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The thought that WoW has more endgame content

STAR WARS: The Old Republic > English > General Discussion
The thought that WoW has more endgame content

TUXs's Avatar


TUXs
02.28.2012 , 10:52 AM | #41
Quote: Originally Posted by Dodia View Post
Really, did you think you debunked those claims? Really? Poor job there.
You tell him...err...wait...you didn't...
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Dayfax's Avatar


Dayfax
02.28.2012 , 11:02 AM | #42
Quote: Originally Posted by Takauri View Post
I think TOR has accomplished something massive for the industry - it has highlighted in true style due to it's rapdily declining population after such a massive budget and development period that the pure themepark model does not work.

I'm personally looking forward to some innovation coming along now because I'm sure that no investor will touch what is now for some reason refered to as a "traditional" MMO again. Give us something to have pride in again as players and as guilds rather than the utterly forgettable trash that we are spoon fed right now.
If TOR maintains a modicum of profitability, nobody will have been taught anything.

We're talkng about big corporations in a billion dollar industry. They'll learn that as long as you have a brand/IP in place, you can turn out a clone and still get a return on your investment.

The same thing happened in the movie business, which is why your multiplex is packed with the like of "Transformers 3" and "Pirates of the Carribean 5" or whatever, instead of anything slightly fresh.

I'd love to see half of the things in your post come to fruition, but if the tune gets coin, nobody will change it.
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Terebor's Avatar


Terebor
02.28.2012 , 11:06 AM | #43
Quote: Originally Posted by Tadshackles View Post
When WotLK opened people were pugging Naxx in the first week... Your point is moot.
Wrath Naxx was nothing more than a dissapointment...especially for those who raided Naxx at lvl 60. When MC, BWL, AQ opened did anyone Pug? no...

so bringing in 1 bad instance that came up 5y after release says absolutely nothing

Tadshackles's Avatar


Tadshackles
02.28.2012 , 11:16 AM | #44
Quote: Originally Posted by Terebor View Post
Wrath Naxx was nothing more than a dissapointment...especially for those who raided Naxx at lvl 60. When MC, BWL, AQ opened did anyone Pug? no...

so bringing in 1 bad instance that came up 5y after release says absolutely nothing
Yes it does and here is why. Wrath was the dawn of "catering to the casuals" Naxx was the first (although it was a reboot) of the "we want all players to see the content" idea.

The opening of Wrath is the most appropriate comparison for SWTOR. There was Naxx, Sarth & Maly. All were puggable. My servers first 10 man server kill of maly was a pug in the first week. One raid and 2 (basically) instanced 'world bosses'

Wrath was also bugged to high heII Cata was LITERALLY a fixed and improved Vanilla WoW with the beauty being that all the original players were long gone so they got away with it. They made you pay 50 bucks for the same shlt you already had!

WoW in my opinion has a better engine, and a more fine tuned combat system and that is it. Content was all the same. Even the dungeons all had regurgitated maps we had all seen a hundred times!
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JediElf's Avatar


JediElf
02.28.2012 , 11:24 AM | #45
Statement retracted because the poster below me is actually right.

I apologize.

However, I still maintain that this s a far more cerebral game, in terms of leveling content and story, than anyone gives it credit for.

Does it really need an endless parade of 'hardcore' raids, that take resources away from voice acting, and cinemas?

Jxspyder's Avatar


Jxspyder
02.28.2012 , 11:29 AM | #46
Quote: Originally Posted by JediElf View Post
I don't want to sound terse but....Just go play WOW, and leave those of us who appreciate the storytelling of this game, to play in peace.

Go have the 'hard core' experience, somewhere else. >_>
I don't want to sound equally terse, but you should take his statement in context instead of focusing on how to respond.
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Muskaan's Avatar


Muskaan
02.28.2012 , 11:30 AM | #47
Here's a few reason why WoW's end game is so much superior--

1. Raiding caters to both the very casual (through the new "looking For Raid" feature) and the very hardcore (through extremely well-designed heroic bosses)

2. Achievements - lot of people who don't like to raid are achievement chasers. Plenty of achievements to chase at max level

3. Transmogrification - This was an amazing addition. This has now made people want to play the old raid in order to get a hold of that cool-looking one piece of gear that they always wanted. I see people running MC, BWL a LOT (which is amazing since they are outdated and dead raids)

4. Monthly events like "Darkmoon Fair" - another neat way of breaking the tedium of the repetition that is part of an MMO. Tons of people take part in this for achievements, rare mounts and often just for fun

5. Mini games like fishing, cooking and archaeology. I have never figured out why something as simple as Fishing is so massively popular in WoW. I have never been a fishing guy. But I have guild-mates spend hours fishing out coins in Dalaran. Talk about joblessness.

6. Mini games like "Plant vs Zombies" - Neat touch.

7. Rare pets and mounts - this is a massive chick magnet. One of my friend's girl friend spends hours farming cute non-combat pets and rare pets for her hunter. She would spend hours taming those rare spirit beast. This is a massive mini-game. Unless you have played a hunter, you have no idea how much of an obsession taming rare pets can become even to the best (or worst) of us.

8. Seasonal events like "Fire Festival", "Valentine's Day" etc - this adds a sense of time to the MMO and also forces people to farm for rare mounts and other items --- "ZOMG, it's my last chance this year to get the Headless Horsemen Mount. I WANT, I WANT!!"

9. Arenas - for hardcore PvP junkies who prefer them. Balancing nightmare causes FOTM which is a constant dev challenge. However, arenas in WoW are very popular in spite of balance issues.

10. Battle Grounds -- for the casual PvP-er, this is great fun. Lots of BGs to choose from.

11. Twinking - A great diversion to people who dig these sort of thing. Low level (level 19 bracket is most intense) PvP twinking is amazing fun.

12. BoA and alt leveling -- Last but not least, BoA gear makes you want to level alts. Put Crusader on a BoA 2H axe and level that warrior u always wanted to level but was too lazy to do so before.

TLDR -- WoW caters to a very diverse playerbase from the hardcore PvP-er and PvE-er to the very casual camper; from the people who like massive 25 man content to the people who love to solo. And this is why they have 10 million sub.
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Durasturan's Avatar


Durasturan
02.28.2012 , 11:32 AM | #48
Quote: Originally Posted by Takauri View Post
The problem with both WOW and TOR is the same as with Rift and any other MMO following the same model which is the ridiculous idea that content consists of.....

1. Pick up dailies, complete dailies for a little extra item/rep/token just as you did yesterday

2. Repeat the same instances that you did yesterday for a chance at an item/rep/token

3. Repeat the same raid that you did last week for a chance at an item/rep/token


PVP is just as bad with the mini games in a box of predictability that has zero effect on the world and serves solely to drip feed more chances at an item/rep/token


The whole "hop on a treadmill chasing gear" idea to keep players entertained (LOL - entertained!) is severely dated

Luckily companies are beginning to recognise this and are starting to move away from it even with small steps... We have the likes of Secret World, Archeage and Guild Wars 2 all making steps and in some cases leaping as far away from the "standard" model as possible which offers hope to the players that things are finally going to move on to the next stage.

I remember the huge arguments during beta over themepark vs sandbox with so many short sighted players spewing, almost violently, about how it 100% theme park is the only model that works and sandbox is a failure.

Well, look at all of the MMO's hemorrhaging subscriptions whilst being labelled as failures because they all took the strict quest hub to quest hub on rails model to the extreme and dumbed down mechanics and difficulty to such an extent that pre-pubescent children are now able to competenty complete all content if allowed to.

The WOW generation scream "welcome to MMOs" or "how else are they supposed to do it?" because they simply do not know any better whilst those of us who pioneered the genre know what is possible and have watched it slip away whilst companies chase the WOW left overs from the floor for a share of the pie with the exact same recipe in a slightly different wrapper.

I think TOR has accomplished something massive for the industry - it has highlighted in true style due to it's rapdily declining population after such a massive budget and development period that the pure themepark model does not work.

I'm personally looking forward to some innovation coming along now because I'm sure that no investor will touch what is now for some reason refered to as a "traditional" MMO again. Give us something to have pride in again as players and as guilds rather than the utterly forgettable trash that we are spoon fed right now.

Bring on the themepark / sandbox hybrids with meaningful impact by players on the world! Make them feel invested in what they "own" as individuals and as guilds and get rid of the 2 faction crap and the extreme hand holding.

Viva la revolution!


[edit] Typos
Errr, bleeding subs? Proof? Oh that's right you have none. No investor will touch another MMO because SWTOR beat investor forecasts and earned far more money than expected? Ok, that's just silly. SWTOR has already made a huge chunk of money, beat all analysts forecasts, and based on server pop data, isn't going anywhere anytime soon. Your argument is long winded, but that doesn't make it right, just full of 10x more fail.

Norumaniac's Avatar


Norumaniac
02.28.2012 , 11:39 AM | #49
Quote: Originally Posted by OldBenSmokin View Post
I feel like I just read an article about evolution written by a creationist.
Lol.


Btw to the OP, id like to see the armory of your main in WoW, where i can see how easy the heroics are.

Burning Crusade had some killer content also.

Takauri's Avatar


Takauri
02.28.2012 , 11:49 AM | #50
Quote: Originally Posted by Durasturan View Post
Errr, bleeding subs? Proof? Oh that's right you have none. No investor will touch another MMO because SWTOR beat investor forecasts and earned far more money than expected? Ok, that's just silly. SWTOR has already made a huge chunk of money, beat all analysts forecasts, and based on server pop data, isn't going anywhere anytime soon. Your argument is long winded, but that doesn't make it right, just full of 10x more fail.
Feel free to save your quote of my post and refer to it in 2 months

Link to analysts forecasts please?
Links to server pop data please? (Actual player numbers, not banding for high/med/low which changes and is different per server)

This game will take a very long time to return anything significant back to it's investors.

Do the math, it's not difficult.

You're welcome
Takauri
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