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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

NDiggy's Avatar


NDiggy
02.28.2012 , 02:48 PM | #171
Quote: Originally Posted by Dorin_Kass View Post
I'm sorry but the voice acting is a very welcome change, I went and played a few of my past MMOS on a whim...........and without it they are utterly boring now.

So saying it is unnecessary is a personal opinion.
Not gonna lie, I wasn't big on them putting voice acting in the game, but they won me over. It really makes a big difference, even on daily quests I pick up everyday and quests I've done on alts before. Funny how in WoW I had no clue what was going on, never read a quest text, just powered on through to find X amount of mobs to kill. In SWTOR the quests are the same types of quests, but it doesn't feel like it and I actually know the story line of every planet I went to. I really think people underestimate the impact of having a solid story and voice acting.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

DarthKhaos's Avatar


DarthKhaos
02.28.2012 , 03:49 PM | #172
Ao as you stated World of Warcraft has
Quote: Originally Posted by oursacrifice View Post
rated battlegrounds
arena
1 raid with 8 bosses and 3 distinct difficulty levels
3 or so new heroic 5 man dungeons
and Star Wars: The Old Republic has
Quote: Originally Posted by oursacrifice View Post
Two raids with 10 total bosses,
Some hardmode flashpoints,
I would like to point out that the 2 raids has 2 difficulty levels since you mentioned the difficulty level for WoW, 16 Hardmode Flashpoints.

As it stands I don't see much difference with the amount of content for end game.
How much people actually took part in it has no baring on the amount of content available.
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Bazalin's Avatar


Bazalin
02.28.2012 , 03:55 PM | #173
Quote: Originally Posted by notebene View Post
First, I'm happy for you, glad you are staying and enjoying the game. I'm staying because I'm still enjoying it as well, at least for the time being.

I 'loved' this part, just because it made me feel 'really' old. You go back to like DAoC, and you had quests, though generally not a lot. Seemed like there were maybe 3-4 'quests' you could do each level and 'maybe' they gave you half a level, then you had to go out and find a 'grind spot' to move on. There were no '!' over people's heads, you just had to click on people.

Go back to EQ, and there were 'barely' any things to do that you could even call quests, at least that was my memory of it. I 'think' there were some rudimentary guides to help you find those gems. Crafting wasn't terribly rewarding (though by the time we got to DAoC, crafting started to get pretty fun and rewarding).

Sorry, just a little nostalgia for me. Hearing that it's hard to find quests and wonder where to go next, even through all the years of revamping, not even going back to November of 2004, just made me feel old.
I thought the same thing when I read the OP's post. I'm also glad to see a new player joining the mmo ranks, but in my opinion the whole genre has become way too simplified. I prefer the old way of earning what you got without it being spoon fed to you. It took me 7 months to get to level 50 in DAoC (playing at least 6 hours a day/7 days a week for 98% of that time), a process that helped me master my class and group tactics. And with the way DAoC was/is structured, a whole new game opens up for you once you can focus strictly on the realm vs realm play.

Now, though, there's really no need to group with anyone if you don't want to, and you can reach the max level within weeks if you play a lot. So, you lose the whole social aspect of what made older mmo's great and you get to the endgame much sooner with only repetitive quests left to do. That might be a blast for some, but I believe a majority of mmo vets from the "golden days" are flat out bored with how dumbed down today's mmo's have become. We're like teenagers who saw a beautiful car we wanted, but to get it we had to get a tedious job, work long hours, save every nickel, and were finally able to buy it. We got in it, smelled the new leather, reved up the engine and smoked the tires as we headed off down the road with no idea what lay ahead, but the potential for lots of adventure. The new games just hand you the car keys, a limitless gas card, but leave you sitting in your new car inside a showroom with no exit.

There's obviously a market for games that are extremely casual friendly. They just don't have much lasting appeal for players who prefer a challenge. Will SWTOR develop into a more challenging experience? It may, but I doubt it, and that's ok. I'm just passing through while looking for my next hot rod.

Cerion's Avatar


Cerion
02.28.2012 , 04:10 PM | #174
Quote: Originally Posted by CapWinterz View Post
I played WoW for 3 or so years i'm not really sure, and yes it has alot of endgame, at first glance, you get an update every 3-6 months, in those updates is usually 1 raid, 1 or 2 dungeons and the rest is un-necessary crap you don't really care about, and after a couple weeks all the new stuff is quite a massive grind, there's not much diversity,

Atleast BioWare is actually trying to improve the game, giving us unique options that set us apart from the others and are working there little butts off to give us content as fast as possible, its only been a couple months and we are already getting a 2nd major update, Last major WoW update was a couple weeks before SW:TOR came out and they have no plans to make any more content til the next expansion which is atleast 6-12 months away

I've said this before, say it again...in revenue, WoW makes the equivalent of a blockbuster movie every month. Where does that money go? Straight into the pockets of the corporate heads. With that kind of cash, they should be rolling out content nonstop. Instead, they're pillaging their playerbase and laughing all the way to the bank.


I've tried WoW on two separate occasions. Just could NOT get into that game. I felt dumber for playing it to be honest.

Jederix's Avatar


Jederix
02.28.2012 , 04:29 PM | #175
Quote: Originally Posted by Bobzitto View Post
The thing is, what will keep gamers from cancelling their subscription is how good the endgame is. And while SWToR's 1-50 gameplay me be better than WoW's, once you hit 50 you are pretty much done. Raids are easy, getting full battlemaster is easy, and there is no competitivity at all since we don't have tools to measure our own performance, let alone others. On the other hand you have WoW, which lacks something completely unnecessary for an MMO(Voice Acting), and instead put more effort in balancing the time you take to complete the endgame.
I find this overimportance on judging the performance of others to be....disturbing. While endgame is an important part of the entire MMO experience, it is not the only part, despite what you might believe.

Believe it or not, not everyone plays a game for the same reason you do.
Internet Forums. Where Grammar and Spelling go to die!

oursacrifice's Avatar


oursacrifice
02.28.2012 , 04:35 PM | #176
Quote: Originally Posted by NDiggy View Post
Getting full tier gear in WoW was no different, simply a time investment and the ability to download DBM. No one said you were a virgin...it was just strongly implied. I apologize for any basement dweller reference as its clear you're more the kind of guy to live above your parent's garage.
Getting top level gear in WoW was not a matter of invested time. You clearly haven't read the fact that less than 2% of the population of the game has cleared Dragon Soul on hardmode. That means, less than 2% of the population has gotten the best gear available.

WoW raiding is far more than just an investment of time. It's a serious measure of not only personal skill, but situation awareness and the ability to multitask.

oursacrifice's Avatar


oursacrifice
02.28.2012 , 04:39 PM | #177
Quote: Originally Posted by DarthKhaos View Post
Ok and now can you list what SW:TOR has for end game?

Sorry for the delayed response. Work stuff kept me away.
Two raids with 10 total bosses, a muddy difficulty overlap that doesn't totally reward the player and does not add a significant change to the fight mechanics.

Some hardmode flashpoints, don't recall the number that don't offer the correct type of gear progression since entry level operation groups have access to better gear and don't require heroic flashpoint geared players to complete. These also have a lockout of 1 per day while WoW allows you to keep running them if you're gearing up.

Nothing else.

Skylarke's Avatar


Skylarke
02.28.2012 , 05:40 PM | #178
Quote: Originally Posted by SFC-Lawndart View Post

The truth of the matter is the first MMO that ever "hooked you" will always be your favorite and the game you compare all other games to.
Not necessarily true.

My first MMORPG, back in 1999, was AC.

My favorite MMORPG to date is DAoC (pre-ToA).

Sage, Scoundrel, Commando ~ Begeren Colony ~ Sorcerer, Mercenary, Operative

Morthis's Avatar


Morthis
02.28.2012 , 05:45 PM | #179
Quote: Originally Posted by Stayfrawsty View Post
HAHAHAHAHAHA...GUFFAW...ROFL...CHUCKLE...wait, were you serious? Someone doesnt remember rag 1.0. Or ony fearing through the world...or any other number of MC/Ony bugs.
You're right, I forgot to make a note of Rag 1.0 specifically. Beyond that thought, we're talking about mostly minor glitches, not major bugs, getting feared under the world was not as common as you make it sound. As far as first content available goes, I felt it was relatively bug free. Not perfect by no stretch, but rather bug free. Certainly nothing like master loot = no loot, the pylon strategy guide details how to not bug the encounter, not how to actually beat the encounter because that part is trivial, Soa needs to be taunted if the tank gets mind trapped or he despawns oh wait nm he resets agro constantly now, oh wait nm that's being fixed so who knows what he does now, etc.

Quote: Originally Posted by NDiggy View Post
Did that guy really say that? MC wasn't in at launch, it was patched in at 1.1, and Ony was so bugged no one in the world could kill her for months after launch and even then she was downed using an exploit if I remember correctly because she was still so bugged. So many people really have selective memory when it comes to WoW and rose colored goggles.
You're right, Ony and MC were part of 1.1. Of course you forget one minor detail. Retail WoW was version 1.1.1, so Ony and MC were already there at the time WoW released. Foot, meet mouth.

Quote: Originally Posted by NDiggy View Post
Lol, WoW endgame and SWTOR endgame are almost identical. Aside from arenas and damage meters they're virtually the same, one big gear grind. If you think Cataclysm's end game content was more difficult than SWTOR's you're crazy. At least BW has the excuse that they haven't got 10+ years of experience designing MMO endgame content, what is Blizzard's excuse?
All this tells me you've never done WoW end game, SWTOR end game, or possibly either. The only way anyone could ever think that current SW:TOR end game is more challenging than heroic dragon soul is an extreme level of fanboism. Even then I think it would need to be paired with brain damage.

Senatsu's Avatar


Senatsu
02.28.2012 , 05:52 PM | #180
Quote: Originally Posted by Bobzitto View Post
No...they lack in endgame because devs have no idea what the **** to do. A great leveling experience will only keep you subbed for so long. It's limited in how you can improve and how much you can add, since once you hit the maximum level, that content loses its purpose(and thats how dailies are born). If it didn't work for you, too bad.

I know I had a good time leveling in WoW, maybe because I did it with my friends back when leveling took some effort. Admittedly, I also had a blast leveling in SWTOR...Problem is, the fun ended 3 weeks after hitting 50.
And the devs in WoW were any better?

Just because this MMO launched years after WoW doesn't mean the devs have any better idea of how the player base will play, react to, feel, appreciate, hate, want more or less of in a brand new game that has massive differences from WoW.
Besides, WoW's devs have been working on it for years. This is the SWTOR devs first MMO, there is not a snowball's chance in hell that they will be able to anticipate and/or calculate the effects of whatever they do. Once they do get a feel for it, like WoW's devs, things will move much more smoothly and efficiently.