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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

Apocalypse-'s Avatar


Apocalypse-
02.28.2012 , 11:23 PM | #311
Quote: Originally Posted by nschlan View Post
6 seconds is enough. If your team is 14 seconds away, they need 8 seconds to cap, you DoT them for 6 or more (depending on how many stacks you get up) day = saved. It's not ideal but it's sure as hell better than nothing. I really think people cry too much. I have yet to run into anyone outside this thread who thinks it's a problem.
Most people complained about it in Beta. We got a response that they were dead set on not changing it, so while we didn't agree with it, we adapted and held our tongues. Now that Bioware has finally seen what we tried telling them 6+ months ago, we're vocally supporting it.

Also, to the concept that "it's rare, therefore doesn't need to be nerfed", that's the most backwards game design concept I've ever seen in addition to being misinformed. Perhaps it's not this way on your server, but Helm of Graush sees 9/10 Gunslingers/Snipers playing Dirty Fighting, and 1/3 of the scoundrels/ops playing it as well. Ignoring the 21 second and 18 second dots, the 15 second dots are too long, and I'll happily give up the rarely used full 6 seconds of cap prevention from my dots to see tactics rewarded over tabdotting on a no-cooldown skill.
Rookie / Trage / Za'ell
"I didn't say I left the Jedi Order. It left ME." ―Jolee Bindo
All the way to Alderaan

nschlan's Avatar


nschlan
02.28.2012 , 11:24 PM | #312
Quote: Originally Posted by Grimmspat View Post
I still see it. There are other single-target, long-lasting dots I cannot cleanse as a sage.
.
Key words: single target. If you have 2 people, 1 gets hit by a DoT, the guy who used the DoT dies, have the person who is NOT DoT'd cap. It's really not that hard to do

Apocalypse-'s Avatar


Apocalypse-
02.28.2012 , 11:26 PM | #313
Quote: Originally Posted by nschlan View Post
Key words: single target. If you have 2 people, 1 gets hit by a DoT, the guy who used the DoT dies, have the person who is NOT DoT'd cap. It's really not that hard to do
Said long-dot does not have a cooldown. Both people are dotted. It's not that hard to do.
Rookie / Trage / Za'ell
"I didn't say I left the Jedi Order. It left ME." ―Jolee Bindo
All the way to Alderaan

savionen's Avatar


savionen
02.28.2012 , 11:26 PM | #314
Quote: Originally Posted by Apocalypse- View Post
Said long-dot does not have a cooldown. Both people are dotted. It's not that hard to do.
3 out of 8 classes can remove tech DoTs....

Seriously, the only way this entire scenario even works is:

A) It's Alderaan.
B) Neither character is one of the 3 classes that can remove DoTs.

Grimmspat's Avatar


Grimmspat
02.28.2012 , 11:27 PM | #315
Quote: Originally Posted by savionen View Post
There's a grenade, on a 5 minute cooldown, that has a 12 second fire DoT. I rarely see Cybertech, either.

Mercenaries, Operatives and Assassins all have a way of removing Tech DoTs.



The Sorc/Sage, Merc/Commando and Operative/Scoundrel versions all have a 4.5sec cooldown... and they remove 2 dots.
I know the cleansing mechanics. I play a full heal spec'd seer with talented Mend Wounds; however, I cannot cleanse those mentioned AoE dots. I can't cleanse that dot type.

Basically now you are saying that before you try to cap a node, you better make sure you have the right type of cleansers that can cleanse those damage types. It's silly really that one player can prevent a much larger force from capping by having an AoE dot or grenade.

If healers could spec into being able to cleanse all dot damage types (at least for the purposes of capping), I wouldn't have near the issue I do with the current system.

Aidank's Avatar


Aidank
02.28.2012 , 11:28 PM | #316
Classes w/o long duration, instant cast/spammable AoE dots were far, far worse at defending nodes & doors than classes with these dots.

Yes, some classes with cleanses could work around this... Ironically most of those classes are the same classes with these spammable dots.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

savionen's Avatar


savionen
02.28.2012 , 11:30 PM | #317
Quote: Originally Posted by Grimmspat View Post
I know the cleansing mechanics. I play a full heal spec'd seer with talented Mend Wounds; however, I cannot cleanse those mentioned AoE dots. I can't cleanse that dot type.

Basically now you are saying that before you try to cap a node, you better make sure you have the right type of cleansers that can cleanse those damage types. It's silly really that one player can prevent a much larger force from capping by having an AoE dot or grenade.

If healers could spec into being able to cleanse all dot damage types (at least for the purposes of capping), I wouldn't have near the issue I do with the current system.
I'm saying that on paper it's a big deal but in practice it's not. You seem more concerned that your class specifically can't counter this setup, even though 3 out of 8 classes can. In Voidstar you're also talking about having 3-5 people together on one door, and it's unlikely the entire group got hit by DoTs AND cannot remove the DoTs, and it's not an issue, at all, in Huttball.

The only place this is an issue, at all, is on the side-turrets on Alderaan, when you've got 2 people and were prevented from capping by one person.

Apocalypse-'s Avatar


Apocalypse-
02.28.2012 , 11:32 PM | #318
Quote: Originally Posted by savionen View Post
3 out of 8 classes can remove tech DoTs....

Seriously, the only way this entire scenario even works is:

A) It's Alderaan.
B) Neither character is one of the 3 classes that can remove DoTs.
Sorcs/Sages can NOT cure tech dots, only Force/Mental/Physical, and only the last one when traited full healer. Corrosive Grenade is a tech dot. So 2/8 can cure. One person can currently zergdot defend a node quite successfully unless the opponent's team composition at-that-node is able to counter it. It was bad design in beta, it's bad design now, and it's getting fixed like it should have months ago.
Rookie / Trage / Za'ell
"I didn't say I left the Jedi Order. It left ME." ―Jolee Bindo
All the way to Alderaan

nschlan's Avatar


nschlan
02.28.2012 , 11:32 PM | #319
Quote: Originally Posted by Apocalypse- View Post
Said long-dot does not have a cooldown. Both people are dotted. It's not that hard to do.
LoS isn't hard either bro. That situation really only works in Alderaan and it assumes that you can't kill the squishy target easily and that you have no one with you (out of 3 classes) that can cleanse. Plus with multiple people all you have to do is CC the rezzer on Alderaan

My suggestion: queue with a group that doesn't QQ, it builds character and hopefully stops the crying on your end

RobNightfall's Avatar


RobNightfall
02.28.2012 , 11:32 PM | #320
Quote: Originally Posted by Berezo View Post
Because why can 1 person ward off 3-4 people. Dumb. Oh look, you have to actively hit the people trying to cap points. Good players will adjust, the bads will fail.
Lol yes indeed it's tough to spam an AOE to stop a capture and an AOE attack requires careful aim and timing Perhaps you should stop and think? As a shadow I can stop a capture with force breach or slow time or whirling blow and since I'm a tank I really can stand there for 30 seconds plus while I get focused down. How is eliminating dots really going to help?
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.