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1.1.5 Just got Updated.

STAR WARS: The Old Republic > English > PvP
1.1.5 Just got Updated.

iraqcombatvet's Avatar


iraqcombatvet
02.28.2012 , 03:49 PM | #221
Well,


They ruined Ilum PVP.

They made it soooo much easier for people to become BM......What is the point of BM now that you give soooo much valor per WZ round.

Even if its just time that makes your BM, lacking skill......doesn't matter. I grinded my *** off to get to BM and now they are making it sooo much easier for everyone else.

This is *********** bul****.

Varicite's Avatar


Varicite
02.28.2012 , 03:50 PM | #222
Quote: Originally Posted by CanisAquilus View Post
A better solution would be to give healers more medals. I know healers got the shaft a bit in the medal department, and that did need a fix, but this massive flat rate gain for everyone isn't it.

Give healers a medal for 125k healed, 175k healed, 250k healed and 300 healed.

Problem solved, and the numbers are too high for say a conceal op like myself to get to.
Doesn't address medal farmers.

The changes do.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

DarthOvertone's Avatar


DarthOvertone
02.28.2012 , 03:50 PM | #223
Quote: Originally Posted by CanisAquilus View Post
We want our hard work and excellent preformance to get rewarded. Thats all.
Come correct. Time spent playing a game is not hard work.

There was nothing excellent about 50s farming lowbies in WZs pre-1.1, trading dailies on Ilum pre-1.1, Killtrading on Ilum, or being an Imp that exploited the Valor gaff upon 1.1 release. Not saying you did these things, however, I would bet more than half of the present BM population in this game did.

Nobody worked for anything. While I empathize with your primary argument, that something should set players apart in PvP, gear is not that thing. A title should be enough. Unfortunately, the PvP titles in this game were soiled by peeps that happened to have more time to play a game in a two month period than other people and largely preferred to cheat/exploit their way to the title given every opportunity available to them. It's a shame really.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Boarg's Avatar


Boarg
02.28.2012 , 03:51 PM | #224
Quote: Originally Posted by CanisAquilus View Post
Sure there are seven other contributors. I'm not saying they shouldn't get anything OBVIOUSLY, I'm only saying that your reward should be dependant on your preformance.

Not some flat rate you get for showing up.

---

Imagine two there are two sprocket makers, Jim and Bob. Jim makes twice as many sprokets as Bob per hour.

Should Jim get paid more?

If your answer is yes, then you ought to ALSO be in favor of reward being proportional to contribution in pvp, aka NOT in favor of the patch changes.

If your answer is no, congratulations, you're a communist.

And the upcoming system does reward you more - than the losing team - because you carried your Bobs to victory.

I can agree with your sentiment...I'm all for letting market forces work and such. However, there are situations where a pure survival of the fittest approach leads to poor results, even for the fittest.


For example, take the National Football League. The poorest performing teams are rewarded with the highest draft picks. This is intuitively backwards as it appears to reward failure instead of success. However, the teams have sufficient interest to strive for wins regardless of that.

If the winning teams got the biggest rewards, parity in the league would fall apart... The best teams would get better, the worst teams would get worse. Games would be boring with predictable outcomes and narrow audience interest. The league's ability to generate profit would crumble…and player salaries would likewise follow, even for the best players. The entire pie of money that gets carved up would be drastically smaller due to lack of competitive games.

So, in this case artificial forces (salary caps, roster limits, draft rules, revenue sharing) that ultimately encourage as competitive environment as is reasonably possible creates increased success and reward for everyone. The league makes more money and pays their players more money. The fans benefit with greater enjoyment. You could even argue that the players themselves have more fun participating in competitive games against worthy opponents.


MMO PvP is closer to the NFL type environment than it is to an open market. It's not fun to play if it's not reasonably competitive and, for some, generally rewarding for active participation. If it's not fun to play, less people play the game until the game eventually dies. Uber gear set obtained from stomping noob players repeatedly is tons of fun at that point.

OrionDammit's Avatar


OrionDammit
02.28.2012 , 03:51 PM | #225
Wow, guess I struck a nerve posting this. LOL I'm glad for all the changes to be honest. makes grinding BM for my Shadow less of a well, grind.
Roivon - 50 Shadow - Rank 65

The Zëk Legacy - The Fatman (PVP)

Angryorc's Avatar


Angryorc
02.28.2012 , 03:51 PM | #226
I bash my head on my desk...

So they want to kill Ilum just like that?
Tuesday and weeklies reset... have to run around the center and collect boxes along with 20+ other imperials.
Republics aren't even present anymore...

With the 1.1.5 patch they remove the need to actually do anything on the Ilum planet apart from normal dailies.

And 4 medals max in warzones with rewards? lol...
What's the point of medals in the first place then? If you can't possibly fwck up and not get them.

Getting to R60+ was too easy in the first place and the pvp gear is fragmental upgrades from champion->battlemaster.
But hey! now with added valor gains and medals are now obsolete as you'll get them even by running in circles with your hands in the air.
When people farmed medals, atleast they killed stuff or healed... now we'll see 4 medals and then they'll just sit in the starting pits jacking off.

"Completing Karagga's Palace in Nightmare Mode within two hours now correctly grants the title "The Unyielding."
It already does that...

I am on the other hand curious to see how and what they impose to save this sinking battleship with the 1.2 patch.

VoidJustice's Avatar


VoidJustice
02.28.2012 , 03:52 PM | #227
Quote: Originally Posted by OrionDammit View Post
Wow, guess I struck a nerve posting this. LOL I'm glad for all the changes to be honest. makes grinding BM for my Shadow less of a well, grind.
O-greed

So glad they didn't pull a Darkfall and allow gearflation to turn away new players.

EternalFinality's Avatar


EternalFinality
02.28.2012 , 03:53 PM | #228
Quote:
I am on the other hand curious to see how and what they impose to save this sinking battleship with the 1.2 patch.
If you couldn't tell, this patch is bait for the people valor 40-60 who were disgusted by the BM grind. Now they'll keep playing. Now they'll get battlemaster juuuuuuuust in time for 1.2 to come out.

Bioware is betting the farm on ranked warzones.

Vember's Avatar


Vember
02.28.2012 , 03:54 PM | #229
Quote: Originally Posted by DarthOvertone View Post
Come correct. Time spent playing a game is not hard work.
Somebody just got pimp slapped.

Quinlynn's Avatar


Quinlynn
02.28.2012 , 03:54 PM | #230
Quote: Originally Posted by Evilpingu View Post
Le Darth.

/game fixed.
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