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This game lacks epeen


Agenteusa's Avatar


Agenteusa
02.28.2012 , 10:42 AM | #121
Quote:
The "uber" players would be able to compete with one another the way they like.
As discussed millions of times, being hardcore doesn´t make you a better player.

If you really are a good player you don´t need, threat indicators, macros, target indicators, healbots and all the crap that comes with it.

TheSwamper's Avatar


TheSwamper
02.28.2012 , 10:45 AM | #122
Quote: Originally Posted by JediElf View Post
No.

No for once in a MMO.

We don't need you guys at all.

SW:TOR is a game about art, and story. It's a far more intellectual MMO than people will ever give it credit for. Yes for once it's the journey that really counts, it's the journey that feels so complete and so well done.

What this game does not need, is the destructive influence, of Alpha Male posturing.

If the devs catered 'only' to the ones that seek validation'as a man' through this digital means, (and make no mistake, at it's core that's what ePeen is all about), everything that most of us love about this game will be destroyed.

Art? Story? Lore? All of it will take a back seat to an parade of 'hard core' raids, and over tuned encounters. This group is never satisfied, and will tear, and claw, at each other and the devs, in a vain effort to be 'top dog'.

No.

This time we don't need you here, we don't need your destructive, and toxic, need for complete domination.

Find another game in which to 'prove your worth' to your peers, leave those of us who enjoy this game for what it is, who respect it for what it is, leave us in peace.

ePeen has no place, in a story driven game like this.
Just wanted to make sure this got noticed. I agree 100%. Not ALL MMOs have to follow the same format.

-Kelerak-'s Avatar


-Kelerak-
02.28.2012 , 10:46 AM | #123
When is to hard ''you'' complain, when is to easy ''you'' also complain...
Is to easy to lvl up you complain, is to hard to lvl up... Complain again....
To many people on server you complain.. Servers are empty you complain....

This is that kinda of game that u sit, relax and have a good time playing and enjoying a good game, if u dont escape all dialogues... Or going to warzones calling noobs to all team lol.

US - The Swiftsure EU - Tomb of Freedon Nadd

Elross's Avatar


Elross
02.28.2012 , 10:48 AM | #124
This is how I would make a 'Hardcore' server. This would only require changes to the Flashpoints and Ops.

Make is so that you cannot be rezzed in a FP or Ops. If you die, you are locked out of the FP/Ops for that group. No Battle Rez avaliable either. Noone but the original group can enter the FP/Ops until it is complete or reset.

In FPs only. Groups who wipe can re-enter the FP after a 4 hour wait. Groups who finish (even the players who died) can re-enter immediately if they so desire. Players cannot 'reset' HM/NM manually.

This would mean that groups who lose 1 or 2 members fighting content would have a harder and harder time beating the next content because they have less people.

Add an "Insane" mode to both Flashpoints and Ops. All Non-boss mobs increase in 'lvl' by 1 (from weak->Normal, Nomal->strong, ect). Bosses and Champion mods get 20% increase in Damage on all attacks.

Players who survive to the end of the FP/Ops get a Title stating something like

"HM False Emporer" or if on NM (NM False Emporer"

So that they can show to everyone how 'epeen' they are. Players who died in the instance get nothing.

Would this make the epeen hardcore crowd happier?

Jederix's Avatar


Jederix
02.28.2012 , 10:51 AM | #125
Quote: Originally Posted by Zilliztra View Post
Exacly. I have canceled my sub, and 'might' come back if they add this.

I will not pay for a game that only lets me roll alts or play piss easy content.

There is the issue: The so called "hardcore players" just goes though the content faster than the "softcore players". This means that in a few months the softcore people will come to the EXACT same conclusion.

But usually people are to .... to see this.
Except for the fact that new content will be availble when the "softcores" get there, so they won't have a reason to come here and whine. You, on the other hand...

"Hardcore" players burning through content because they cannot be bothered with the rest of the game and only want to see the end is not the developers problem. It is the hardcore players problem.

No game will ever be designed to supply "hardcores" with endless content to keep them placated. Ever. Game development takes time.
Internet Forums. Where Grammar and Spelling go to die!

Terebor's Avatar


Terebor
02.28.2012 , 10:56 AM | #126
Quote: Originally Posted by Illuziun View Post
Without something to work towards, there is no purpose to playing. You don't need to be "hardcore" in TOR to complete progression. Everything is just too easy and not time consuming enough in this game.

Why developers keep thinking the easy route is the path to success baffles me. WoW didn't get popular because it was easy, it got popular because hardcore players made it popular, then the band wagon casuals flooded in and took over, turning it into easy mode. It happens in every aspect of life, not just games. The niche communities makes things popular, not the wagon jumpers.
Spoken directly out of my heart. Where do the so called casuals get their bossguides, skill guides etc from? from those whom try to play on the highest possible competitive level. Its them doing all the theorycrafting. So i think they deserve their share of competitiveness.

At this point (and i have to take in the knowledge of my friend cause i did no nightmare ops yet) the term "nightmare" just doesnt deliver what it really means. Failing is the best sign for a good fight (only if the reason is not a bug tho :P) it tells you that u got to improve either gear, skill or tacticalwise...and thats what Raids/Ops are about...beeing challenged.

Amaste's Avatar


Amaste
02.28.2012 , 11:05 AM | #127
Quote: Originally Posted by Uruare View Post
Too bad hardcore minorities aren't as substantial as a wing on a plane. I'd much rather see SWTOR develop in a direction fostering its story-based medium than waste; yes, waste; one second of dev time catering to the tiny subset that chew up content as fast as humanly possible, then get bored, quit and snivel about lack of content.

I'd much rather see SWTOR cater to its IP roots and focus on delivering an ongoing saga than wind up a Star Wars based MOBA with a leveling process and a giant pile of story treated like a pinned-on afterthought.

May SWTOR fail absolutely to deliver the e-peen fix some dysfunctional sorts crave forevermore and get worse at it with every single patch until the servers roll up.

The e-peen mentality is why we can't have nice things.
I would argue that the e-peen mentality is why other mmo's *have* nice things; a community with an identity, resources for new/learning players and stable economies. Refer back to SWG's economy pre and post nge if you need an example, where certian prices jumped 300-2000% due to some areas of the game lacking supplies funded by, you guessed it, the hardcore community. WoW currently has one of the largest Wiki information pages in the world, not to mention countless other sites dedicated to it; What percentage of the information available there do you think was found by the small 5-10% of players that you're refering to compared to the casual majority who is just content to play the game? Researching loot tables, drop rates and making complete item lists broken down by rarity, type, stats etc. are not bothered with traditionally by the casual player, but it still benefits and enhances their gameplay, and they rightfully still use the information.


Even just looking at TOR will show you this fact. How much of the information on the game do we have from the beta testers who were grinding from 1-50 12 to 20 times to learn as much about the game as possible? How many are responsible for the guides and explanations for the flashpoints and boss fights? I would reference the TOR community, but there is no such thing in a game where pretty much everything is easy enough to do on your own. <_< TOR's ingame community doesn't even deserve to be mentioned in the same category as WoW, SWG or even Aion's community identities, and that's going to not only affect your current gameplay, but the future of this game as well. TOR to a new person might as well be a single player game, so if you're looking for a good story with a community that helps *drive* that story along, you're SOL and are going to look elsewhere after that story grows tiring or is finished.

What seems to be constantly missed is the hardcore players on WoW *created* the community and infastructure that the casuals can hop in and out of on their whim, just as hardcore players in SWG created what many still hold to be the greatest MMO community they've ever been a part of. So i guess the TL;DR is you're right that hardcores arent a substantial wing of the plane, if you'll agree that the workers that built your sports stadium aren't substantial in allowing you to enjoy your leisure time. <_<


Phew. xD Lunch time. :3 (sidenote; This is from the veiwpoint of a former hardcore player who's since become casual due to work and family obligations.)
Leguim, Dück, Neck Rope

Stop Resisting

Darcedge's Avatar


Darcedge
02.28.2012 , 11:05 AM | #128
They should just make up a new mode called Insanity Mode. In this mode, Bosses have triple the amount of hit points and have an enrage timer of 5 minutes, and can one shot non tanks and 3 shot regular tanks unless the enitre raid stands in a small green circle in less than 5 seconds and stays there for at least 10. Also the last boss has a .01% chance to drop a gold plated Mount and a 10% chance to drop your very own HK 47 pet that follows you around fleet and randomly spouts HK-47-speak at you.

Would that be good enough for the hardcore raiders out there?
"Prejudice set to Maximum"

Stupiddrummer's Avatar


Stupiddrummer
02.28.2012 , 11:08 AM | #129
Quote: Originally Posted by Darcedge View Post
They should just make up a new mode called Insanity Mode. In this mode, Bosses have triple the amount of hit points and have an enrage timer of 5 minutes, and can one shot non tanks and 3 shot regular tanks unless the enitre raid stands in a small green circle in less than 5 seconds and stays there for at least 10. Also the last boss has a .01% chance to drop a gold plated Mount and a 10% chance to drop your very own HK 47 pet that follows you around fleet and randomly spouts HK-47-speak at you.

Would that be good enough for the hardcore raiders out there?
this post is bad and you should feel bad.

CommonKnowledge's Avatar


CommonKnowledge
02.28.2012 , 11:10 AM | #130
Quote: Originally Posted by Amaste View Post
What seems to be constantly missed is the hardcore players on WoW *created* the community
Exactly. WoW existed long before it really took off several years later. It wasn't just released and instantly gained 10 millions subscriptions. So who stuck with the game all that time and created sites like thottbot, wowwikki and elitist jerks? Certainly not the casuals because most of them arrived during WotLK.

This game doesn't have much (if any) community because short of rolling alts there's no reason to stick around and make one.