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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

Mhorlok's Avatar


Mhorlok
02.28.2012 , 05:13 PM | #181
I love this change

No more squishy little sorc dotting me and running out of Range...

My Trooper clears all Dots but one from a Sorc with "Field Aid" and that one I can't do anything about I can kill the bad guys but if they dot me I can do nothing but sit there waiting for it to drop...

Now it's no longer an issue

Bovinity's Avatar


Bovinity
02.28.2012 , 05:16 PM | #182
Quote:
Yeah. Apparently killing a single person when you've got 2-3 IS skill though.
The skill is the teamwork of holding your other nodes while managing an attacking force to overwhelm one of your opponents nodes.

But again, it seems like most of the posters here that are against the change just want to be supermen who can never have their node taken from them, and hopefully you'll never get taken seriously on anything regarding PvP.

savionen's Avatar


savionen
02.28.2012 , 05:21 PM | #183
Quote: Originally Posted by Bovinity View Post
The skill is the teamwork of holding your other nodes while managing an attacking force to overwhelm one of your opponents nodes.

But again, it seems like most of the posters here that are against the change just want to be supermen who can never have their node taken from them, and hopefully you'll never get taken seriously on anything regarding PvP.
I'm glad people that are for this change aren't in control of PvP either. There'd be no knockbacks, pulls or charges in Huttball, and probably no CC in the game at all.

Bovinity's Avatar


Bovinity
02.28.2012 , 05:22 PM | #184
Quote:
I'm glad people that are for this change aren't in control of PvP either. There'd be no knockbacks, pulls or charges in Huttball, and probably no CC in the game at all.
I certainly have nothing against any of those things, you're assuming a lot. =)

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 05:23 PM | #185
Quote: Originally Posted by savionen View Post
DoTs are definitely powerful for Marauder/Sentinel, but for something like a Powertech, Assassin or Operative they're pretty weak. Doing 2k damage over 20 seconds isn't that amazing especially since it can be cleansed. Operatives can do decent damage with Lethality but it's more of that they get increased damage because of the DoTs, not the DoTs themselves.
Lethality Operatives need so much help in general that I'd just say it's a case of Lethality being slightly underpowered for Operatives, since it's designed with Sniper's range in mind.

Assassins and Powertechs aren't weak in their "DoT specs" by any stretch. Those DoTs themselves may not be powerful, just like a Juggernaut's DoTs aren't powerful (and are in fact the most pitiful in the game), but those specs aren't DoT-focused, they just happen to have DoTs, and these dots increase their damage as a side benefit. Pyrotech is considered the best spec in general for PTs, and for Mercs it's only overshadowed by Arsenal in reputation, and only because loltracers are so much easier to use. Pyrotech is very mobile and is probably better for PvP anyway.

Assassins do not have weak DoTs, in fact their dots are some of the strongest in the game, to the point that they would be over-freaking-powered if they didn't tick as slowly as they did.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 05:27 PM | #186
Quote: Originally Posted by savionen View Post
I'm glad people that are for this change aren't in control of PvP either. There'd be no knockbacks, pulls or charges in Huttball, and probably no CC in the game at all.
Aha, pulling out the logical fallacies I see. You are attributing absurd positions to us because you disagree in order to discredit us.

For the record, I'm perfectly happy with how many Knockbacks, pulls, charges, and CCs there are, and I'm also satisfied with their effectiveness. In fact, as a Juggernaut, you'll take my charge away from me if you can manage to pry it from my cold, dead hands.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 05:29 PM | #187
Quote: Originally Posted by anwg View Post
If one of them is mindlessly capping the node, he should be an easy kill, right? If he could win 2v1 before, he'll still win now.
Indeed. Unless he didn't have the DPS to drop a tank, in which case he would have lost the fight when the tank joined the battle, or if the tank Taunted him and Guarded the DPS, which means he couldn't have done it 2v1 in the first place.

Reenolols's Avatar


Reenolols
02.28.2012 , 05:29 PM | #188
You wipe, you lose. How can this even be considered a bad change?
Reeno: Nub 70+ Operative | Reenow: 55+ Marauder
Reenopt: 53+ Powertech |Belgoth's Beacon|

Vids: http://www.youtube.com/user/Reeno23/videos

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 05:34 PM | #189
Quote: Originally Posted by Rondizzler View Post
Rated WZs are going to be a joke. You're going to have designated tanks that instead of attacking the enemy consistently tap the node forcing the enemy to focus him instead of the healers.
Yes, because one hypothetical example of 2v1 means it will become an epidemic, league-wide requirement for every battle the minute it goes live.

Tanks get focused to a crisp in seconds just like everyone else, brosef. Chucking a tank at nodes and having him tap the node like a nublet is a waste of a good tank. Every good PvP tank knows that you enter the melee last so that no one knows where you are and all the DPS have picked targets, so that your Taunt will do the most mitigation, then you shut down the healer so your DPS can win. Tanks are tide-turners, and to waste one by throwing him at a node where the entire enemy team will be forced to focus him down is wasting his potential.

gibmachine's Avatar


gibmachine
02.28.2012 , 05:34 PM | #190
Quote: Originally Posted by Fenixphire View Post
What it does is completely gimps a melee defender vs. a tank-ranged team. It's no longer who is the better PvPer because I can't be stopping a cap and taking out the real threat first because of this. I should be able to compete 2 vs. 1, not just get completely rolled by poor mechanics. Especially since the best way to fix this would be to rework mechanics on cleansing or to have the DoTs not affect a cap if the DoT dealer is dead. Instead it completely ties a melee defender down (especially if he has no gap closer).
You can solo 2 people. Fact. Intended.

You can solo 2 people while also denying them any possibility of ever taking the node from you despite an advantage EVEN THOUGH THEY KILLED YOU. Fact. Unintended cause it makes warzones dull via deciding the victor in first 2 minutes.

You can still be a good pvper and solo 2 people but you won't be able to do it while also single-handedly winning the game for your team (well ok, you will be able to do it but only as long as you're alive). I see no problem here.
The earth begins to rumble and your foes begin to tremble. You come and destruction comes with you.

Draanok