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This game lacks epeen


Matte_Black's Avatar


Matte_Black
02.28.2012 , 02:25 PM | #181
Quote: Originally Posted by Eileithia View Post
The difference between the CE vendor and Raiding is the CE vendor can be PURCHASED. The reason the CE vendor should only have fluff is because they shouldn't force you to PAY MORE for exclusive game-changing items.

What they very much SHOULD do is force you to PLAY more for those game-changing exclusive items. The only way to do that is give them stats and armor that casual players cannot get (and don't need to play casually).

Yes, if players want full Rakata (or whatever top-end gear) they very much should be forced to group up and take on the content that drops it.
Why?

As a devil's advocate, if the player pays as much for the better gear as they would subscribing to get it and it makes their play experience more enjoyable, where's the harm. A small mark or designation on the "earned" armor would allow the epeen/bragging rights factor to exist. If you think about, all giving the more skilled player the edge does is make PvP less competitive.

I often am fine with motivators that many misrepresent as being "forced" to do one thing or another. The general consensus is that being forced to do anything as a terrible hardship that should be avoided so, why should forcing players to kill what drops the gear instead of paying it be acceptable in this case.

I am not even sure if I disagree with quoted post but, it is supported by little beyond what the poster thinks should be.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Vyvian's Avatar


Vyvian
02.28.2012 , 02:25 PM | #182
Quote: Originally Posted by Apocalypsezero View Post
So the hardcore minority is not playing anymore while the casual majority is enjoying the game?
Hey, it's the hardcore players who provide all those videos for others to watch, they are the ones making websites to answer questions other players have. Hardcore players are the one who talk about the game outside of it, they tell others to try it, they also tell others when to stay away from a game...

So many players in this game that only picked it up because it was called Star Wars. I've met plenty of them. They have no clue about other MMOs, to them, this is it. And for those players, the game will suffice. They are also the ones that will make the company a crud ton of money when they go F2P and cash shop everything.

Casuals, you wont have those pointers being posted anymore to help you on encounters that beat you. You wont have positive feedback drawing more players to the game. You'll simply notice a decline in population to the point that the game wont cut it even for you.

Uruare's Avatar


Uruare
02.28.2012 , 02:27 PM | #183
Quote: Originally Posted by Eileithia View Post
IMO there's 3 things that BW should have done slightly differently that would have fixed a lot of the end-game issue (Not including bugs).

1 - Leveling. Currently if you do all the class quests, all the side quests and all the bonus quests you out-level the content. And that's not including PVP, Space Missions, Flashpoints etc. The XP gain should have been reduced so that if you did ALL the quests AND one of the above (PVP, Space, FP) while leveling you would not out-level content before even getting to a planet.

2 - Gear (PVE). Gear should not be gained from "Commendations". End game gear shouldn't be purchased from a vendor period. As a Raider, it gives you nothing to look forward to. YAY a TOKEN dropped.. Yipady-Crap.. End game gear should drop from the mobs, and you should have to kill the stuff before you ever see it. It leaves you wondering if there's some Rare uber drop in that loot table that nobody's ever seen.

3 - Gear Tiers / Raids - The current set-up is fundamentally flawed for raiding guilds. It encourages smaller groups, and fragments the community. As to the "I want to solo for epics" crap, that doesn't work in MMOs long-term. WoW is a EXCEPTION to the rule, not a standard to strive to. The reason so many of the recent games have flopped a few months after release is there's nothing to keep people long term as you see all the content and have all your gear before the developers could possibly push more content out.

T1 (Tionese) should be Level 50 / HM Flashpoints, and Normal Ops ONLY

T2 (Columi) Should be very Rare Drops in HM Flashpoints, Semi-Rare (every other boss) in 8-man HM Ops, and Standard loot (every boss) in 16 man HM Ops

T3 (Rakata) should be very Rare Drops in 8-man HM Ops, Semi-Rare in 16-man HM Ops, and Standard drops in Nightmare.

Currently there is no incentive to run anything over 8-man hard-mode Ops other than saying you've done it. And you can't run anything over 8/16 hard-mode unless a sizeable chunk of your raid is already in full Rakata/Battlemaster and they get nothing for it other than a title.

And again, to the people who want to solo for epics. YOU DON'T NEED EPIC GEAR TO SOLO!. It should be exclusive gear for the people who have cleared the hardest content in the game AS A TEAM. Not something you can gain from commendations, tokens, and dailies. If you only have a few hours of playtime a week, you don't need this gear to do anything you'd be doing in the game.

I respectfully disagree with almost everything you said and most of the premise in which almost all of it was said.

On XP: I do not, myself, perceive a problem with this. If you do most of the content available to you while leveling, you'll overlevel. I cannot see that as a poor thing, as it, by definitions, means that you do not have to do everything on every single character in a game that strongly encourages you to alt every single time.

You've got some options. Not many yet, but some, and hopefully many, many more with time.


On Gear: Deterministic methods of acquisition lend a sense of control to the playing experience, and whether or not that appeals to you personally, it's definitively and absolutely appealing to the majorities of human consumers (globally) as that existed in 2011.

People like to feel like they have some control, even if they, in fact, have none.

With this system, the illusion of determinism exists for the most part (you don't get to choose altogether what you can turn a token in for), but there's some actual control there on many gear pieces as well (you can usually select from several differently statted versions of a gear piece).

It's a good balance between the time dillation and prolongment of content lifespan brought on by randomization and appealing to the very human desire to feel like we have some degree of choice.



On Gear Stratification: Is the heightened challenge of more advanced content insufficient as its own reward? I will by no means stick words in your mouth on the matter, but I so often see people declare that they love the challenge out of one side of their mouth when pressing for harder content and then turn around with this exact position when it comes to gear parities and stratifications.

It leads me to wonder why they don't just come out and say "We want to be able to get better gear than people that can't run this content, and before people that can't run it as often as we can", as that would, I think, be the stunningly plain truth of the matter.

And so I ask, as I do not know; is that the root of your position, and if not, what is?

jontyld's Avatar


jontyld
02.28.2012 , 02:28 PM | #184
I'm at the point in my life where I appreciate that games are giving up "light" versions of content thats achievable to everyone. The days where certain items are restricted to the top few people per server are over, that works when you had a 1 million customer base, not so much when its up to 15-20 million or more potential customers. Theres no reason to bell curve your content and alienate customers by only letting a few people feel cool.

To people who want challenges, get used to titles and achievements etc rather than things like the black-red sabers.

Xzenorath's Avatar


Xzenorath
02.28.2012 , 02:30 PM | #185
Quote: Originally Posted by Illuziun View Post
Without something to work towards, there is no purpose to playing.
I believe the word you're looking for is "fun".

You know, what people used to play MMO's for prior to the WoW era?


Why does everything within an MMO have to revolve around getting gear or titles or achievements or pets or mounts? Why is it that people can't enjoy playing a game because it's fun?

I mean seriously, what happened to you people?

Vyvian's Avatar


Vyvian
02.28.2012 , 02:30 PM | #186
Quote: Originally Posted by Matte_Black View Post
Why?

As a devil's advocate, if the player pays as much for the better gear as they would subscribing to get it and it makes their play experience more enjoyable, where's the harm. A small mark or designation on the "earned" armor would allow the epeen/bragging rights factor to exist. If you think about, all giving the more skilled player the edge does is make PvP less competitive.

I often am fine with motivators that many misrepresent as being "forced" to do one thing or another. The general consensus is that being forced to do anything as a terrible hardship that should be avoided so, why should forcing players to kill what drops the gear instead of paying it be acceptable in this case.

I am not even sure if I disagree with quoted post but, it is supported by little beyond what the poster thinks should be.
I don't PvP much at all. I personally just don't enjoy it. That said...

From your post, I should be able to just go and buy the best PvP gear there is so I'm on par with the PvP playerbase, even though I did nothing to earn it?


You want the end game gear, you should do the end game content. Not harvest and sell mats on the GTN to make a bunch of credits and then go buy the best gear you can afford.

Vyvian's Avatar


Vyvian
02.28.2012 , 02:37 PM | #187
Quote: Originally Posted by Xzenorath View Post
I believe the word you're looking for is "fun".

You know, what people used to play MMO's for prior to the WoW era?


Why does everything within an MMO have to revolve around getting gear or titles or achievements or pets or mounts? Why is it that people can't enjoy playing a game because it's fun?

I mean seriously, what happened to you people?
I'll tell you what "fun" is for me in an MMO: Beating a real challenge.

Gear will come, too fast for my taste in this game, but it's the lack of challenge to receive a reward that ruins it for me. The most challenging part of this game is killing Soa with all of the bugs.

archifikoss's Avatar


archifikoss
02.28.2012 , 02:37 PM | #188
Quote: Originally Posted by Vyvian View Post
I don't PvP much at all. I personally just don't enjoy it. That said...

From your post, I should be able to just go and buy the best PvP gear there is so I'm on par with the PvP playerbase, even though I did nothing to earn it?


You want the end game gear, you should do the end game content. Not harvest and sell mats on the GTN to make a bunch of credits and then go buy the best gear you can afford.
And why do you care how people acquired their gear? It's their own business as long as it's "legit" (i.e. not buying from gold (ehm, credit) sellers). If they're decent people, I couldn't care less if their avatars had to work in a coal mine dressed in a tutu, or simply inherited it from uncle Malgus' grandma's third cousin once removed. It's not like they took my job or something (dey took our durrrrbs!).

utio's Avatar


utio
02.28.2012 , 02:39 PM | #189
Quote: Originally Posted by Eileithia View Post
The difference between the CE vendor and Raiding is the CE vendor can be PURCHASED. The reason the CE vendor should only have fluff is because they shouldn't force you to PAY MORE for exclusive game-changing items.

What they very much SHOULD do is force you to PLAY more for those game-changing exclusive items. The only way to do that is give them stats and armor that casual players cannot get (and don't need to play casually).

Yes, if players want full Rakata (or whatever top-end gear) they very much should be forced to group up and take on the content that drops it.
I disagree. To say a casual player doesn't need best in game gear is a null argument. Everyone doesn't need the best gear if that's the case, if you get through a raid in less than best gear, clearly you don't need better gear.
I have no issue with giving fluff to hardcores to show off. But stuff like armour, weapons should be available to all, be it raiding, having devoted weeks into crafting it, or maybe finishing all prof stories, whatever the devs come up with.
PROPER SPACE COMBAT PLEASE

Vyvian's Avatar


Vyvian
02.28.2012 , 02:41 PM | #190
Quote: Originally Posted by jontyld View Post
I'm at the point in my life where I appreciate that games are giving up "light" versions of content thats achievable to everyone. The days where certain items are restricted to the top few people per server are over, that works when you had a 1 million customer base, not so much when its up to 15-20 million or more potential customers. Theres no reason to bell curve your content and alienate customers by only letting a few people feel cool.

To people who want challenges, get used to titles and achievements etc rather than things like the black-red sabers.
I already have my black-red saber.

What were you saying? Oh, you're a casual player now who doesn't have time to invest in a game. No problem, the gear drops so readily in this game, just one or two nights a week and you'll have everything you need.

What makes your way of playing the only viable one? You don't have to do the harder content, obviously BW gives the same gear in easy-mode as they do the harder ones.

No reason to come here and bash the players who are just asking for some better development that encourages longevity.