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Jumping the gap in Void Star, a bug?

STAR WARS: The Old Republic > English > PvP
Jumping the gap in Void Star, a bug?

Noctournys's Avatar


Noctournys
02.29.2012 , 10:26 AM | #31
Quote: Originally Posted by Prof-Chaos View Post
LDO, the level designer made the gap and added the speed boost to allow a defender to get to the other side, but didn't realize that it also would allow attacking Sages and Sorcs to do the same. Otherwise there would be speed boosts on both sides.

You don't think the designer thought "Oh, I'm going to reward Sages and Sorcs with an opportunity to skip the bridges", right?
or powertechs, or juggernaughts, or marauders or their mirrors...

yeah.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Ucsimplyme's Avatar


Ucsimplyme
02.29.2012 , 10:26 AM | #32
Quote: Originally Posted by Quinlynn View Post
Sorry but anyone saying this is intended is being purposefully obtuse.

If it was intended, then there would be no force field period.

It is another oversight in design of the WZ, period.

I'm sure BW is aware of it and will fix it one day. Otherwise peeps doing this are just hacks. IMHO.
The speed buff wouldn't be there if it wasn't intended. That was put in place by the developers.

Now if you are arguing that attackers being able to jump back across the gap is unintended then you might have a case.

To the other poster arguing against this because all classes can't do it: this is like arguing that Knights/Warriors being able to jump between levels of huttball is an exploit because other classes can't do it. This is simply false.

Noctournys's Avatar


Noctournys
02.29.2012 , 10:26 AM | #33
Quote: Originally Posted by SirRobin View Post
I would say exploit since "jumping the gap" is not an option for all classes. So it is possible for one team to have classes that can and the other to not. Since how quickly round one is finished affects how long you have in round two... And that no defender may be able to be on the other side to even have a chance of interfering with capping the door...

Its an exploit.

If it was WAI then there would be a speed boost on both sides of the gap or it would be small enough that any class could jump across. Since there isn't and its not...
so in your opinion, jumping gaps with the ball in huttball is an "exploit"?
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

SirRobin's Avatar


SirRobin
02.29.2012 , 10:30 AM | #34
Quote: Originally Posted by Daisai View Post
However most pvp issues are a bit more complicated.
This isnt a issue because fixing it wouldnt take that long and is something that can be done in a hotfix.
Seriously, changing the code for the turret in Civil War so it doesn't shoot more when Imps have it is really that hard? BioWare has bigger problems than fixing an exploit in Voidstar. Especially when they still want defenders to be able to contest extending the bridges. They'll get to it when they get it. Until then? Its still an exploit.

SirRobin's Avatar


SirRobin
02.29.2012 , 10:34 AM | #35
Quote: Originally Posted by Noctournys View Post
so in your opinion, jumping gaps with the ball in huttball is an "exploit"?
So what gap is there in Huttball where there is only a speed boost on one side of it and not clearing the gap means you fall to your death? Besides falling through the map which "still" happens to me sometimes.

Fredcat's Avatar


Fredcat
02.29.2012 , 10:34 AM | #36
It's neither an exploit nor a bug. The tactic is even mentioned in the warzone sticky. Some tank builds can jump it too, but an enemy needs to be on the other side. People can also be grappled over the open gap or punted by knockbacks.

There are many different tactics this gap opens up. If bioware didn't want them used they would have put a forcefield up.

EternalFinality's Avatar


EternalFinality
02.29.2012 , 10:36 AM | #37
Quote: Originally Posted by Quinlynn View Post
Sorry but anyone saying this is intended is being purposefully obtuse.

If it was intended, then there would be no force field period.

It is another oversight in design of the WZ, period.

I'm sure BW is aware of it and will fix it one day. Otherwise peeps doing this are just hacks. IMHO.
They're the same people who would swear up and down that pulling people into the Huttball spawn was intended and a perfectly reasonable "tactic."

Bioware will fix it, and these people will fall silent, again.

Quinlynn's Avatar


Quinlynn
02.29.2012 , 10:42 AM | #38
Quote: Originally Posted by Ucsimplyme View Post
The speed buff wouldn't be there if it wasn't intended. That was put in place by the developers.

Now if you are arguing that attackers being able to jump back across the gap is unintended then you might have a case.

To the other poster arguing against this because all classes can't do it: this is like arguing that Knights/Warriors being able to jump between levels of huttball is an exploit because other classes can't do it. This is simply false.
Has nothing to do with the speed buff.

All the devs have to do is extend the force field across the entire open face and this would stop.

Has nothing to do with some classes being able to do it or not either.

The bridges are there for a purpose and that purpose is that the attacking team has to activate a bridge prior to getting access to the next door. Period. Bypassing that mechanic in the WZ is not intended. If it is then a Dev can say as much in the forums.

Arguing that it is ok for attackers to jump the gap and not ok for defenders is also beyond opposite of smart.

LittleFuzzy's Avatar


LittleFuzzy
02.29.2012 , 10:49 AM | #39
Quote: Originally Posted by Stenrik View Post
Also, since defense spawns on the other side of the bridge, they should be able to take out the leapers pretty easily...
Only if they die. If they and their healers *like me* are playing well then we're actually giving the attackers that door for no effort, and the forcefield in the room beyond. We won't be able to even catch up with their jumper until the very last door.
Last night as I lay on my bed and looked up at the twinkling heavens I thought, "where the hell is my ceiling?"

Varicite's Avatar


Varicite
02.29.2012 , 11:10 AM | #40
Quote: Originally Posted by SirRobin View Post
I would say exploit since "jumping the gap" is not an option for all classes. So it is possible for one team to have classes that can and the other to not. Since how quickly round one is finished affects how long you have in round two... And that no defender may be able to be on the other side to even have a chance of interfering with capping the door...

Its an exploit.

If it was WAI then there would be a speed boost on both sides of the gap or it would be small enough that any class could jump across. Since there isn't and its not...
This is as much of an exploit as grappling/leaping is an exploit in Huttball.

It's a gap. Most ACs can utilize it. Some cannot.

That's like saying that knocking people off of the bridge is an exploit because not everyone can do this.
Quote: Originally Posted by JayPres View Post
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