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Healers getting too many medals in WZs

STAR WARS: The Old Republic > English > PvP
Healers getting too many medals in WZs

neandramathal's Avatar


neandramathal
02.28.2012 , 12:09 PM | #51
This thread seems to have become more of a "Tanks get too many medals" thread than a "Healers dont get enough" one.

The large majority of healers I know that have stuck with healing spec, do so because they feel winning gives better rewards than losing with more medals, and because they like to know they they are largely responsible. Also tbh on our server the majority of MVP votes go the most healing.

As a poster said above, it's nice to have a game that DOES finally reward tanks. My main MMO prior to this one was Warhammer which ofc was PvP based. DPS would solo kill players for max gain, healers would go out of party and heal random people, because the renown gain for a kill was split between your party... so by being 'involved' but on their own, they got full reward. Tanks... well, tanks had to just hope the guy they were protecting actually killed something.

I do agree healers need more reward, but I am glad to finally see tanks get some. A tank will perform far better with a healer behind them, and a healer will perform far better with a tank guarding them. I think its unfair to say "You only got that much protection because X healer did Y healing"... why not the healer only managed so much because the tank prolonged his life long enough to get through concentrated CC? A tank is sacrificing (for his best protection at least) his own HP to do his job.

With it being easy (yes, it is easy I admit) to get the first 3 medals for protection I find it hilarious that so few tanks actually bother. However this shows again there is a huge difference between a good tank and bad one. Just as there is between a good healer and bad one (the bad ones are the ones who stand in a corner Noble Sarifice + heal to get big numbers for MVP :P).

I myself, am a terrible healer and I know it.. but as a tank, I will do more than just throw guard on and go to dps, I stay near my target, I use CC's to help them, I will pull a DPS off them if I get knocked/pulled away from them and most of all, I swap my guard to who needs it rather than just stick it on 1 guy and forget about them. Won't always get protect medals though as I have a tendency to get focused a lot myself.


The main thing I agree with here is that healers need 'tags' if someone they heal tags an enemy. This would give them more medals WITHOUT giving the DPS healing classes more still, by which I mean the ones who get 300k dmg medals etc but still get the 2.5k/75k heal ones because they bubbled themselves and jumped through the fire. The majority of the healing medals such players get are merely for self protection vs a tank whose protection stats can ONLY be gained by assisting other players.


TLR? Give healers access to the kill tag medals easier, but don't bash the tanks who FINALLY get something for sacrificing their own hp.

mSum's Avatar


mSum
02.28.2012 , 12:13 PM | #52
+2 Internetz

Once I got 5 medals by ninjaing a killing blow and shooting a few corrosive darts. I took a screen shot to show my mom.

Affics's Avatar


Affics
02.28.2012 , 12:17 PM | #53
It's not a pve, where u stand at one place and heal, heal, heal....heal.
U need to dps, and if u dps - u are fine with medals.
Niman Eu - Desu Wicked - Scoundrel 80+ Valor rank

iceperson's Avatar


iceperson
02.28.2012 , 12:20 PM | #54
Quote: Originally Posted by Affics View Post
U need to dps, and if u dps - u are fine with medals.
quoted for effect

pathiss's Avatar


pathiss
02.28.2012 , 12:26 PM | #55
Quote: Originally Posted by Affics View Post
It's not a pve, where u stand at one place and heal, heal, heal....heal.
U need to dps, and if u dps - u are fine with medals.
It is obvious you have never played in a competitive PVP match where you can't afford to risk even a single GCD or the force to splash dps to get 'kill' tagging credit. Sure its easy to get medals in lopside matches, but in the competitive ones, it is not uncommon to completely carry your team on your back and get a whopping 4 medals for the effort.

A healer should get a competitive amount of medals for healing, period.

Step 1:

1. Heals give kill credit in open RvR, they should in warzones as well. If I heal you and you kill them, I get credit along side of you for killing them.

2. Reduce the 5k medal to 4.5k to account for the surge nerf. Add in a 150k medal and 500k medal.

This would let you go from 3-4 medals in a warfront where you are forced to strictly heal, to 6-8 consistently, with the possibility for several more.

pathiss's Avatar


pathiss
02.28.2012 , 12:27 PM | #56
Quote: Originally Posted by iceperson View Post
quoted for effect
The only effect is matching stupidity.

iceperson's Avatar


iceperson
02.28.2012 , 12:27 PM | #57
Nice change in the patch notes

Quote:
Healers in Warzones now receive kill credit when a healed player kills an enemy.

iceperson's Avatar


iceperson
02.28.2012 , 12:32 PM | #58
Quote: Originally Posted by neandramathal View Post
This thread seems to have become more of a "Tanks get too many medals" thread than a "Healers dont get enough" one.

The large majority of healers I know that have stuck with healing spec, do so because they feel winning gives better rewards than losing with more medals, and because they like to know they they are largely responsible. Also tbh on our server the majority of MVP votes go the most healing.

As a poster said above, it's nice to have a game that DOES finally reward tanks. My main MMO prior to this one was Warhammer which ofc was PvP based. DPS would solo kill players for max gain, healers would go out of party and heal random people, because the renown gain for a kill was split between your party... so by being 'involved' but on their own, they got full reward. Tanks... well, tanks had to just hope the guy they were protecting actually killed something.

I do agree healers need more reward, but I am glad to finally see tanks get some. A tank will perform far better with a healer behind them, and a healer will perform far better with a tank guarding them. I think its unfair to say "You only got that much protection because X healer did Y healing"... why not the healer only managed so much because the tank prolonged his life long enough to get through concentrated CC? A tank is sacrificing (for his best protection at least) his own HP to do his job.

With it being easy (yes, it is easy I admit) to get the first 3 medals for protection I find it hilarious that so few tanks actually bother. However this shows again there is a huge difference between a good tank and bad one. Just as there is between a good healer and bad one (the bad ones are the ones who stand in a corner Noble Sarifice + heal to get big numbers for MVP :P).

I myself, am a terrible healer and I know it.. but as a tank, I will do more than just throw guard on and go to dps, I stay near my target, I use CC's to help them, I will pull a DPS off them if I get knocked/pulled away from them and most of all, I swap my guard to who needs it rather than just stick it on 1 guy and forget about them. Won't always get protect medals though as I have a tendency to get focused a lot myself.


The main thing I agree with here is that healers need 'tags' if someone they heal tags an enemy. This would give them more medals WITHOUT giving the DPS healing classes more still, by which I mean the ones who get 300k dmg medals etc but still get the 2.5k/75k heal ones because they bubbled themselves and jumped through the fire. The majority of the healing medals such players get are merely for self protection vs a tank whose protection stats can ONLY be gained by assisting other players.


TLR? Give healers access to the kill tag medals easier, but don't bash the tanks who FINALLY get something for sacrificing their own hp.
I think tanks should get the medals, I just think they should need to work much harder to get them. As it stands a DPS jugg can pretty much get all the tank medals 30 seconds into every match (I know because I do on my jugg.) You shouldn't be able to get 3 tank medals with a single AOE taunt.

KittyPrawn's Avatar


KittyPrawn
02.28.2012 , 12:38 PM | #59
I get so excited when I hit 5 medals. One time, I even got 7!!!

The sad reality, is I usually only get 2-3, especially in Huttball (which is really all I get to play).

I like healing in pvp, I think I do pretty good at it. But, I really would like to get a little bit more reward for my effort. If I'm lucky, I'll get a bunch of mvp votes. I think this might also entice more people to heal. A majority of games, I am the only healer on my team. I would love some friends.
Kyrti of the Apsalar Legacy - 50 Rattataki Sorcerer - Canderous Ordo
Caution: Aggressive, Will Bite.

Quote: Originally Posted by Neamhan View Post
What's this? Something is being improved?! To the Complain-o-tron 5000!!

PeachyKeen's Avatar


PeachyKeen
02.28.2012 , 01:03 PM | #60
I play a sorc healer and am 100% specced for healing. I very rarely stop to do damage unless...

- I'm the only one keeping someone off a door in voidstar.
- Stunning someone/bumping someone onto a flame pad or into acid.
- Buying an ally some time to cap a turret or bomb a door.
- Everyone is healthy/out of reach.

Most of the time x amount of force is better used towards a heal, because my damage is on the pathetic side with no points invested into dps talents.

I'm contented with MVP votes on my server because I usually end up with 3-5 votes.

Medal wise I usually get 4-6.

With the upcoming addition of people you heal kills counting for you too, thats going to guarantee the 25 kill soldier medal every match.

Healers will still probably have fewer medals than tanks, but unless they add more healing milestone medals ie: 175k healing, we'll probably never have the amount a competent tank will.
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