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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

laserfloyd's Avatar


laserfloyd
02.28.2012 , 08:43 AM | #41
I have to say that it's the other way around for me. SWTOR had a great 'new car smell' to it but it's starting to drag more and more. My friends play less and less and it's almost as if, why bother? I don't doubt it can mature into a nice game but it has a ways to go.

I know some people say they don't get the laggy/choppy/delay stuff but it's there. Saw a vid the other day of someone posting they had perfect FPS. While it was good, it was still a far cry from WOW. WOW is just more responsive and more fluid - hands down.

With that said, if I had friends on nightly and we could mission together regularly, I'd be all in. It just isn't the case. Maybe they'll come back after a few months? So props for the things they got right but there's still much to be done.
Half way between the gutter and the stars

Synamon's Avatar


Synamon
02.28.2012 , 08:45 AM | #42
Quote: Originally Posted by Dayfax View Post
Browse through the healing forums. You will see many, many detailed posts about the differences between healing classes. Or check out the Jedi forums. There are big differences in threat gen between Guardians and Vanguards, for example.

WoW has (and will always have) balancing problems because the classes are much more narrowly defined.

SWTOR sidestepped this issue (pretty cleverly, too) by having much broader classes and mirrors across faction. That makes it much easier to balance.

I do agree that flashpoints and PvP seem more meaningful while leveling in TOR than they do in WoW (old twinks excepted, of course).
Can you show me actual dps numbers of all the classes being close to each other?

astrocanis's Avatar


astrocanis
02.28.2012 , 08:49 AM | #43
Quote: Originally Posted by Synamon View Post
Can you show me actual dps numbers of all the classes being close to each other?
Do they matter? The benefit of not knowing is allowing players to reach their own satisfaction instead of being "geargored" to death.

DPS numbers don't matter if a) the party is having fun and b) the objectives are being completed.

From my perspective, I've been killed by pretty much every class in the game. To me, that says "balance ain't bad" a lot more than parsing 3 more DPS on a dummy would.

Bobzitto's Avatar


Bobzitto
02.28.2012 , 08:50 AM | #44
By the time Rift had 3 months, half of the things community asked for had been delivered, we had a dungeon finder, greater means of customization than SWTOR(and no, orange gear is not an option until they make it work with endgame gear), bugs in raids had been fixed and the best of all, we still weren't wearing the best gear in the game. Endgame lasted until the next tier/raid was delivered. Trion does this job very well. Rift's only problem is playing too safe for their own good, whereas SWTOR has way more serious issues than I have fingers in my hands.
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Maltuvion's Avatar


Maltuvion
02.28.2012 , 08:51 AM | #45
Quote: Originally Posted by Synamon View Post
Can you show me actual dps numbers of all the classes being close to each other?
Of course he can't due to SWTOR being completely void of transparency. Sadly.

Synamon's Avatar


Synamon
02.28.2012 , 08:51 AM | #46
Quote: Originally Posted by astrocanis View Post
Do they matter? The benefit of not knowing is allowing players to reach their own satisfaction instead of being "geargored" to death.

DPS numbers don't matter if a) the party is having fun and b) the objectives are being completed.

From my perspective, I've been killed by pretty much every class in the game. To me, that says "balance ain't bad" a lot more than parsing 3 more DPS on a dummy would.
It matters when apparently there is balance in the game. I would not be surprised the reason there is no combat log is because there will be more work for Bioware to do in order to balance the game over the whiners pointing out how their class sucks because the numbers say so.

DarthKhaos's Avatar


DarthKhaos
02.28.2012 , 08:52 AM | #47
Quote: Originally Posted by Bobzitto View Post
The thing is, what will keep gamers from cancelling their subscription is how good the endgame is. And while SWToR's 1-50 gameplay me be better than WoW's, once you hit 50 you are pretty much done. Raids are easy, getting full battlemaster is easy, and there is no competitivity at all since we don't have tools to measure our own performance, let alone others. On the other hand you have WoW, which lacks something completely unnecessary for an MMO(Voice Acting), and instead put more effort in balancing the time you take to complete the endgame.
I kinda disagree with you on a few points.
  1. If you are annoyed and frustrated with leveling you may not stick it out to enjoy the "oh so sweet" end game.
  2. The fact that getting PvP gear is so easy means everyone will be fighting on the same level. You shouldn't be PvPing for gear but getting gear to be able to PvP better.
    The fact that you have good PvP gear means NOW is the time to really get into PvP not stop. If you want true competitive PvP then people must have equivalent gear. If you out-gear the others or are under-geared it's no longer a competition but a faceroll.
  3. World of Warcraft has the same type of end game as SW:TOR. So if the endgame is dull here it's dull there also.
=================================
F2P? NO THANKS
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Dayfax's Avatar


Dayfax
02.28.2012 , 08:53 AM | #48
Quote: Originally Posted by Synamon View Post
Can you show me actual dps numbers of all the classes being close to each other?
Sorry -- I meant to quote the other Jawa, not you.

Essentially, I agree. There are PvE imbalances in the game, but they're harder to spot.

Edit: Dammit, now there's three of you on this page and you all look the same. Very confusing.
"Sounds like you could use a soldier."

zebrawizard's Avatar


zebrawizard
02.28.2012 , 08:53 AM | #49
Quote: Originally Posted by Nemmar View Post

WoW is a terrible game. As i said before, and i played the game for several years, the only fun thing about it is the raiding. The game is nothing more than an impersonal grind fest these days. Wether there are human players or AI droids playing with you makes no difference.
I played wow for a couple years, and to say its terrible is silly. To play a game for that duration doesnt make it terrible. you just get bored at the end of it. WoW is very boring to me now as i have burnt out of it.

But the question is, what made you play WoW for that long? something kept you hooked, i dont feel that for this game currently, apart from the great leveling experience.

WoW offered a competitive progression, with PvP it was arena ratings for gear which made you come back every week. Raids had theory craft, squeezing out your damage/capabilities so your team and take on the next boss. (i didnt enjoy raids at all but i can see why people did).

Saying this, WoW is dated, the combat is boring and everything streamlined or changed in ways that make gameplay a snorefest (after TBC).

SWTOR has great leveling experience, but its endgame is very unpolish in its current state. small things like UI, quickslots, player targeting, balancing, mods.

I am very disapointed that the flashpoints after the first one, are just long cooridoors filled with mobs, rather than having some story weaved into it.

notebene's Avatar


notebene
02.28.2012 , 09:00 AM | #50
Quote: Originally Posted by ellrochell View Post
its an absolute guess where to go for questing.
First, I'm happy for you, glad you are staying and enjoying the game. I'm staying because I'm still enjoying it as well, at least for the time being.

I 'loved' this part, just because it made me feel 'really' old. You go back to like DAoC, and you had quests, though generally not a lot. Seemed like there were maybe 3-4 'quests' you could do each level and 'maybe' they gave you half a level, then you had to go out and find a 'grind spot' to move on. There were no '!' over people's heads, you just had to click on people.

Go back to EQ, and there were 'barely' any things to do that you could even call quests, at least that was my memory of it. I 'think' there were some rudimentary guides to help you find those gems. Crafting wasn't terribly rewarding (though by the time we got to DAoC, crafting started to get pretty fun and rewarding).

Sorry, just a little nostalgia for me. Hearing that it's hard to find quests and wonder where to go next, even through all the years of revamping, not even going back to November of 2004, just made me feel old.
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