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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

savionen's Avatar


savionen
02.28.2012 , 04:40 PM | #161
Quote: Originally Posted by Bovinity View Post
....what?

I don't even know where you people get this logic from. If you want to "compete 2v1" then fight them 2v1. DoTing them both, dying, flying back, dying again, flying back, dying again, flying back, dying again, is NOT "competing 2v1", it's just poor mechanics.

But you seem to think that losing a 2v1 fight is "poor mechanics". I don't even know where you guys get your ideas from...
The funny thing is you're basically saying a zerg should also automatically win because they have more people.

Quote: Originally Posted by Vid-szhite View Post
I've been told by many people that the DoT specs are actually surprisingly good in PvP (the Marauder/Sent DoT spec is amazing for PvP). Yes, I've been told by Lethality Operatives that they do tons of damage in PvP, it's just harder to play. When you're not the FOTM PvP spec, though, you take that challenge the minute you click the warzone button.
DoTs are definitely powerful for Marauder/Sentinel, but for something like a Powertech, Assassin or Operative they're pretty weak. Doing 2k damage over 20 seconds isn't that amazing especially since it can be cleansed. Operatives can do decent damage with Lethality but it's more of that they get increased damage because of the DoTs, not the DoTs themselves.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 04:42 PM | #162
Quote: Originally Posted by Fenixphire View Post
I should be able to compete 2 vs. 1
Yeah? Why?

Hold on, were you being sarcastic when you said...

Quote: Originally Posted by Fenixphire View Post
So now the tactic will be have a tank start capping a point so a solo defender must attempt to kill him while a DPS attacker has free reign to nuke that defender down instead of me DoTing the tank, killing the DPS attacker then holding the tank at bay until help arrives. Brilliant.
Because that sounds like a vast improvement and the way the world should *********** work. It is brilliant. Think about how the poor tank feels if all you had to do to make him useless was cast 1 spell that puts a DoT on him. If you had to actually stay and lay into me to prevent me from capping, I would be an actual tank and I would feel awesome for the teamwork my DPS partner and I displayed.

Bovinity's Avatar


Bovinity
02.28.2012 , 04:42 PM | #163
Quote:
The funny thing is you're basically saying a zerg should also automatically win because they have more people.
Essentially, yes. That is the case, if there's one defender at a node and 3 people come to take it and the one defender can't play defensively long enough to hold them off (and I have seen it done) then....how could you justify the attackers NOT taking the node?

It's like you guys don't think anyone should be able to take a node, ever. If sending an attacking force to a node and killing the defenders isn't enough to deserve taking a node in your mind, what the heck is?

Khadroth's Avatar


Khadroth
02.28.2012 , 04:43 PM | #164
Quote: Originally Posted by KilmarFyrewynd View Post
Yes, it benefits bad players. However, it also benefits classes that can't cleanse. It is an ultimately good move to balance out.
Perhaps but it kills the utility of dot specs in pvp. The reason I could care less as Hybrid Sage is because I now become far and away the best node interrupter in the game. Pyrotech BH's? Dirty Fighter Smuggs? All got nerfed hard due to this.
The Starwind Legacy Anchorhead (PvP East)
"Tsu" 50 Miraluka Bala Sage "Soge" 3 Chiss Sniper
"Roronoa" 10 Pureblood Sentinel "Ashellia" 12 Borg PT
"Gene" 50 Human Gunslinger "Erza" 11 Human Jugg
"Shocktrooper" 16 Borg Comm "Hei" 1 Chiss Assassin

TheronFett's Avatar


TheronFett
02.28.2012 , 04:46 PM | #165
Quote: Originally Posted by Pistols View Post
The DoT interrupt should still be there, although if the person who applied the DoT is defeated in combat, the DoT falls off.

Sadly, the PvP Dev team is not very competent to see this.

Would have been a perfect compromise.
QFT ^

Especially the part about the PvP dev team being incompetent. Some specs rely on DoT to be viable. Apparently Sorc/Sage wasn't alpha enough so they had to add another nerf to make it even easier for them.

anwg's Avatar


anwg
02.28.2012 , 04:48 PM | #166
Quote: Originally Posted by Evuke View Post
dotting people to keep them from capping something while attacking someone else is a tactic, i agree with the dot and die one not being a tactic, but all they had to do to fix that was make dots stop when the player who cast them was killed.

so now as a dot marauder i won't be able to stop anyone from capping the door unless i use my weak dd attacks instead of my dots that i've invested all my point into, it's just stupid.
Why should my dots disappear when I'm dead? I have gotten plenty of killing blows from dots even after I'm dead. What you suggested makes no sense.

Fenixphire's Avatar


Fenixphire
02.28.2012 , 04:48 PM | #167
Quote: Originally Posted by Bovinity View Post
....what?

I don't even know where you people get this logic from. If you want to "compete 2v1" then fight them 2v1. DoTing them both, dying, flying back, dying again, flying back, dying again, flying back, dying again, is NOT "competing 2v1", it's just poor mechanics.

But you seem to think that losing a 2v1 fight is "poor mechanics". I don't even know where you guys get your ideas from...
Okay, since you obviously don't get it, let me spell it out. I could DoT the tank, then go after the ranged class, roll him and work on the tank until help could arrive. Now, I have to spend all my time attempting to kill a tank while the ranged class just blows me up at his leisure. It handcuffs me into losing, while before, if I was decent melee PvPer vs. bad PvPer's I at least could hold them off. Like I said, the better way to work this would have been for DoTs to not count against capping a point if the DoT dealer is dead, but if he's alive and actively defending, the benefit should be there. If the DoTs don't count after the DoT dealers death, it's not going to encourage suicide DoTing runs, now is it?

Bovinity's Avatar


Bovinity
02.28.2012 , 04:48 PM | #168
Quote:
Why should my dots disappear when I'm dead? That's even worse.
Yeah, DoTs shoudn't just disappear when you die, that'd be completely awful for the DoT classes.

Quote:
Okay, since you obviously don't get it, let me spell it out. I could DoT the tank, then go after the ranged class, roll him and work on the tank until help could arrive. Now, I have to spend all my time attempting to kill a tank while the ranged class just blows me up at his leisure. It handcuffs me into losing, while before, if I was decent melee PvPer vs. bad PvPer's I at least could hold them off. Like I said, the better way to work this would have been for DoTs to not count against capping a point if the DoT dealer is dead, but if he's alive and actively defending, the benefit should be there. If the DoTs don't count after the DoT dealers death, it's not going to encourage suicide DoTing runs, now is it?
I obviously don't get it? Believe me, we ALL get it. Of course you like a system that lets you hold off 2, 3 or more people all by yourself. You like being that "skilled". Really, everyone posting here in favor of the change understands your view on it 100%.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 04:53 PM | #169
Quote:
The funny thing is you're basically saying a zerg should also automatically win because they have more people.
Hahahahaha. No, see, you've got that backwards. If you're a lone defender being overrun by two attackers, me and my DPS partner aren't the Zerg. The zerg are my 6 other teammates who are all slamming away at the other cap, distracting your allies while me and my partner execute a covert attack against a point with only a single defender. If we were enough to overwhelm your defenses, we rightfully deserve to cap, because you couldn't have killed the two of us anyway.


Quote: Originally Posted by Bovinity View Post
I obviously don't get it? Believe me, we ALL get it. Of course you like a system that lets you hold off 2, 3 or more people all by yourself. You like being that "skilled". Really, everyone posting here in favor of the change understands your view on it 100%.
This. It handcuffs you into losing because you deserve to lose if your allies can't respond before we kill you. As an Immortal Jugg, I would have lost that cap too, because I don't simultaneously have the DPS to drop another tank, and the health to survive a direct assault by two players, one of them ranged. However, because you're a DoT-spec melee, you had an unfair advantage over me on defense duty. You could even potentially win the fight and not need help at all. Having access to a broken tool doesn't make you a better PvPer, it makes you overpowered.

Aribethx's Avatar


Aribethx
02.28.2012 , 04:54 PM | #170
Quote: Originally Posted by Cromica View Post
Keep up the good work BW and everyone will quit before GW2 comes out instead of waiting for it.
Already there. But it wasn't the PvP stupidness that continues to go on but their forum moderation idiocy and lack of customer service.

These people don't deserve to make money.