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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

Archaegeo's Avatar


Archaegeo
02.28.2012 , 08:34 PM | #241
SWTOR: Teamwork not required.
INVICTUS
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

gibmachine's Avatar


gibmachine
02.28.2012 , 08:49 PM | #242
Quote: Originally Posted by Vetril View Post
omg I literally cried laughing and almost crapped my pants in the process

Quote: Originally Posted by TyrantLeader View Post
Since the last few pages are just in favor of this change please read the whole post. I understand that dots that persist after a person dies should NOT prohibit cap, but a dot from a person who is alive should otherwise BW needs to post which abilities they are blocking and which they are not because some specs have ALOT of dots in the rotation. agree or not?

Are they simply expecting us to white damage or cc or knockback (not every class has this)....
Initial application of the dot will still interrupt the cast. It's the subsequent ticks that won't.

Quote: Originally Posted by Taren View Post
I rarely speak on these boards in regards to the current PvP system that is in place, but this particular patch note change has struck a chord with me.

What possible reason could there be for this change?
If one guy dotting 4 attackers and being back to dot them again thus solo winning the game isn't a reason enough for you then I guess we don't have anything to talk about.
The earth begins to rumble and your foes begin to tremble. You come and destruction comes with you.

Draanok

Fafryd's Avatar


Fafryd
02.28.2012 , 08:51 PM | #243
I thought this was part of good play by the person dropping DOTs before he died. Now he just dies.

It just moves the advantage to the person with the 8 second CC.

longgrassgrows's Avatar


longgrassgrows
02.28.2012 , 08:53 PM | #244
Quote: Originally Posted by TyrantLeader View Post
Since the last few pages are just in favor of this change please read the whole post. I understand that dots that persist after a person dies should NOT prohibit cap, but a dot from a person who is alive should otherwise BW needs to post which abilities they are blocking and which they are not because some specs have ALOT of dots in the rotation. agree or not?

Are they simply expecting us to white damage or cc or knockback (not every class has this)....
it takes so little effort to stop an individual from planting the bomb already

Not only that, but if you allowed this...you would see everyone, spamming their dots and just running away, spamming dots and running away, repeat, repeat, repeat, repeat...wow, that is incredibly skillful...NO...that is sooooooo stupid....AND IM A DOT MARAUDER
My beats your

iceperson's Avatar


iceperson
02.28.2012 , 09:15 PM | #245
Quote: Originally Posted by Jagerinho View Post
If only every class had a low CD cleanse ability that was spamable.
actually i don't think any class can remove them as fast as they can be applied. snipers have 2 aoe dot abilities and 1 single target without a CD.

skarlson's Avatar


skarlson
02.28.2012 , 09:17 PM | #246
This deserves its own post but I'll copy it here.
Originally Posted by lhhgbh
"Should bleeding prevent you from pushing buttons?"

This is a good question and I think this begs an answer.

Yes it might prevent you from being able to just walk over and push buttons. It might actually take you longer so instead of making DOT's prevent you from pushing the buttons it should take you 1.5 times as long so long as the DOT is active.

The max it would take you is 12 seconds. Then both sides get what they want. The DOT stays, but might not prevent you from capping.
I don't agree with DOT damage being treated differently than direct damage at all. However, the poster who suggested increasing the amount of time it takes with a cap of 12s with dots applied is a great idea if devs insist something must be done. It would prevent DOT specs from having to completely alter their rotations and thus gimp their dps output by allowing DOTs to affect capping just enough so they will be able to follow the normal rotation and interrupt stop the cap entirely once their dd filler spells come into rotation if left alone.

If not left alone it will allow the capper to eventually get the objective without being stopped indefinately. The timer would start on the first dot tick and should obviously be reset once the cap is interrupted by a direct damage ability. Channeled abilities should be considered direct damage for the purpose of interrupting caps since they require the user to maintain the spell for as long as it is active. Cudos to the one who suggested this imo.

Original thread from public test server forum is here:

http://www.swtor.com/community/showt...01#post3160401

gryhmr's Avatar


gryhmr
02.28.2012 , 09:20 PM | #247
no other competitive game lets a dead person guard an objective like this game did. pressing a button that dots someone should not prevent them from capping an objective if they won the fight. active defense is going to be needed and that makes pvp better.

skarlson's Avatar


skarlson
02.28.2012 , 09:23 PM | #248
Quote: Originally Posted by gryhmr View Post
no other competitive game lets a dead person guard an objective like this game did. pressing a button that dots someone should not prevent them from capping an objective if they won the fight. active defense is going to be needed and that makes pvp better.
Completely subjective opinion and there are opinions to the contrary with actual objective reasons why it is a bad change as implemented.

nschlan's Avatar


nschlan
02.28.2012 , 09:26 PM | #249
Quote: Originally Posted by gryhmr View Post
no other competitive game lets a dead person guard an objective like this game did. pressing a button that dots someone should not prevent them from capping an objective if they won the fight. active defense is going to be needed and that makes pvp better.
Healer cleanses 1 person. Problem solved. Oh, wait, people here just cry about stuff without learning classes/basic strategy. Why should I not be able to use DoT based my spec in that way? Also, who says the other player won the fight? Maybe I'm being chain CCed (you might be able to identify with that since you sound like one of the people who complains about that too) and they're capping when I'm still alive less than 5 feet away? Who says it's even a fight and not a gank fest?

gryhmr's Avatar


gryhmr
02.28.2012 , 09:30 PM | #250
putting up a dot and dying isn't a huge strategy or tactic. actively defending the objective is actual pvp. you had a cheese mechanic, adapt to real pvp.