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SOA on Nightmare bugged to Sweden

Antissa's Avatar

02.28.2012 , 08:06 PM | #1
We just had 3 hours on Nightmare SOA and this time we ran into bug after bug. We didnt have even one proper attempt on him.

1. People getting stuck and running on the spot while getting lightning balls on them.

2. Platform parts missing in phase 2. Its partially doable still but you cant run out when phase 2 is over.

3. People getting thrown around in air while you are suppose to pop lightning balls.

4. Tank getting put into mind traps in last phase and runs off missing the pylon on his head.

5. People getting hit by lightning balls after they been in air.

6. Spawning out of mind traps while floor is collapsing at the end of phase 2. Which leaves you in mid air, falling and dying.

7. Soa not loosing his stacks when killing the "lamps" thingies during intermission phases.

One of these bugs kept coming for us on all attempts entire evening. Maybe not all are bugs but intended mechanics, if so there is alot of RNG to this fight.

I think Soa deserve a patch on his own tbh.

K_Schrimer's Avatar

02.28.2012 , 08:07 PM | #2
You missed my post by 6 minutes
This isn't the signature you are looking for.

Kerotan's Avatar

02.28.2012 , 08:16 PM | #3
What a horrible night of a buggy encounter, missing the title due to bugs for our single guldie cause he missed the last raid.

I am afraid if they even put a seperate patch out for Soa they would just add more and more bugs and not fix any old ones..

Please Bioware, properly test your next raid for 1.2 and have none of these stupid extremely RNG based encounters which rely on you not getting a single bug to pass it..
Sleep is for the weak

Ernaud's Avatar

02.28.2012 , 09:04 PM | #4
Quote: Originally Posted by Antissa View Post
7. Soa not loosing his stacks when killing the "lamps" thingies during intermission phases.
Was really annoying one month ago for us aswell, we understanded it when we killed him in 16 because it was more obvious ( every try soa didnt loose his stack)
It happens when you destroy 2 lamps at the same time ( 2 second margin), you have to destroy it one by one, the 1st one due to lag/bug take time to appear and player going to the 2nd platform usually oneshot the "lamps" at the same time it appear at the 1st.

For the other bug you are mentioning, it's more positioning/tactics and RNG that are involved.

OldTraff's Avatar

02.28.2012 , 11:12 PM | #5
We encountered 6 bugs tonight

1) Missing tiles during phase 2.
2) Got SOA to 5k, and he would move from his spot, he stayed shielded and there were no of the flying pilars, we had to exit area.
3) We had him down to 30k, and he just despawned on us, not enraged.
4) People were flying through the air, and the tiles started dropping, then the people would just get dropped, they did not die, but it put them in another phase so they could not see the boss nor the group.
5) Speeders did not always take us to the end of the jungle area but dropped us at the beginning.
6) There was already a mind trap present at the start of phase 3, boss hadn't landed yet with no one in it. Then mind traps were spawning super fast after that.
Fezzik: Why do you wear a mask? Were you burned by acid, or something like that?
Man in Black: Oh no, it's just that they're terribly comfortable. I think everyone will be wearing them in the future.