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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

Limedust's Avatar


Limedust
02.28.2012 , 06:26 PM | #191
Voice-overs? Really? That is what is deciding so many of you? I have had some fun with this game, but in my opinion the voice-overs are the absolute worst part of the leveling experience. The stories are trite, the responses pointless (and often have nothing to do with what the text choice indicates), and all of it is so tediously repetitive. My Sorcerer has said "Murder and Mayhem await" at least 20 times through level 38.

I think that the voice-overs destroy immersion and add absolutely zero value to my gaming experience. I can read faster than these people talk, and interpret responses in a way that is impossible with the overwrought, histrionic inflection and clown-like facial expressions.
Limedust
Uprox Screll SWG
Squadron 367

Senatsu's Avatar


Senatsu
02.28.2012 , 06:26 PM | #192
Quote: Originally Posted by SymbioticDJK View Post
WoW quest had diversity. Sure, it had "collect X" or "kill X". but the quest did have

more to it than that. SWTOR has "1" "ONE" I repeat "1" quest. Go to the back of this

building! collect and/or kill X, then work your way back through all the trash again. I

know you get the bonus kill X 40 times but you get it. Seriously though! ONE QUEST,

come on.
WoW quests had diversity? They are no more diverse than this game is, at least BioWare made the bonuses instead of kill quests when you were going to kill the mobs anyway to get to the primary objective. What did WoW do? They added more kill quests! Yay....

oursacrifice's Avatar


oursacrifice
02.28.2012 , 06:26 PM | #193
Quote: Originally Posted by Rollcageuk View Post
So, you want a game with gear that only 2% of the playerbase can get?
In fact before I left most players weren't even bothered about it, and were only raiding to keep in touch with their friends. The raids themselves were boring.
No, but the fact that they actually design difficult encounters shows that they are clearly in touch with pretty much their entire playerbase. They have easy content for casuals, normal content for your average raider, and heroic content for your hardcore group.

This game simply has nothing but easy.

That response was also specifically disputing the claim that WoW raiding was "easy" and getting the best gear was "easy". It's not. That's undeniable.

Quote:
BW have got to make the game relatively easy to start with so that people who haven't played WOW for the past 7 years have a chance to do it. Your selfish leetist attitude is the reason why before WOW most MMOs were very much niche geek fests. They were too hard and absorbing for casuals to play.
I don't have a selfish elitest attitude. I'm simply asking for some amount of difficulty for content that's is, by the name, supposed to be hard instead of it simply being a DPS race - that's NOT hard.

Quote:
BW want to continue what WOW started and appeal to casual players. WOW did that for years and got a huge subscription base. The moment they went back to appealing to the leet geeks subs dropped like a stone.
They haven't appealed to "leet geeks" (whatever retarded label you're using) since TBC.

Quote:
TOR is a new game, not a game that people have been playing for 7 years, it will do you good to remember that.
I don't care how old it is. Subscriptions are dropping, "dedicated MMO players" are leaving. Soon, the bulk of the community will be the keyboard turning mouse clicking type players that have a hard time moving out of those "bad red circles". These types of casual gamers can't keep a MMO community thriving and moving forward. The moment the game becomes overrun by that type of player, progression content is over.

SymbioticDJK's Avatar


SymbioticDJK
02.28.2012 , 06:29 PM | #194
Quote: Originally Posted by JediSagan View Post
SWTOR = LACKS ALOT OF ****, NERFS TOO MUCH ****, GREEDY PRICE TAG. should be only $6.99 a month for this crap. I don't care how big the gosh darn land is, I played f2p mmos that had HUGE planet like landscapes with decent graphics. It doesn't make it a game, Games require mechanics to engage the player in an experience, If I wanted to see luxorious lands I would have just played SECOND LIFE or even run up a visual land simulator. Seriously I got SWTOR for STAR WARS game mechanics and story. THE STORY IS THERE, THE MECHANICS ARE LACKING and NERFED, EVERY PATCH preformance is LOST.

Fair enough! I too am a SW fan. The story is nice, I agree. If I came off as harsh it is because I am pissed this is what the game is. I didn't have super high hopes for TOR but I did expect more than this.

SymbioticDJK's Avatar


SymbioticDJK
02.28.2012 , 06:30 PM | #195
Quote: Originally Posted by Senatsu View Post
WoW quests had diversity? They are no more diverse than this game is, at least BioWare made the bonuses instead of kill quests when you were going to kill the mobs anyway to get to the primary objective. What did WoW do? They added more kill quests! Yay....

ROFL. You are the person who thinks LFD was a failure. I can't take anything you say seriously. Go away fanboy. Oh and YEAH! WoW had more than the ONE quest unlike TOR.

Senatsu's Avatar


Senatsu
02.28.2012 , 06:32 PM | #196
Quote: Originally Posted by SymbioticDJK View Post
ROFL. You are the person who thinks LFD was a failure. I can't take anything you say seriously. Go away fanboy.
No thank you. I'm a fan of the old style WoW, you know.... where you actually needed to socialize to do something. If you're so anti-social that you need LFD to do content, I pity you.

oursacrifice's Avatar


oursacrifice
02.28.2012 , 06:33 PM | #197
Quote: Originally Posted by Senatsu View Post
Especially when it comes to LFD. Any gamer worth his salt can tell you all the horrible side effects of LFD. Sure, it's a good idea on paper, but so is communism.
Except the LFD system in WoW was a booming success and has become a near requirement for the bulk of MMO communities. "Server community" is not real outside of the minds of a small handful of people that think people give a crap about you or what you do when you're online.

"LF 'x' (x being whatever missing role you need) for HM 'y' (y being whatever flashpoint you're wanting to run)" for 2 hours straight is not "server community". It's called a joke, and it's a colossal waste of player time.

DarthKhaos's Avatar


DarthKhaos
02.28.2012 , 06:36 PM | #198
Ao as you stated World of Warcraft has
Quote: Originally Posted by oursacrifice View Post
rated battlegrounds
arena
1 raid with 8 bosses and 3 distinct difficulty levels
3 or so new heroic 5 man dungeons
and Star Wars: The Old Republic has
Quote: Originally Posted by oursacrifice View Post
Two raids with 10 total bosses,
Some hardmode flashpoints,
I would like to point out that the 2 raids has 2 difficulty levels since you mentioned the difficulty level for WoW, 16 Hardmode Flashpoints.

As it stands I don't see much difference with the amount of content for end game.
How much people actually took part in it has no baring on the amount of content available.
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F2P? NO THANKS
CANCELLED
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SymbioticDJK's Avatar


SymbioticDJK
02.28.2012 , 06:37 PM | #199
Quote: Originally Posted by Senatsu View Post
No thank you. I'm a fan of the old style WoW, you know.... where you actually needed to socialize to do something. If you're so anti-social that you need LFD to do content, I pity you.
Well if you like OLD style you better find a new game then. BW will continue the copy/paste of WoW, including the ZOMG horrible LFD tool. Let the past go brah! I'm not anti social. Here I am

Drouh's Avatar


Drouh
02.28.2012 , 06:38 PM | #200
it's kinda ironic that these voices cost like 80-100 mil $ and I've skipped them all... They just slow down leveling anyhow