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Wish you could change advanced classes, great idea!

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Wish you could change advanced classes, great idea!

DackVadnais's Avatar


DackVadnais
02.29.2012 , 05:17 AM | #1
I posted this elseware on the forums hoping a bioware employee will see it and like the idea

- I played a good solid 25 levels as a jedi sentinel and another 35 as a sith marauder and the only thing i really wish is that i could change my advanced class maybe in the same way you reset your skill tree at the vendor. Because after hearing all the praise about the guardian's armor and flexibility of combat roles i wanted to switch but that meant going all the way back to level one, a new characted "which i was running out of names for", and having to play through all those levels all over again. I'm not saying that i should be able to switch advanced class willy nilly or anything they could make it so you can only do it once per character if you decide you truelly don't like your advanced class or they could even charge credits for the service but having to replay all of that game time is just torturous and i'm only on level 12 so far. I'm also not the only person who has this issue i'm sure.

Lethality's Avatar


Lethality
02.29.2012 , 05:22 AM | #2
You aren't allowed to switch classes in any other MMO, so why would you expect to here? Some choices have to carry weight in a class-based RPG and this is one of them.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Demorgoth's Avatar


Demorgoth
02.29.2012 , 05:22 AM | #3
Quote: Originally Posted by DackVadnais View Post
but having to replay all of that game time is just torturous and i'm only on level 12 so far.
Getting to L12 is not 'torturous', it's an afternoon session of gameplay... I should know, I've got 7 chars all over L20, one at 11, and rerolled a few of them already. Once you've got the hang of the game from your first runthrough, the subsequent ones fly by

themacr's Avatar


themacr
02.29.2012 , 05:22 AM | #4
NO please never implement this.

I'll explain why (for the gazillioned time).

an AC is not just "another twist to a class"

The AC's are in most cases completely different classes to each other.

ranged/melee (inquisitor)
heal/tank (Bounty Hunter)
Ranged/melee (Imperial agent)
DMG\Tank (Warrior)

out of the 4 classes the only one that is remotely similar imo is the warrior class. All others should be considered another class to each other Hence we cannot change our AC's.

Also you would cut the replay vallue in half by allowing AC switching
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chaosdefined's Avatar


chaosdefined
02.29.2012 , 05:32 AM | #5
Sadly it's an argument that will never end.

I'm totally for it. The problem is too many people believe what Bioware tells them, that an Advanced Class is a seperate Class. But it's not. If you have a Powertech and a Mercenary, you still get called a Bounty Hunter, still go to the Bounty Hunter trainer, still get a good majority of the same abilities and still play through the Bounty Hunter storyline.

Advanced Classes are nothing more than glorified specs, much like a Holy Paladin or a Retribution Paladin...or a Feral Druid and a Moonkin Druid.

Getting to level 10 is a couple of hours. Really think about that though, can you imagine any MMO where you couldn't choose your class until you'd played for two hours?

All those who are opposed to it have, in my opinion, poor arguments that just boil down to nothing more than they don't like the idea so nobody should be able to experience it! They don't care about quality of life for other players, they don't want something that doesn't effect them!

It will get implimented though, at some stage. Most likely when SWTOR's subscription numbers begin to fall.

Either that or allow us to pick our AC from the very beginning.

Lethality's Avatar


Lethality
02.29.2012 , 05:36 AM | #6
Quote: Originally Posted by chaosdefined View Post
Sadly it's an argument that will never end.

I'm totally for it. The problem is too many people believe what Bioware tells them, that an Advanced Class is a seperate Class. But it's not. If you have a Powertech and a Mercenary, you still get called a Bounty Hunter, still go to the Bounty Hunter trainer, still get a good majority of the same abilities and still play through the Bounty Hunter storyline.

Advanced Classes are nothing more than glorified specs, much like a Holy Paladin or a Retribution Paladin...or a Feral Druid and a Moonkin Druid.

Getting to level 10 is a couple of hours. Really think about that though, can you imagine any MMO where you couldn't choose your class until you'd played for two hours?

All those who are opposed to it have, in my opinion, poor arguments that just boil down to nothing more than they don't like the idea so nobody should be able to experience it! They don't care about quality of life for other players, they don't want something that doesn't effect them!

It will get implimented though, at some stage. Most likely when SWTOR's subscription numbers begin to fall.

Either that or allow us to pick our AC from the very beginning.
Bounty Hunter is your STORY.

BioWare indeed fumbled by not calling them that from the beginning, but the fact remains the advanced classes are completely different classes: Different armor, different weapons, different skills and different roles.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Dayfax's Avatar


Dayfax
02.29.2012 , 05:39 AM | #7
Quote: Originally Posted by chaosdefined View Post
Sadly it's an argument that will never end.

I'm totally for it. The problem is too many people believe what Bioware tells them, that an Advanced Class is a seperate Class. But it's not. If you have a Powertech and a Mercenary, you still get called a Bounty Hunter, still go to the Bounty Hunter trainer, still get a good majority of the same abilities and still play through the Bounty Hunter storyline.

Advanced Classes are nothing more than glorified specs, much like a Holy Paladin or a Retribution Paladin...or a Feral Druid and a Moonkin Druid.
I kinda like the idea of classes that can't do it all -- the problem with paladins and druids was that they were difficult to balance and one spec (lol ret) usually ended up completely gimp.

But on the other hand I agree with your assessment. The biggest problem is that ACs lock new players into roles they might not understand or want.

It also kills a chunk of the vaunted replay ability. If someone rolls a Vanguard, they're much less likely to follow that up with a Commando, no matter how much the play style might appeal, because the replay value is pretty much nil.
"Sounds like you could use a soldier."

twinionx's Avatar


twinionx
02.29.2012 , 05:40 AM | #8
Quote: Originally Posted by chaosdefined View Post
Sadly it's an argument that will never end.

I'm totally for it. The problem is too many people believe what Bioware tells them, that an Advanced Class is a seperate Class. But it's not. If you have a Powertech and a Mercenary, you still get called a Bounty Hunter, still go to the Bounty Hunter trainer, still get a good majority of the same abilities and still play through the Bounty Hunter storyline.

Advanced Classes are nothing more than glorified specs, much like a Holy Paladin or a Retribution Paladin...or a Feral Druid and a Moonkin Druid.

Getting to level 10 is a couple of hours. Really think about that though, can you imagine any MMO where you couldn't choose your class until you'd played for two hours?

All those who are opposed to it have, in my opinion, poor arguments that just boil down to nothing more than they don't like the idea so nobody should be able to experience it! They don't care about quality of life for other players, they don't want something that doesn't effect them!

It will get implimented though, at some stage. Most likely when SWTOR's subscription numbers begin to fall.

Either that or allow us to pick our AC from the very beginning.
Yet another player identify the flaws of the current AC design. And yet Bioware turns a blind eye to its flawed AC design.

Is there a way to conduct opinion poll on this issue to see how many are for AC-respec and how many are against AC-respec?

Bioware, you once conducted a poll to change the Jedi Wizard to Jedi Sage, why don't you do it again?

chaosdefined's Avatar


chaosdefined
02.29.2012 , 05:41 AM | #9
Quote: Originally Posted by Lethality View Post
Bounty Hunter is your STORY.

BioWare indeed fumbled by not calling them that from the beginning, but the fact remains the advanced classes are completely different classes: Different armor, different weapons, different skills and different roles.
All of that can be easily changed. It's done in other MMO's easily enough.

Lethality's Avatar


Lethality
02.29.2012 , 05:45 AM | #10
Quote: Originally Posted by Dayfax View Post
But on the other hand I agree with your assessment. The biggest problem is that ACs lock new players into roles they might not understand or want.
But at the beginning of other games, you choose a Warrior, or Mage, or Hunter... what happens if you didn't understand it, or want it after you've played it for a while? You roll a new one, you don't switch classes!

BioWare should have called the classes Stories, right from the beginning because that's all they are. And they should have simply called Advanced Classes, Classes because again, that's what they are.

I would agree also that they should have simply allowed you to choose them from the start. I could see if there was some massively interesting or twist-turny story that leads up to your "choice" but there isn't... you just visit an NPC and pick.

None the less, I'm a believer in staying true to the design and changing something like this could be game breaking. You might say offer it one time only, but players would them complain as they are now... "just 1 more!" Give an inch, take a mile.

Stick to your guns, BioWare.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591