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Performance issues linked to BW's Engine or Customers "Low end Pcs"

STAR WARS: The Old Republic > English > General Discussion
Performance issues linked to BW's Engine or Customers "Low end Pcs"

Roechacca's Avatar


Roechacca
02.28.2012 , 05:58 PM | #21
I'm a Star Wars SWTOR Fanboi N even I can admit, there's a lot of work to be done. You're not going crazy, they need better coding. I've got a fantastic computer and still there is lag and loading issues here. Is it all bad coding? All from a engine that needs work? Is it a poor server structure? Who knows, maybe all 3 but it can be fixed eventually. Doesn't mean it's your computers fault. Relax, have a sammich.

Inarai's Avatar


Inarai
02.28.2012 , 06:01 PM | #22
Quote: Originally Posted by Roechacca View Post
I'm a Star Wars SWTOR Fanboi N even I can admit, there's a lot of work to be done. You're not going crazy, they need better coding. I've got a fantastic computer and still there is lag and loading issues here. Is it all bad coding? All from a engine that needs work? Is it a poor server structure? Who knows, maybe all 3 but it can be fixed eventually. Doesn't mean it's your computers fault. Relax, have a sammich.
Part of the issue is that Bioware never said it had anything to do with machines not being powerful enough, simply that it had to do with specific machines - but people with a poor understanding of how this stuff works don't understand that system power isn't the only thing at play insofar as system-side contribution to performance issues are concerned.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

Afflictionz's Avatar


Afflictionz
02.28.2012 , 06:07 PM | #23
Quote: Originally Posted by Inarai View Post
Part of the issue is that Bioware never said it had anything to do with machines not being powerful enough, simply that it had to do with specific machines - but people with a poor understanding of how this stuff works don't understand that system power isn't the only thing at play insofar as system-side contribution to performance issues are concerned.
http://www.swtor.com/community/showthread.php?t=329526. Read the first quote, thanks!

United_Strafes's Avatar


United_Strafes
02.28.2012 , 06:07 PM | #24
Quote: Originally Posted by Afflictionz View Post
Still asking for proof that ANYONE can run 60+ fps in a big ilum battle, but thanks for trying
Be happy to do that in 6 months when there's more than 5 people on my Ilum...I'll get back to ya then.

Roechacca's Avatar


Roechacca
02.28.2012 , 06:08 PM | #25
meh, just stop it you two. Your both right on different levels. The coding issues will effect different operating systems differently and the game needs improvements. end story.

Inarai's Avatar


Inarai
02.28.2012 , 06:08 PM | #26
Quote: Originally Posted by Afflictionz View Post
Which doesn't say what you think it does.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

Inarai's Avatar


Inarai
02.28.2012 , 06:10 PM | #27
Quote: Originally Posted by Roechacca View Post
meh, just stop it you two. Your both right on different levels. The coding issues will effect different operating systems differently and the game needs improvements. end story.
Some of it might not even be coding "issues". It's just a fact that correct code can have different behaviour on different systems - for example, if a graphics card manufacturer deviates from the specifications of the card type in terms of, say, memory access this can cause issues. Normally, abstraction gets you around this, but engine code is by necessity very low level (that is, closer to the hardware) - which is where that can present more problems.

An interaction effect CANNOT be accurately summed up as "coding issues" - it is far more complex than that.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

Afflictionz's Avatar


Afflictionz
02.28.2012 , 06:10 PM | #28
Quote: Originally Posted by Inarai View Post
Which doesn't say what you think it does.
Lol ok, what's it mean then?

Roechacca's Avatar


Roechacca
02.28.2012 , 06:12 PM | #29
Quote: Originally Posted by Inarai View Post
Some of it might not even be coding "issues". It's just a fact that correct code can have different behaviour on different systems - for example, if a graphics card manufacturer deviates from the specifications of the card type in terms of, say, memory access this can cause issues. Normally, abstraction gets you around this, but engine code is by necessity very low level (that is, closer to the hardware) - which is where that can present more problems.
exactly. none the less better code can be implemented in the future to address these system language issues as they are exposed to the Dev team.

Afflictionz's Avatar


Afflictionz
02.28.2012 , 06:12 PM | #30
Quote: Originally Posted by Inarai View Post
Some of it might not even be coding "issues". It's just a fact that correct code can have different behaviour on different systems - for example, if a graphics card manufacturer deviates from the specifications of the card type in terms of, say, memory access this can cause issues. Normally, abstraction gets you around this, but engine code is by necessity very low level (that is, closer to the hardware) - which is where that can present more problems.

An interaction effect CANNOT be accurately summed up as "coding issues" - it is far more complex than that.
THIS is exactly why I made this, I asked if ANYONE was getting great FPS when there is a big group of people fight? ANYONE