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This game lacks epeen


Quraswren's Avatar


Quraswren
02.28.2012 , 09:17 AM | #91
Quote: Originally Posted by Lazirus- View Post
I completely and utterly agree. The only qualm that I have with SW:TOR is that it lacks any means of hardcore grinding with a substantive reward.
So you have the Nightmare operation title?

What server I'd love to come and see it but maybe a title is not substantial enough for you.

As far as the Epeen stats thing goes. Thank God it's not there.

We clear all normal and HM content as well as 4/10 nightmare and thats a pretty good reward for our efforts.

I don't have the title yet but I do plan on getting it and the grind for it is just about right for a newly released MMO.

Quote: Originally Posted by Voqar View Post
That's not the point.

The point is that it's way too easy to beat endgame content, there's no challenges in the game, and even if you're ultra casual (and probably won't do that kind of content anyways, period) you want challenges...sometimes...maybe.

One of these days I hope we have the ability to ask for proof and it has to be shown to claims of how easy things are.

As in, Have you really beat all end game content or are you one of those players that beat it on normal and consider yourself done?
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Blackardin's Avatar


Blackardin
02.28.2012 , 09:21 AM | #92
Quote:
The point is that it's way too easy to beat endgame content, there's no challenges in the game, and even if you're ultra casual (and probably won't do that kind of content anyways, period) you want challenges...sometimes...maybe.
This is conjecture and clearly a logical fallacy that proceeds from an assumed false premise.

I've lead casual raids, guilds for over 15 years through 4 games.

Casuals do raid. Casuals do not want to min max or spend more time on prep then on actual content. They seek to log on, enjoy time with friends, kill a few bosses, get an item or two, log off.

They do not seek to beat their heads off the wall for 10 weeks trying to kill an overtuned, unforgiving event so as to be one of few with special gear. This game is tuned perfectly for the casual player. There is a range of challange that fits them perfectly, with the extreme end being nightmare.

This company hit their primary demographic perfectly.

lineschmidt's Avatar


lineschmidt
02.28.2012 , 09:22 AM | #93
Dear OP

No one except children cares about your "achievements" in a video game. True story

Blotter's Avatar


Blotter
02.28.2012 , 09:26 AM | #94
Quote: Originally Posted by Apocalypsezero View Post
So the hardcore minority is not playing anymore while the casual majority is enjoying the game?
I, for one, am SHOCKED!!!
Captain Bubblevendor Targetdummy reporting for doody.

Acri's Avatar


Acri
02.28.2012 , 09:30 AM | #95
People are always going to complain when something is unobtainable for them because they lack the time or skill (what little it takes). I completed Nightmare 16 EV in under 2 hours a month ago, in two different lockouts, and didn't get the title either time.

It was the same idea in WoW. Normal for the casual players who complained they didn't get to see the content, heroic for the hardcore who complained that things weren't challenging enough. Then casuals complained they couldn't see heroic mode content and that started to get nerfs too.

I sort of just started to lose the will to log on when there's no accomplishment to be had in the game. When there's no fun accomplishments, when the game is too easy, I don't see the reason to keep playing.

But I'm patient. We'll see where the game goes.

Edit: As far as other people caring about my achievements, I couldn't care less if you do. I want to be able to care about my achievements, but there is nothing challenging enough to feel excited about right now.
WRATH
Acrimony & Win - Vulkar Highway
www.Wrath-Tor.com

Uruare's Avatar


Uruare
02.28.2012 , 09:32 AM | #96
Good. E-peen crap should die in a fire and be forgotten with all due haste like the adolescent idiocy it is accurately namesaked after.

There do exist other ways to generate motivation and interest. Reliance upon childish envy as the backbone of anything is quite possibly the root of why these game communities tend to wind up toxic poo-slinging hives of glorified stupidity and arrogant me-me-me'ism.

And I, for one, think we could certainly afford, in these modern times, to at least try to appeal to a higher standard of stupidity than that of celebrated e-peen rubbish since outright appeals to reason and mutual fun-having are probably right out.

wifeaggro's Avatar


wifeaggro
02.28.2012 , 09:35 AM | #97
Quote: Originally Posted by Stupiddrummer View Post
i dont think you read the original post.

You are right, and this game caters favorably to your demographic. Should it not cater to hardcores as well? The argument is that it currently doesn't. And while a majority of players are the casuals, maintaining a hardcore base is still very important.

I don't have a lot of time to play myself, but i am very thankful for the people that play +5 hours a day, because it's safe to say those are the same people maintaining swtorwiki and actually playing on the test realm.
I am a casual i work 50 plus hours a week have 3 children. I am maxed lvl have full set of columi and maxed crafting twice. End game seriously lacks. It s not because raiding is too easy though it is very accessible for us . its because there is little reason to do it. food stamp itemization (set gear token is a joke), no sense of uniqueness or even goals to strive for.the content just lacks period. No guild lvls, no guild perks,no class alternate advancement to make your cookie cutter have at least a little variation from the other guy.The game just feels bland, Epic long quests for class specfic items. A whole lot is missing from this game in terms of MMO features. the whole game promotes a single player expierence all the way through to lvl 50. then it lobbies you off into the fleet for 4 , 8 , 16 man instances.

TOR should be listening to those hard core players they know MMO mechanics and features better then devolpers. Hardcore is the heart beat of the any MMO's longevity.Hopefully they can doudle the size of endgame features by the 6 month mark.I predict TOR will have the largest Burn off of any MMO released( thats does not mean it wont be successful ,even if it only retains 40 percent in 90 days it will have 750k subs which is highly profitable.)1.2 will help its retention ive already unsubbed but if guild says the legacy system holds promise ill sub for another month . but currently the game is pretty archaic.
I

Matte_Black's Avatar


Matte_Black
02.28.2012 , 09:40 AM | #98
Quote: Originally Posted by Eddizel View Post
This game has no epeen factor or skill factor and that is why my server is dying fast.
Epeen can be a double-edged sword, but I'd agree and am pretty sure BioWare tried to avoid alot of the competitive, esport elements when designing this game. I personally rather stick to story-driven choices and avoid all the chest thumping.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Mephismo's Avatar


Mephismo
02.28.2012 , 09:43 AM | #99
Quote: Originally Posted by Acri View Post
People are always going to complain when something is unobtainable for them because they lack the time or skill (what little it takes). I completed Nightmare 16 EV in under 2 hours a month ago, in two different lockouts, and didn't get the title either time.

It was the same idea in WoW. Normal for the casual players who complained they didn't get to see the content, heroic for the hardcore who complained that things weren't challenging enough. Then casuals complained they couldn't see heroic mode content and that started to get nerfs too.
Sorry but this is utter rubbish
Blizz have all the stats they check progression.
They wait a while, then they nerf content if they see players hitting a brick wall.
Not because players whine on the forums.

Agenteusa's Avatar


Agenteusa
02.28.2012 , 09:47 AM | #100
This game is not versioned towards endgame raiding. Bioware said that. If you fully expect very hard content I doubt you will ever find it (only if BW sells their soul) in SWTOR as they mentioned they wanted people to experience everything the game has to offer.

I was a dedicated raider myself but I actually like the fact (like someone mentioned) that I donīt have to approach it like a job.

The game has nitid flaws no doubt about that but Iīm not going to mention it again.

Quote:
There's a lot to like about this game but the overall balance is horrible, lack of basic features that have been in MMORPGs for years (target of target, combat log, basic macro support) is kind of inexcusable
So you complain the game is easy but you infer that basic macro support should be ingame. Might I ask why?

Cause macros are the easy mode of mmoīs tbh and Iīm more than happy that they didnīt implement it cause then you will be as good as your hardware allows it (not mentioning people with programming skills have advantages).

Basically things that turn a game into easy mode (I agree it is easy atm so it would make it even easier) are passable. Manage that yourself. You donīt need stuff telling you what to do. You lost aggro on a mob? Figure it out yourself, donīt ask the game to do it for you.