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55k repair bill


Fercil's Avatar


Fercil
02.28.2012 , 05:51 AM | #151
Quote: Originally Posted by Xzenthal View Post
55k seems alot. Yesterday I was in 2 rakata pieces,3 columi and rest champions and from full to I got the warning it costed me 34k credits...
Exaggeration is crucial when whining about stuff like this you know. This particular subject is also great since it allows exaggerating on so many things: the actual cost of repairs, the amount of deaths, the time consumed by doing dailies, the uselessness of all crew skills, lack of time in general, the amount of time everyone of opposing opinion has and thus their lack of life(tm), cost of stripping mods from gear (constantly naturally), cost of gear in 1.2. There's probably more but those are a good start.

Rabix's Avatar


Rabix
02.28.2012 , 07:45 AM | #152
Quote: Originally Posted by Fercil View Post
Exaggeration is crucial when whining about stuff like this you know. This particular subject is also great since it allows exaggerating on so many things: the actual cost of repairs, the amount of deaths, the time consumed by doing dailies, the uselessness of all crew skills, lack of time in general, the amount of time everyone of opposing opinion has and thus their lack of life(tm), cost of stripping mods from gear (constantly naturally), cost of gear in 1.2. There's probably more but those are a good start.
Gotta love it. It's either exaggeration, selective memory lose or just some flat out lies about what gear they're wearing when they wipe.
I know what I'd bet on in most cases

Raeln's Avatar


Raeln
02.28.2012 , 08:36 AM | #153
Quote: Originally Posted by Menisong View Post
But players who enjoy raiding and enjoy min/max WONT be the ones complaing about this.
Sure, they won't complain about it; however, the number of players that enjoy both raiding and min/maxing is quite small compared to the total player population.

Raeln's Avatar


Raeln
02.28.2012 , 08:39 AM | #154
Quote: Originally Posted by McGarnagle View Post
Sorry, but your reading comprehension has been really poor this entire thread. I did not say 10-12 per week. Note, 10-12 hours is to make 1 million credits which will last 10 weeks to 6 months for repairs. That is not 10-12 hours a week. That is 1 hour a week at most.

If you can't afford repairs then you should not be wasting credits on other pursuits. You should not be changing all kinds of mods or trying to get a special looking character. Go biochem (which can be leveled real cheap by gathering what you need) for stims, adrenals, and medpacs. Raid and do hard modes for gear, which is essentially free (any repair bills should be paid by dailies, weeklies, and drops).

In the end, people complaining about not having the credits for repairs are either to lazy too farm some creds 1 hour a week, wasting their creds on stupid things, not using the right crafting choice to save creds, or all of the above. This game gives people so many easy ways to make credits but people would rather whine than actually figure it out. Scratch that, they have been handed a bunch of easy ways to make credits in a short time in this thread. They don't need to figure out anything. They just want to whine.
You want to try to tar and feather someone for reading comprehension and then fail to read where I'm not having a problem with credits?

Let me say it again:

I don't have a problem with credits - I am not broke. At the same time, I understand that I play TOR far more than the average Joe. I can see where the average Joe might not be able to put in enough time to stay ahead on credits.

Come down off your high horse brah.

Uruare's Avatar


Uruare
02.28.2012 , 09:20 AM | #155
The notion that you're supposed to work hard in an MMO is a dying notion, and I, for one, can't wait to see it take that final faceplant into the unmarked grave it deserves.

Forced credit sinks are a low man's cop-out device in this sort've game. If you can't come up with appeals to vanity and utility that people -want- to spend their happy-funtime game time pursuing, why exactly are you designing games again?


If it were up to me, I'd have roaming NPC's with variegated inventories roaming hither and yon about worlds and stations selling everything from random assortments of up to top quality gear to occasional rounds of limited-availability armor, weapons, mods, color crystals, utility items (such as speeders), droid parts and so on.

Some of those not-always-around NPC's would be reseller NPC smugglers that would drift between faction areas. Wanna sell your Armortech goodies to -anyone- ponying up the creds? Go through this short quest chain and talk to Shifty or Ebenezard the Filthy, wherever they're at at and whenever you find them; for a 15% shave off your sell price (10% up front), they'll cart your goods around until some other player talking to them buys them and then mail you your share of the proceeds. Maybe they'll sell in Republic zones, maybe in Imperial, maybe not at all; if your junk doesn't sell in 30 days, they'll keep half your deposit and mail the rest and your junk back to you.

Could be quests associated with Shifty and Ebenezard. Maybe to do with their competition with eachother, being that they'd perform the same service. Maybe players could go through a questline for Ebenezard or Shifty and ultimately get to choose to help one over the other, whereafter which they'd be unable to do business with whomever they shafted, but would enjoy a permanent reduction of the 15% shave to a mere 5% with whomever they helped and gain access to a 'Priority channel' whereby which they could contact Shifty or Ebenezard at any time and both list and recall goods if need be at any time.

The questline to gain that functionality could indeed be a solo, story-driven quest that could well cost credits to ultimately complete. But hey, if Shifty or Ebenezard are useful to you and you're helping one gain the upper hand over the other, you might have to pay a few bribes on their behalf; break a few kneecaps maybe...or pay for some damages to keep their names out of a matter (so they can keep working) when you're stopping someone else from breaking -their- kneecaps and collateral damage happens.


There could totally be NPC fashion celebrities that occasionally appear in certain places with their cadres of clingers-on, where their 'latest and vintage lines' are on display; say hello to a new way for limited-availability social, DS, LS and general vanity/customizable gear to become available. Some stuff would be recurring and more common; some stuff might appear only once or twice a realtime year and cost fortunes.


Crazy, huh? And that's just an off-the-cuff tip of a single iceberg on what could, with just a little effort, be done with existing technology. Wouldn't take herculean feats of savantry; just some writing and some coding and some testing and some quality inspection same as anything else in the game.



Instead, we get...this, with resource sinks that are about as interesting as they are innovative.

*Disparate handwaving at the game goes here*

Enjoy.

Raeln's Avatar


Raeln
02.28.2012 , 09:36 AM | #156
Quote: Originally Posted by Uruare View Post
.. snip ...


If it were up to me, I'd have roaming NPC's with variegated inventories roaming hither and yon about worlds and stations selling everything from random assortments of up to top quality gear to occasional rounds of limited-availability armor, weapons, mods, color crystals, utility items (such as speeders), droid parts and so on.

... snip ...
I like this idea - though, I would like to see less rigid rules on the players regarding factions anyway. That is one of the few things that I liked about EQ1. Individual races hated other individual races, but the players were allowed to interact with and group with whoever they wanted.

Obviously, it would be difficult to do that in TOR at this point. I wouldn't mind seeing some flashpoints in the future where it was possible though. Faction wars seem so stupid in this day and time. Why intentionally split the server population in half? It would make more sense to have the faction be per server - as in "This is a Republic server - everyone is Republic here" - and then match them up together using cross-server warzones.

Veriu's Avatar


Veriu
02.28.2012 , 01:35 PM | #157
Quote: Originally Posted by Raeln View Post
I like this idea - though, I would like to see less rigid rules on the players regarding factions anyway. That is one of the few things that I liked about EQ1. Individual races hated other individual races, but the players were allowed to interact with and group with whoever they wanted.

Obviously, it would be difficult to do that in TOR at this point. I wouldn't mind seeing some flashpoints in the future where it was possible though. Faction wars seem so stupid in this day and time. Why intentionally split the server population in half? It would make more sense to have the faction be per server - as in "This is a Republic server - everyone is Republic here" - and then match them up together using cross-server warzones.
1) some people like world pvp....
2) if your server was all one faction, the game would be boring as heck to people who like pvp....which means there would be even less people on your server (some people on PvE servers like world pvp sometimes).

OT: Credits = very easy to make
OP: You say you are artifice...and can't make credits???? RE enhancements, RE offhands, etc...some epic offhands sell for like 50k and only cost like 10k to make....

artifice is one of the better money making crew skills in the game, haven't you noticed that treasure hunting missions are one of the most expensive missions (if not the most expensive)?


Quote: Originally Posted by Raeln View Post
From what you just told me - I can tell you that you put more time into this game than 95% of the rest of the playerbase does. Having a million credits on "all of your toons" insinuates that you have made enough cash to buy all of your inventory expansions, cargo bay expansions and speeder ranks. This amounts to a lot of dough on each of your characters - and, a lot of time invested.

I'm not saying that to be insulting - just for you to include in your calculations from your point of view.

I have no need of credits either, but I realize that I play a good deal more than the average player.
he said he has a million credits on "all of his toons"...he never said he bought all inventory expansions, cargo bay expansions and speeder ranks. For all you know, he never bought any of them, and doesn't even have rank 1 speeder piloting.

I have more than a million credits on all of my toons as well. Only my main has all inventory expansions, and I only have bought 3 cargo bay tabs on my main, my alts just have 2.

You're right, buying all cargo bay & inventory expansions is a lot of dough...it's a lot of dough that doesn't need to be spent unless you are a big time crafter and are saving up mats for 1.2. For the average joe, there's no reason to spend that much money on all of the cargo bay & inventory slots.
Quote: Originally Posted by Omega View Post
Ivy league educated research scientist working on solar cell development. So yeah, I have no need to feel "accomplished" in a videogame.
Quote: Originally Posted by Omega View Post
Call me when you've got 2 written recommendations from Nobel laureates and have attended annual private functions at the White House.

ZombieClownz's Avatar


ZombieClownz
02.28.2012 , 02:19 PM | #158
Repair bill can be expensive if you don't like doing dailies. But as others have mentioned, the price of admission is...

What the repair bills does keep me from doing a lot of the time is PUGing HM FP's. I have no desire to waste my credits because a pugged FP went terribly wrong.

Kaphik's Avatar


Kaphik
02.28.2012 , 04:36 PM | #159
Get Slicing and level it up. Send companions out on level 3 or 4 Rich lockbox missions if you have low affection, and send your companions you have a few thousand points of affection with on level 5 Bountiful, Abundant, and Rich lockbox missions. You can do this whil running your flashpoints, and you'll earn the money for your repairs. Unless your groups are really bad, then do five dailies and you'll get approximately 37,000 credits.

Septu's Avatar


Septu
02.28.2012 , 04:48 PM | #160
http://www.swtor.com/community/showthread.php?t=332938




another thread for repair costs being atleast 50% too much.

top end gear should not cost more than 30K to repair .


as to the ones qqing about grinding credits... where are you grinding at? I do dailies on Ilum/belsavis grind on Corellia and other planet and that's fine, covers my repair cost ( most times ) unless something bad happens,

Doing HM's or op's of fp's and you wipe a time or two.. might as well NOT go back for a 3rd attempt... due to the repair cost.