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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

hrelas's Avatar


hrelas
02.28.2012 , 04:19 PM | #141
Quote: Originally Posted by T-Nutz View Post
Sorry to keep quoting you, I don't want to lose my place in this thread. From what you are saying, it seems like the game is coded with a trigger event of "Attacked" instead of "taking damage". This is not correct from what I see using my Scoundrel.
Please re-read, I wrote the opposite.

Dzhokhar's Avatar


Dzhokhar
02.28.2012 , 04:21 PM | #142
Quote: Originally Posted by exphryl View Post
Currently yes.

If the applier dies the dot still remains.
As it should be, in my opinion. If DoTs were automatically cleansed when the original applier died, they would be even more useless than they are now. The whole point of DoTs is that they have a lasting effect regardless of what other things the applier does (including dying).

Personally (and I've said this before), I think that rather than making DoT damage behave differently than other damage, BioWare would be better off making all damage cause pushback on objective captures rather than causing outright cancellation. Cancellation of captures would be reserved for knockbacks, stuns, mezzes, interrupts, and kills; all of which would become easier to apply than they are now because of the pushback from damage (which lengthens the capture time).

T-Nutz's Avatar


T-Nutz
02.28.2012 , 04:21 PM | #143
Quote: Originally Posted by hrelas View Post
Please re-read, I wrote the opposite.
Yeah, I am just seeing that now. Thanks for the understanding and no flipping out. I am not trying to flame, just trying to figure out why they took this alternative road.

I wish they would fix the actual source of the problem.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 04:21 PM | #144
Quote: Originally Posted by GladiatorSam View Post
But that directly hurts a lot of builds that rely on dots, ie lethality sniper. What would be the best ideal solution is make it still do damage after you die, but not interrupt.
Lethality Sniper still has plenty of AoE attacks from the base class, even one on a 6s cooldown that can be dropped to 3s with a tier 1 talent in Engineering. So what if you can't use your DPS rotation to defend the point anymore? Not all classes had that luxury in the first place. Everyone understands that sometimes defending means you have to hurt your DPS. A Juggernaut trying to defend has to start resorting to Sweeping Slash, even though Sweeping Slash SUCKS.

You can still DoT people up as Lethality and defend the point, hell your whole rotation wasn't composed of nothing but DoTs to begin with, so you barely have to break stride at all.

FWIW, I'm all for interrupting when an offensive action is taken as opposed to taking damage, so that DoT attacks can still interrupt like a direct damage attack on the initial hit. Allowing DoT specs to become gods of defense in PvP was wrong, and is being fixed, because face it, DoTs are way too good for defense. If a single player can solo defend a point for 40s, just think how much worse it is when he has a team. Taking advantage of momentary distractions is completely ineffective when you're dotted up, when successful misdirections should be rewarded.

hrelas's Avatar


hrelas
02.28.2012 , 04:24 PM | #145
Quote: Originally Posted by T-Nutz View Post
Yeah, I am just seeing that now. Thanks for the understanding and no flipping out. I am not trying to flame, just trying to figure out why they took this alternative road.

I wish they would fix the actual source of the problem.
With what I have suggested here, using a DoT on a player will interrupt, but the actual damage on it will not. This corresponds to my "ATTACKED" analogy, instead of the "TAKING DAMAGE".

SWImara's Avatar


SWImara
02.28.2012 , 04:25 PM | #146
Can't believe people are complaining about this fix... seriously.

Your sorceror is neither Arnold Schwarzenegger nor Captain America. You are playing on a team, you should not be able to single-handedly defend objectives... your bag of tricks is deep enough without this particular nonsense.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 04:26 PM | #147
Quote: Originally Posted by hrelas View Post
With what I have suggested here, using a DoT on a player will interrupt, but the actual damage on it will not. This corresponds to my "ATTACKED" analogy, instead of the "TAKING DAMAGE".
This I agree with. This is "fixing the actual problem" without any unintended consequences. It makes it so that all offensive actions will interrupt on their first use, but no offensive action will interrupt multiple times.

Fenixphire's Avatar


Fenixphire
02.28.2012 , 04:26 PM | #148
So now the tactic will be have a tank start capping a point so a solo defender must attempt to kill him while a DPS attacker has free reign to nuke that defender down instead of me DoTing the tank, killing the DPS attacker then holding the tank at bay until help arrives. Brilliant.

Bovinity's Avatar


Bovinity
02.28.2012 , 04:28 PM | #149
Quote:
So now the tactic will be have a tank start capping a point so a solo defender must attempt to kill him while a DPS attacker has free reign to nuke that defender down instead of me DoTing the tank, killing the DPS attacker then holding the tank at bay until help arrives. Brilliant.
Holy crap, you mean that 2 attackers can take a node from 1 defender if the defending team doesn't respond in time and the defender can't play defensive long enough? That's craaaaaaaazy!

Abanoth's Avatar


Abanoth
02.28.2012 , 04:28 PM | #150
Quote: Originally Posted by SWImara View Post
Can't believe people are complaining about this fix... seriously.

Your sorceror is neither Arnold Schwarzenegger nor Captain America. You are playing on a team, you should not be able to single-handedly defend objectives... your bag of tricks is deep enough without this particular nonsense.
B-b-but my class storyline says I'm the baddest mofo since Revan! A bunch of NPCs called me leet so it must be true!

@Whiners sorry you have to actually hit someone to stop cap (and I say this without sarcasm if you're a sage and forced to use that crappily animated rock throw).
*Derp