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Performance issues linked to BW's Engine or Customers "Low end Pcs"

STAR WARS: The Old Republic > English > General Discussion
Performance issues linked to BW's Engine or Customers "Low end Pcs"

Gorcha's Avatar


Gorcha
02.29.2012 , 02:48 AM | #81
I have a new rig just for this game and Ilum is a slide show on 17+. And when there is a notification that an assault point is taken or lost, game stops for 2 secs, when I'm in a pvp battle ofc. Not when it's a ghost town that my server is nowadays.

Rotny's Avatar


Rotny
02.29.2012 , 02:53 AM | #82
Quote: Originally Posted by Syylara View Post
Phenom II X6 1100T
8GB Corsair DDR3 10600 (dual-channel, low timings)
64GB SATA 6Gb/s SSD for OS and core apps (browser, flash, java, VLC, etc)
2x750GB SATA 6Gb/s 7200RPM 32MB cache in RAID 0 for programs (TOR, Sony Vegas, GIMP 2, OpenOffice, etc)
Radeon HD 6870

I have anti-virus software, regularly scan for malware (always do custom install, people! :9) and have a weekly scheduled defrag of the RAID.

If I press the spacebar to jump and instantly hit inventory or character sheet, the image hangs. If I am in combat with more than half a dozen people on screen, it gets choppy.

I can play other modern, high-demand games with only the most occasional issue at high settings. I can edit and render 20+ minute videos in full widescreen HD (1920x1080) without a hitch.

Simple troubleshooting theory leads me to believe it is not my PC that is the problem, here. The issues happen reliably in exactly one program.

When I open my task manager while the game is running, I always find that one core gets slammed to almost constant 100% usage, another floating around 50-70% depending on activities engaged in and 4 cores sitting idle.
People in the know, know what this means. I'm assuming Bioware is in the know as well. Now if only they would fess up and let us know they're fixing it... like soon... like in the next month or so... or else... or else what? Exactly.

SBite's Avatar


SBite
02.29.2012 , 03:25 AM | #83
Quote: Originally Posted by Kourage View Post
The guys who are playing with fantastic FPS and enjoying their time are too busy playing the game to read your request.
So you admit you are not one of them? That just comes to prove his point that you got crappy FPS on Ilum too :P

Hillfort's Avatar


Hillfort
02.29.2012 , 03:30 AM | #84
Maybe Bioware should post up footage of the game running on the minimum specs and then on a variety of systems (especially branded ones out of the box and just updated). Let them put there money where there mouth is!

Terko_Koslah's Avatar


Terko_Koslah
02.29.2012 , 03:33 AM | #85
I'm still waiting for that video. What a failure... Maybe one of the devs could sent us a cool vid...
"Truly wonderful, the mind of a child is." -- Jedi Master Yoda

smexymage's Avatar


smexymage
02.29.2012 , 03:55 AM | #86
I see what the OP is trying to say, and many people have blamed the games issues on the Hero engine. personally I couldn't say either way but what I do feel is important to flag up is that you dont need to have 60 FPS for the game to be playable.

30+ is sufficient.
. Never Forget

elitebomberX's Avatar


elitebomberX
02.29.2012 , 04:09 AM | #87
I'm really looking forward to seeing a video of large scale battle on Ilum with over 30 FPS. I'd also want to see the computer specs.

I'm running quad core, 16GB RAM, 2GB video memory and my computer takes a giant diarrhea dump on Ilum when Inquistors start AOE spamming.

All of my coworkers with similar gaming rig setups have the same issue.

This game engine reminds me a lot of the engine from the original Supreme Commander RTS. All the top computers of the time struggled greatly under high load (4 v 4). Eventually they admitted the game engine needed a lot of optimization. When they released the sequel (Supreme Commander 2) they reworked a lot of of the engine and got performance up. I just hope we don't have to wait for an expansion or sequel to see performance improvements.

Goretzu's Avatar


Goretzu
02.29.2012 , 04:37 AM | #88
Quote: Originally Posted by Inarai View Post
He's got a point, though. By all indications, the issue's down to an interaction effect - it's not down to the engine alone, but rather, some interaction between that and specific pieces of hardware and/or running processes (even so specific as who manufactured a given ATI card, for example), which makes it pretty nasty to isolate and fix.

Meanwhile, poorly optimized engines can run well on given machines due to the specifics of those machines. In other words, you're seeking proof of nothing.

And for reference, I don't personally build my machines to a 60 frame standard as a budget thing, so I'd be the wrong one to look to for such a video. Frankly, I would very much disagree with the notion that a game must deliver 60 frames at even it's very more taxing elements - 30 is quite sufficient for the vast majority of the population.


I don't know anyone that runs Ilum well and many of those people have PCs that handled up to 400 vs 400 in WAR.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Rami__'s Avatar


Rami__
02.29.2012 , 05:06 AM | #89
Quote: Originally Posted by Syylara View Post
Phenom II X6 1100T
8GB Corsair DDR3 10600 (dual-channel, low timings)
64GB SATA 6Gb/s SSD for OS and core apps (browser, flash, java, VLC, etc)
2x750GB SATA 6Gb/s 7200RPM 32MB cache in RAID 0 for programs (TOR, Sony Vegas, GIMP 2, OpenOffice, etc)
Radeon HD 6870

I have anti-virus software, regularly scan for malware (always do custom install, people! :9) and have a weekly scheduled defrag of the RAID.

If I press the spacebar to jump and instantly hit inventory or character sheet, the image hangs. If I am in combat with more than half a dozen people on screen, it gets choppy.

I can play other modern, high-demand games with only the most occasional issue at high settings. I can edit and render 20+ minute videos in full widescreen HD (1920x1080) without a hitch.

ATI hasn't released a new driver set since mid Jan (12.1) and I expect a raft of improvements for SWTOR to be included in their next batch, although I find their notes not as helpful as Nvidia's for game specific points

Nvidia released it's latest patch on 21/2 but that was focussed on Skyrim fixes it seems and no SWTOR fixes yet. I'd keep an eye on the beta driver page as I expect specifics there in the next few weeks.

The GPU drivers haven't begun to tweak for this game yet, so improvements are a given over time. This is not something to do with the game creator, it's to do with the GPU manufacturers' release schedules for drivers. If anything, lobby your relevant GPU forums to get some changes into the next driver set.

Simple troubleshooting theory leads me to believe it is not my PC that is the problem, here. The issues happen reliably in exactly one program.

When I open my task manager while the game is running, I always find that one core gets slammed to almost constant 100% usage, another floating around 50-70% depending on activities engaged in and 4 cores sitting idle.
See my response in http://www.swtor.com/community/showt...329526&page=61

Send a DXdiag, you should not be showing the issues you have. What driver version? You should not have issues with other games at high settings either.

SSD/RAID setup has no impact on real-time issues like freezing on jumping as we're talking memory resident here, if you need disk IO you wouldn't be running this game at all. Your motherboard spec might be relevant but doubtful.

Use process explorer or a similar program to profile the game's memory and cpu usage. Note that you want to be IN the game for this and log it to review afterward. Tabbing out of a 3D application will usually mean it no longer has a hold on the resources and you will not be seeing it's normal behaviour.

In your particular case I suspect it's either a very aggressive AV, GPU and driver combo or a combination of multiple/all of the above. Under no conditions should you be freezing up, unless maybe on 40 people Ilum on max settings (I too notice some drop in FPS there).

mufutiz's Avatar


mufutiz
02.29.2012 , 05:16 AM | #90
what proof are you waiting for?
the game engine and coding sucks.
that's all there is no know and it can be proven by starting up the game and playing it...

try repeatedly spamming the keybind for any random ui element like inventory, character panel, codex, map, etc. Watch your fps and keep telling yourself "Must be my computer"

everyone claiming otherwise is a) ignorant (enjoy your totally smooth Ilum gameplay at 20 fps, bro), b) trolling, c) crazy and eco-unfriendly enough to be running quad-gpu setups that don't experience much of a slow down