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Dots no longer helpful in defense???????

STAR WARS: The Old Republic > English > PvP
Dots no longer helpful in defense???????

TyrantLeader's Avatar


TyrantLeader
02.28.2012 , 03:18 PM | #71
Quote: Originally Posted by T-Nutz View Post
That is the thing though. Your 5 hour DOT will not make me take damage, so I should still be able to capture the objective because damage SHOULD cause the timer to be stopped, not the DOT itself, but the damage form the DOT.
lol. that makes sense.

damage from a alive player should stop cap even if i take off my shorts and fart in your direction for 1 hp damage or atleast slow.

Damage from my previous death should not still occur.. same effect can be seen on stealth classes sometimes that can't stealth after respawn for some reason be cause they are sitll in combat??? this is retarded.
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Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 03:20 PM | #72
Quote: Originally Posted by JasonTheImpaler View Post
The people who don't read there skills or don't help other people probably don't know about "DoT cleansing" which is fairly easy on only a 4s cooldown....... To put it simple children got on the forum and ruined it for the rest of us
Oh, really? Please tell me where my Cleanse is on my Sith Juggernaut! I clearly don't know how to play since I clearly missed it.

Even if I was a Marauder, my DoT cleanse would have been on a 1 minute cooldown, not 4 seconds. The only classes that have a 4s cooldown on their cleanses are the healer-capable ACs, and they can't even cleanse all types of DoTs unless they're full healer spec.

I would like to be able to cap a point without a healer babysitting me, in other words. Sounds to me like you don't know what any other class is capable of because you rolled a lolMerc to spam 1 button all day.

Lanthor's Avatar


Lanthor
02.28.2012 , 03:22 PM | #73
its a much needed change. I could sit at a door on my sentinel and ward of 3-4 people for a good 20 seconds, and in that time I had them all dotted and they wouldn't be able to plant for an additional 10 sec, by that time I'm almost back at them pew pewing.

Yeah it sucks in a few ways, but it makes so much more sense to have it this way. Now if they could fix they stealth CCing that never ends...
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T-Nutz's Avatar


T-Nutz
02.28.2012 , 03:24 PM | #74
Quote: Originally Posted by Lanthor View Post
its a much needed change. I could sit at a door on my sentinel and ward of 3-4 people for a good 20 seconds, and in that time I had them all dotted and they wouldn't be able to plant for an additional 10 sec, by that time I'm almost back at them pew pewing.

Yeah it sucks in a few ways, but it makes so much more sense to have it this way. Now if they could fix they stealth CCing that never ends...
But that is the thing. Your DOT will cause them to take damage, so they should not even be able to cap a door/turret.

Damage should cause the player to not be able to cap.

hrelas's Avatar


hrelas
02.28.2012 , 03:25 PM | #75
Quote: Originally Posted by T-Nutz View Post
That is the thing though. Your 5 hour DOT will not make me take damage, so I should still be able to capture the objective because damage SHOULD cause the timer to be stopped, not the DOT itself, but the damage form the DOT.

EDIT: Maybe they need to make it to where damage cause you to not capture the objective, not the DOT itself, but the damage.
You have misunderstood one of the basic methods the game handles events. The event of my DoT doing 0 damage to you will activate the action interruption currently built into the game when it applies damage to your character, even if that number is 0. What BioWare is going to do is simply go to every individual DoT in the game, and either specify it as "DoT damage" that will not cause your character to interrupt itself or otherwise remove the skill from the list of abilities that will do that.

I don't know if absorbed damage will interrupt an action, but I can imagine it will.

Vid-szhite's Avatar


Vid-szhite
02.28.2012 , 03:26 PM | #76
Quote: Originally Posted by FINALBOSS View Post
DOTing people as you die is NOT a tactic.

Stopping doors from being capped should be awarded to people who are STAYING alive...which requires far more tactics than just dotting people up.
More to the point, people who manage to clear all the defenders off of an objective should be rewarded for it.

hrelas's Avatar


hrelas
02.28.2012 , 03:27 PM | #77
Quote: Originally Posted by TyrantLeader View Post
lol. that makes sense.

damage from a alive player should stop cap even if i take off my shorts and fart in your direction for 1 hp damage or atleast slow.

Damage from my previous death should not still occur.. same effect can be seen on stealth classes sometimes that can't stealth after respawn for some reason be cause they are sitll in combat??? this is retarded.
If ToR should keep track of the player who applied the DoT to the player recieving it in general (so it is possible to remove it on death) instead of just letting the damage caused by the DoT be attributed to the player who applied it. WZ's would perform even worse.

Delavager's Avatar


Delavager
02.28.2012 , 03:27 PM | #78
Quote: Originally Posted by TyrantLeader View Post
BW is just making it easier and easier for pvp. Instead of coordinating with another person to attack and cap. now 2 people will just kill 1 person and cap after even if dotted to allow for reinforcements to get there.
This actually makes is harder for PvP. It was too EASY to defend a node in PvP. Now it is much HARDER to defend a node ONLY using DoTs in PvP. The Attacks aren't changed what so ever. They still have to kill you.

I'm a dotting AC and I approve of this change.
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Twenynge's Avatar


Twenynge
02.28.2012 , 03:27 PM | #79
Quote: Originally Posted by iceperson View Post
i really hope you're not serious
Go ahead and read the tooltip for incendiary grenade. Note the damage, the radius, and the number of affected people limitation. Take into account the fact that a slingers best two methods of keeping an enemy within that radius break on damage. Would you take that skill over, say, corrosive grenade? Besides doors or turrets, when do you think would be a good time to lay down an area targeted aoe dot?

Cyineedsn's Avatar


Cyineedsn
02.28.2012 , 03:29 PM | #80
Quote: Originally Posted by Evuke View Post
so all a team has to do now to cap doors/turrets is at the start just run up, 4 per side, and all click on cap at once and KEEP clicking on cap, seeing most aoe's are dots (are channeled abilities classed as damage over time too? they are certainly not instant damage), most marauders damage comes from dots, most sorcs damage comes from dots, also assault bh's and dot operatives.......chances are someone will get the cap seeing failware have just negated most of the a/c's damage attacks.

...um. yeaaaah..... go ahead and try to tell your team to do that.

coming from the perspective of a dot spec merc, even if my entire team is made up of other dot spec mercs, if you had 4 players trying to do nothing but keep clicking on each door, and 4 dot mercs (or heck, ANY dot specced class) also at each door trying to stop them, I'm 99.9999999999% sure you will never cap, unless this change magically locks out all dot spec classes from every singe one of their other attacks.

(not to mention actually applying dots does um...direct damage, which unless I'm wrong will probably stop you from capping anyway)