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What SWTOR will be


Sarfux's Avatar


Sarfux
02.28.2012 , 11:58 PM | #351
Quote: Originally Posted by AHChrist View Post
don't worry, once gw2 is released the few that are left can have your ghost-town. The rest will move on and if GW2 doesn't deliver....they will get the Tortanic wrath.
they are completely different games...

gw2 as I see is COMPLETELY PvP all out everywhere...

SWTOR is PvE. Yes, BW put some things in for the pvp crowd, but it's a PvE game..just look at it.

GW2 has cheezy cheezy story, lore, and story. Their voice acting is the npc on the right you on the left and has a cinematic background with black bars top and bottom and when they talk the lips aren't even in sync.

NO game will EVER beat SWTOR in the story, pve, content and voice over aspect.

GW2 will be for the hardcores, and all those people who just LOVE OMGTOTALLYGOINGTOOOOWWNNNCRAZYUBEREPIC stuff lol
Always be who you are, not what the galaxy wants you to be

Norumaniac's Avatar


Norumaniac
02.29.2012 , 12:27 AM | #352
Quote: Originally Posted by Sarfux View Post
To the internet world, a lot of mmos will always be a wow clone no matter how good the game is if it has hotbars, together with abilities, together with a 3rd person character view.

I wont say its a clone, but tor is similar to wow in many, many ways...

Sarfux's Avatar


Sarfux
02.29.2012 , 12:29 AM | #353
Quote: Originally Posted by Norumaniac View Post
I wont say its a clone, but tor is similar to wow in many, many ways...
Yes, in a lot of ways it is...

Just as in a lot of ways it is not...

Runes of Magic is a free 2 play wow clone.
Always be who you are, not what the galaxy wants you to be

Blackardin's Avatar


Blackardin
02.29.2012 , 12:55 AM | #354
Quote: Originally Posted by Norumaniac View Post
I wont say its a clone, but tor is similar to wow in many, many ways...
That is the genre, not the game. All cars are similar, but they can vary greatly in style.

If we think about it in those terms, then we can see such things as space flight, space combat, cut scenes and story line leveling, companions as uniquely SW within the genre of MMORPGs.

permz's Avatar


permz
02.29.2012 , 01:17 AM | #355
This thread is overflowing with derp.
Champagne for my real friends. Real pain for my sham friends.

PalawaJoko's Avatar


PalawaJoko
02.29.2012 , 01:19 AM | #356
Quote: Originally Posted by AHChrist View Post
don't worry, once gw2 is released the few that are left can have your ghost-town. The rest will move on and if GW2 doesn't deliver....they will get the Tortanic wrath.
The thing is GW2 WILL deliver. And once it comes what SWTOR will be? Well... for me it will be dead. And indeed there is so much derping in this thread lol

Granted, SWTOR has the nice story telling but it doesn't help the derp end game. Also all the mechanics and **** feels so old in SWTOR.
..{⋤⋥}_________+
../ΞΞ/‾|└‾⌋_/\∏∏∏/
./Ξ/
"You can run, but you'll only die tired."

VegaPhone's Avatar


VegaPhone
02.29.2012 , 02:16 AM | #357
Quote: Originally Posted by PalawaJoko View Post
The thing is GW2 WILL deliver. And once it comes what SWTOR will be? Well... for me it will be dead. And indeed there is so much derping in this thread lol

Granted, SWTOR has the nice story telling but it doesn't help the derp end game. Also all the mechanics and **** feels so old in SWTOR.
The problem is that BW, or marketing people think releasing the game in patches is better than releasing a full MMO product.

-For example adding a legacy system.
-Making the cantinas a social place and a place to meet there (mini games?)
-Adding more warzones
-Adding open world pvp that is similar to a sand box MMO - sieging etc
-Raids which are not buggy (what happened to the smooth release? its normal and would have been easier to brush aside if there was other content)
-Weather effect
-Dev created events (weekly/or every couple of days)
-Better crafting system that allows people to add to the community and economy
-mini games

-Now instead what they have is buggy raiding, which might be a lot better now. ( I stopped after my pvp guild left when they were raiding instead of pvping beucase how bad pvp was for them)
-Limited PVP
-and no social atmosphere because it lacks the tools to make it one.

The problem is after people have played thier game and have been fed up, rebuilding the community other that squeezing everyone into less servers will be more difficult.

If thier solution is to keep swtor running by milking the SW IP, and keeping enough players in to slowly release thier content to keep some interested, then they failed at realizing on how to deliver a game in the MMO market.

They will have a smaller MMO sub base, which means they will have less money to develop the game.

edit

permz's Avatar


permz
02.29.2012 , 02:22 AM | #358
Quote: Originally Posted by VegaPhone View Post
The problem is that BW, or marketing people think releasing the game in patches is better than releasing a full MMO product.

-For example adding a legacy system.
-Making the cantinas a social place and a place to meet there (mini games?)
-Adding more warzones
-Adding open world pvp that is similar to a sand box MMO - sieging etc
-Raids which are not buggy (what happened to the smooth release? its normal and would have been easier to brush aside if there was other content)
-Weather effect
-Dev created events (weekly/or every couple of days)
-Better crafting system that allows people to add to the community and economy
-mini games

-Now instead what they have is buggy raiding, which might be a lot better now. ( I stopped after my pvp guild left when they were raiding instead of pvping beucase how bad pvp was for them)
-Limited PVP
-and no social atmosphere because it lacks the tools to make it one.

The problem is after people have played thier game and have been fed up, rebuilding the community other that squeezing everyone into less servers will be more difficult.

If thier solution is to keep swtor running by milking the SW IP, and keeping enough players in to slowly release thier content to keep some interested, then they failed at realizing on how to deliver a game in the MMO market.

They will have a smaller MMO sub base, which means they will have less money to develop the game.

edit
I am 99.9% sure this is because of EA pushing them to release it before Christmas. Little do they know the long term damage they did to this franchise. People will/have already found other games to play. More than likely the sub numbers will never be what they were in the first month.
Champagne for my real friends. Real pain for my sham friends.

VegaPhone's Avatar


VegaPhone
02.29.2012 , 02:32 AM | #359
Quote: Originally Posted by permz View Post
I am 99.9% sure this is because of EA pushing them to release it before Christmas. Little do they know the long term damage they did to this franchise. People will/have already found other games to play. More than likely the sub numbers will never be what they were in the first month.
Its unfortunate. However several years of development with the amount of money BW had at thier disposal, I dont blame EA.

Adding something like mini games in cantinas, or several more warzones, or giving open world pvp enough attention over the course of several years should not be an issue.

So BW ignored those aspects, and its not the fault of EA that BW was not managing their time well, or decided it is better to release those later with a smaller subscription to thier MMO.

Good thing this is SW, or otherwise I would say there is little chance. They can easily pull this together imo. They just need to make the right decisions with thier expansions and give people a chance to enjoy it with a free weekly trial.

narwain's Avatar


narwain
02.29.2012 , 02:41 AM | #360
Quote: Originally Posted by SacredPsycho View Post
That's funny. I think it will be free to play with a shop that allows you to buy bag slots and hair styles and potions.
Lol same