitor my available system memory and it steadily goes down and down and down until I need to restart. memory is definitely a big issue also.
well, quite few of the people have reported frequent crashes and/or memory gorging.

I wont doubt those can't and wont happen. What I do know is that for me, game doesn't crash and it does not have a memory leak. used memory amount stays stable through hour, two or three of gaming.

I however can see framerate drops here and there with lot of people. which seemingly some cannot see or have.

maybe if we breed a few different computer setups together we can get this game to run flawlessly.

like..
get AMD chipset MB
get Intel processor
get Nvidia gpu

okay, that top two combination is kind of impossible... there go our hope of better tomorrow.

Superawesomerman's Avatar


Superawesomerman
02.29.2012 , 02:49 PM | #264
Is there some sort of overlay tha would display the following info ingame?

Hdd usage
Ram
Gpu cycles
Vram
Cpu cycles
Net traffic

Would really help in diagnosing some of the issues.

GonzyHalcyon's Avatar


GonzyHalcyon
02.29.2012 , 02:49 PM | #265
On memory gorging, I do notice the game is fine when I'm on my ship or the fleet. But once I get onto a big world like Tatooine or Alderaan, my RAM usage goes through the roof. Like the game can't handle larger worlds. For all I know, the game insists on loading the entire planet at once, which can be a problem for bigger worlds. I know my load times on worlds like Tatooine and Alderaan are LONG. 5 minutes easily I'd say.

Does the game load entire worlds at once instead of just the area you're can see? If they could put in a way to only load in distant areas as you get to them, and deload areas you're walking away from, it'd be nice.

Though maybe the game already does this. Just an idea, given how long loads take for big worlds, and how much RAM the game hogs when I go to worlds like those.

Columns's Avatar


Columns
02.29.2012 , 02:58 PM | #266
I have basically all of the issues described here in this thread. It really does seem to just be a crapshoot when it comes to "having the right hardware". I have a pc with the following specs:

Phenom II X4 @ 3.4ghz
8gb 1600mhz ram
OC'd 6770

I've tried pretty much everything suggested in all the different threads and nothing seems to work (though I'm unwilling to play without the art_fx file). What I find humorous is that a buddy of mine gets the same or better fps (and without terrible stuttering problems!) running a 1st gen c2d and a gt 240; I guess he hit the jackpot.

Also some from very preliminary testing, it seems like swtor runs significantly better on XP than it does on win7, particularly if you're running tiny XP.

Superawesomerman's Avatar


Superawesomerman
02.29.2012 , 03:05 PM | #267
Quote: Originally Posted by Columns View Post
I have basically all of the issues described here in this thread. It really does seem to just be a crapshoot when it comes to "having the right hardware". I have a pc with the following specs:

Phenom II X4 @ 3.4ghz
8gb 1600mhz ram
OC'd 6770

I've tried pretty much everything suggested in all the different threads and nothing seems to work (though I'm unwilling to play without the art_fx file). What I find humorous is that a buddy of mine gets the same or better fps (and without terrible stuttering problems!) running a 1st gen c2d and a gt 240; I guess he hit the jackpot.

Also some from very preliminary testing, it seems like swtor runs significantly better on XP than it does on win7, particularly if you're running tiny XP.
Thats why its so infuriating. The problems seem randomly distributed among all the different computer comfigs. I have brief flashes of sympathy for the devs before I descend back into frustrated rage at all the issues.

But I try to help where I can.

ZedFighter's Avatar


ZedFighter
02.29.2012 , 04:18 PM | #268
Quote: Originally Posted by Superawesomerman View Post
The problems seem randomly distributed among all the different computer comfigs. I have brief flashes of sympathy for the devs before I descend back into frustrated rage at all the issues.
I'm pretty sure BW knows what the problem(s) are. But they aren't talking. Which leads me to believe it's a major problem with no easy fix, or any fix at all.

I for one have zero sympathy for any company not using a tried and tested engine e.g., Unreal Engine.

I dabbled in the limited Tera beta and had outstanding performance with 100's of players (stress test day) on the screen.

Superawesomerman's Avatar


Superawesomerman
02.29.2012 , 04:27 PM | #269
Quote: Originally Posted by ZedFighter View Post
I'm pretty sure BW knows what the problem(s) are. But they aren't talking. Which leads me to believe it's a major problem with no easy fix, or any fix at all.

I for one have zero sympathy for any company not using a tried and tested engine e.g., Unreal Engine.

I dabbled in the limited Tera beta and had outstanding performance with 100's of players (stress test day) on the screen.
Yeh, me and my friends are bailing to either that or secret world if this doesnt pan out.

the engine made me hate swtor, but the lack of response and ignorance of the devs really made me hate bioware and ea.

kageindustries's Avatar


kageindustries
02.29.2012 , 04:43 PM | #270
Quote: Originally Posted by Columns View Post
Also some from very preliminary testing, it seems like swtor runs significantly better on XP than it does on win7, particularly if you're running tiny XP.
This is really starting to make me look towards DirectX as the issue. You downgrade to windows xp, which can only go as far as dx9, game forces it, runs great.
My roommate has Win7 but has a dx9 card, game forces it, runs great.

I have Windows 7, which is native to 11, but I have a 10 card, and it runs pretty poorly, especially when certain effects (blaster fire and sabers and such) appear, which seems like compatability issues with my 10 card possibly trying to run Dx11 shaders that it isn't made for, whatever, etc. Don't know exactly, but this gets my motor running.

I think an option to change your runtime environment in the PTS would be a very interesting little fix that could solve a lot of people's issues. I hear this option was available in the beta, so it shouldn't be TOO hard to implement? Maybe. Either way, I'd really like to see the results.

Also, I JUST reformated and upgraded to W7 64bit so I don't have the time or patience to go through the downgrade right now, but I'm very interested to see if this fixed issues for people with Mid tier machines running on min settings and still having problems.
IF YOU HAVE DOWNGRADED, PLEASE POST YOUR RESULTS.

BAH, I just started installing the game on my girlfriends laptop which runs a Mobility HD Radeon 4250, hoping it was a directx9 card, turns out it's dx10.1 which sucks for my testing, especially since it's running 64bit Win7. I'm gonna do it anyway just to see.
I'll be downgrading my desktop to XP to see if that helps things, but until then, if anybody wants to save me a little trouble for what could be nothing, please please please post your results from downgrading.

I swear to god I will find a (maybe not so easy) fix for anybody with my issue. THIS is how I play this game now.