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This game lacks epeen


archifikoss's Avatar


archifikoss
02.28.2012 , 02:57 PM | #201
Quote: Originally Posted by Vyvian View Post
So, you must also be a welfare person. I mean, obviously you don't think anyone should have to earn anything. You just sit there collecting money from the government that the rest of us working people pay taxes for?

Fine, it's not fair. That work for you? I'll start to whine that it isn't fair that I learned strategies and had repair bills to get my gear.

You want free gear, maybe we should ask BW/EA for special servers just for you special people.
Actually I'm not, I hate end-game with a passion so gear isn't even an issue for me as I turn to leveling alts when my main hits max level. But good job at assuming stuff about me

And it's not real life so I couldn't care less about "earning" or "working". It's a video game, it's meant to be a fun, recreational activity and not a job. And since I am not affected in real life by "welfare epics" or whatever and neither is anyone with a healthy attitude towards gaming, I don't care how you got your gear. As long as you're a decent person and don't spoil my gaming sessions.

I'm not against challenging game content or "hardcore" players. I just don't see the point in getting so riled up about something so trivial.

Vyvian's Avatar


Vyvian
02.28.2012 , 03:08 PM | #202
Quote: Originally Posted by Matte_Black View Post
Simple, they largely have no need for more difficult content. They'd rather see new content, bug fixes, new features that enhance their play over harder playthroughs and add-on style features that help boil a good story-based game down to numbers they aren't all that interested in having quantified.
Don't you think the hard core players also want to see the bugs fixed? Hard core players don't want new content either?

Did you not type that out properly?

All of those things you claim are desired by each type of player. There's no reason for the casual players to cry about hard core players wanting more of a challenge.

Ansultares's Avatar


Ansultares
02.28.2012 , 03:12 PM | #203
Quote: Originally Posted by va_wanderer View Post
If they never put in a single raid instance and devoted the same energy to Heroic range stuff instead, it'd probably get a few orders of magnitude higher use out of the same dev cycles.
But group content is no more what casuals are looking for than raiding is.

Eileithia's Avatar


Eileithia
02.28.2012 , 03:12 PM | #204
Quote: Originally Posted by Uruare View Post
On XP: I do not, myself, perceive a problem with this. If you do most of the content available to you while leveling, you'll overlevel. I cannot see that as a poor thing, as it, by definitions, means that you do not have to do everything on every single character in a game that strongly encourages you to alt every single time.

ou've got some options. Not many yet, but some, and hopefully many, many more with time.
With regard to XP Gain. The leveling curve in this game is WAY too fast with compared to the amount of end-game content available. Yes, there is much more incentive in this game to play alts (Separate story lines etc) than say Rift, or WoW, or [Insert Random MMO] but that's where it stops.

With there not being enough end-game content to play for the "Hardcores" the leveling curve should be slowed down. I'm not saying to the rate of EVE, or EQ1 by any means but a minor (10-20%) reduction in XP gain would have added a week or two before raiding guilds had 50's in the numbers required to start taking on end-game FP's/Raids.

Even without skipping dialogue, as somone who has ~3-4 hours a day of playtime (by no means hardcore) you reach level cap in under 1 month.

I guess my point being, as a developer, BW needs to walk the line of enough grind to be able to frequently add content for hardcores, but not so slow that casuals end up frustrated. Unfortunately, with how insanely fast you CAN level cap a character in this game, with no solid long-term end-game a lot of hardcores have already left before the 2nd month subscription came due.

Quote: Originally Posted by Uruare View Post
On Gear: Deterministic methods of acquisition lend a sense of control to the playing experience, and whether or not that appeals to you personally, it's definitively and absolutely appealing to the majorities of human consumers (globally) as that existed in 2011.

People like to feel like they have some control, even if they, in fact, have none.

With this system, the illusion of determinism exists for the most part (you don't get to choose altogether what you can turn a token in for), but there's some actual control there on many gear pieces as well (you can usually select from several differently statted versions of a gear piece).

It's a good balance between the time dillation and prolongment of content lifespan brought on by randomization and appealing to the very human desire to feel like we have some degree of choice.
I see your point here, but on the flip side, being able to see every piece of gear the game has to offer from day one, leaves nothing for the imagination. The "good ol days" where entire raids would drop 1-2 pieces of gear, that were such massive upgrades that people would blow a months worth of DKP to attain them and getting server/world-first discoveries kept the hardcore players engaged.

I don't think the RNG coding in this game is good enough to handle a system like that, but this game is seriously lacking that sense of awe you get from downing that big bad mob for the first time and discovering something nobody else has.

Quote: Originally Posted by Uruare View Post
On Gear Stratification: Is the heightened challenge of more advanced content insufficient as its own reward? I will by no means stick words in your mouth on the matter, but I so often see people declare that they love the challenge out of one side of their mouth when pressing for harder content and then turn around with this exact position when it comes to gear parities and stratifications.

It leads me to wonder why they don't just come out and say "We want to be able to get better gear than people that can't run this content, and before people that can't run it as often as we can", as that would, I think, be the stunningly plain truth of the matter.

And so I ask, as I do not know; is that the root of your position, and if not, what is?
No, this is not the root of my position, but part of it. It comes down to Risk v Reward. People will always take the path of least resistance, it's in our nature. Running 16-man(person, whatever) Ops on Nightmare has no reward other than a title and being able to say you've done it. There's no reason to do it again, and no reason to "grind" the content when you and 7 buds can run 8-man hardmode a hell of a lot easier for the exact same reward.

I'm not in full Rakata my self, but I still think Rakata gear should not be attainable outside of very rare hard-mode drops, and running nightmares. The drop rates should also be decreased in these to give the hardcores something to grind on. which keeps them playing and paying.

So no, the hightened challenge should not be the only reward to run this content. People who punish them selves on this content would like to show something more than a title for their effort. That why the "hardcores" play, and would continue to grind this content for months if it meant getting 1 more piece of uber gear nobody else has.

This is not me having an eletist attitude, its trying to give some reason for people to run the harder content, because right now there simply isn't one.

va_wanderer's Avatar


va_wanderer
02.28.2012 , 03:17 PM | #205
Quote: Originally Posted by Ansultares View Post
But group content is no more what casuals are looking for than raiding is.
I disagree. I'm a casual. I don't raid, no intention on it.

I regularly see other casuals who want to do Heroic 2's and 4's- especially when they realize that often, those 4's can be done by two or three players and a companion. It's a fun, relatively brief time spent (or not, if they really suck) and you're on to newer pastures.

Flashpoints, IMHO are about as far as they really need to go for content- a more complex Heroic, with a neat story and unique loot. Operations? Meh.

If it's taking more than an hour from start to finish, it's the line where casual ends and hardcore begins. I prefer my content in smaller bites.
Help unify PvP and PvE content- PvP+E! http://www.swtor.com/community/showthread.php?t=298731

archifikoss's Avatar


archifikoss
02.28.2012 , 03:18 PM | #206
Quote: Originally Posted by Vyvian View Post
You're the one asking that all gear be made available for purchase rather than through completing content.

If end-game isn't your thing, then you don't care about the gear and it doesn't need to be even easier to obtain.
More assumptions... I'm not asking for gear to be available for purchase, stop making assumptions. I am saying that I DON'T CARE IF IT WAS AVAILABLE FOR PURCHASE. I DON'T CARE HOW OTHER PEOPLE GET THEIR GEAR. It makes no difference to me since I'd probably have no use for it anyway. And that poster did not warrant a serious response, which I think I gave you in my previous reply. I'd rather you had responded to that than to my reply to a person who won't even bother to write a coherent post.

This is another reason I hate gear progression... It all becomes material. The driving force is not the challenge or sense of accomplishment, it's the shiny that awaits people in that chest.

If I play a difficult game it will be because I am looking for a challenging game experience at that time. I don't pick it up to get pixelated items, I will do it for the personal satisfaction I will get and I won't care about what others are doing.

Saurakk's Avatar


Saurakk
02.28.2012 , 03:23 PM | #207
Raiding is simply a different game altogether than casual leveling or grouping.

It takes a lot of time, serious coordination of many people and abilities, persistence to continue to do the same encounter over and over again perfected until you get it right.

IF a company puts raiding in their MMOG, there simply needs to be motivation to do that content. This comes in the form of loot.

We can all be condescending and try to spout off about "achievements should stand on its own" but if that were the case we would not have award shows, or merits in sports, or bonuses at work, or medals, coins, achievement tokens etc etc etc.

Either they put in raiding and do it right....specific benefits you can only get by taking on and defeating this content, or they need to take it totally out and make the rewards accessible to everyone.

Some people will never agree with this, but it is what it is and simply what motivates people to raid....the proverbial carrot on the end of the stick.

If they said to casuals (which I am now) that you can play all you want but you will never get a new piece of gear, never get a new level, and never get another ability....would any of us really play for long?

Risk and effort vs reward.

Raiding simply takes more risk (repair costs) and effort (coordination, time, patience) and should be rewarded with unique and better rewards.

Everyone CAN raid...it is simply a matter of how important it is to you to make the time to do it.

maxetius's Avatar


maxetius
02.28.2012 , 03:26 PM | #208
actually, hardcores and catering to hardcores is MMO death, because they cannot be appeased and burn through content. why do you think all hardcore MMOs fail, or get less hardcore as they go on? because they need to survive.


the fact is the vocal minority doesn't pay any more than the quiet majority, so why cater to them?

doesn't make any sense. cue arrogant hardcore player insisting that he is the lifeblood of TOR.

Cancrizans's Avatar


Cancrizans
02.28.2012 , 03:27 PM | #209
Good. MMOs are not and never should have been outlets for the Epeen crowd. Take your poor self image somewhere else so we don't have to witness the pathetic spectacle of grown adults compensating by strutting around capital cities/fleets showing off their armor as if they just cured Cancer or solved world hunger.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

TheSwamper's Avatar


TheSwamper
02.28.2012 , 03:27 PM | #210
Quote: Originally Posted by Terebor View Post
Where do the so called casuals get their bossguides, skill guides etc from? from those whom try to play on the highest possible competitive level. Its them doing all the theorycrafting.
IMO, if boss guides are required, then game design is a failure. How about instead of having to be 'hardcore' to beat the content, they keep the difficulty where it is and just award a score based on how well you defeated the content?

This way, everyone gets to see it, but for those to whom PvE competitiveness matters, they can have a ladder of sorts, and a reason to keep doing the content even if you have all the gear from it already.